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The dry goods that game enterprises have to watch

  

On July 9, Haoyouyun, together with Tencent Cloud, held a private game fair in Chengdu with the theme of "Gain Overseas One Stop Access to the" Whole Line "of Game Enterprises Going Abroad".

At the meeting, Dong Yan, the deputy director of network planning and development of Haoyou Cloud, and Tang Xiangping, the product expert architect of Tencent Cloud, shared their experience in network deployment, user growth, payment and other full link outbound experiences.

Connecting Everything, Business Must Reach

Haoyouyun · Deputy Director of Network Planning and Development · Dong Yan

The underlying infrastructure builds the strength of global connectivity

For the game enterprises going to sea, the connectivity, scalability and extensibility of the network is a crucial part of their business development. Based on the major highly available data centers in the global region, Haoyou Cloud accesses various Internet switching centers to form international backbone links of multi-path ring networks. It has 100 G level international high-speed channel backbone network reserves with large bandwidth, which can flexibly respond to various high concurrency and high traffic business situations, and access submarine and land cables between countries and regions, It can access the global traffic market.

From the perspective of business development of game enterprises, if an enterprise's server is only deployed to a certain operator, it will not only hinder business development, but also force users of other operators to access the content on this server across network nodes, which will not only generate inter network settlement fees, but also lead to connection timeout, access failure and high latency The probability of getting stuck reduces the user experience.

By relying on the global data center, Haoyou Cloud gathers the resources of operators around the world to achieve "one point access, full network connectivity", which can effectively improve network performance, reduce the cost of network access and traffic exchange due to access to different operators, achieve all-round access to multiple types of Internet network entities, and further realize more convenient data, information, and resource exchanges, Reduce the difficulty of multi-point deployment of application enterprises, and increase the scalability and extensibility of the global network.

AnyCast guarantees global connectivity

The network coverage and infrastructure abstract and iterate out a number of different capability systems, including multi cloud connectivity, AnyCast network coverage, network acceleration and other diversified product systems.

For example, the origin of the enterprise is located in the Philippines, but the long-term development of the business requires that the network not only covers local users in the Philippines, but also hopes to cross the Philippine network to Singapore, Indonesia and other places. AnyCast of Haoyou Cloud can request access to the nearest global backbone network of Haoyou Cloud, introduce user access traffic to a more reliable network, take the private line to other regional servers, greatly shorten the public network path, reduce delay, jitter, and packet loss, expand the scope of enterprise business services, and quickly accelerate the whole network.

Using AnyCast technology can dilute DDoS attack traffic during AnyCast addressing The traffic will be directed to the nearest node on the global backbone network. In this process, the attacker cannot control the attack traffic, so the attack traffic will be scattered and diluted to the nearest node, giving no opportunity for attacks to "converge into the sea". The traffic will be intercepted and cleaned in a distributed manner, achieving the effect of traffic allocation, Ensure business continuity and high network security.

"Fast" and "High" Solve the Sea Going Dilemma

Tencent Cloud · Product Expert Architect · Tang Xiangping

To solve the sea going deployment, we need to "quickly"

Flexible and stable architecture is the basis for creating high-quality games. From game research and development, testing, deployment, operation and maintenance to operation, Tencent Cloud provides a complete game industry solution to quickly build a highly available and concurrent distributed game architecture for game enterprises. At the same time, based on Tencent Cloud TIC (visual orchestration tool), it can quickly realize the creation and deployment of a whole set of resources, and provide GSE (game service engine) to achieve elastic scaling, multi location deployment Cross AZ disaster tolerance, nearby access and other core capabilities.

Tencent Cloud has always guaranteed the data of more than 400 outbound games, and maintained continuous optimization of high performance, high availability, low cost and ease of use; Continuously adapt to the game scene, process massive data with ultra millisecond delay, automatically expand and shrink the capacity, and intelligently optimize data fragmentation; At the same time, it continues to break the limit. The maximum size of a single table is 2.56PB, and the sudden increase of 1 million CPUs is completed in 1 hour; At the same time, the PCU has a history of carrying 35 million+, QPS horizontal expansion, and an average delay of 5ms. It can easily cope with the sudden increase of 1 million PCUs within one hour. The business is not aware. The memory and high-performance SSD cold and hot data exchange, and the availability reaches 99.99%.

To solve the dilemma of going to sea, we must be "high"

Tencent Cloud's increasingly perfect global layout has become a strong support for game companies to go to sea. 99.99% of "high availability" IDC infrastructure and "high availability" network interconnection ensure second level disaster tolerance, multi link redundancy, automatic fault convergence and recovery. The global high-speed redundant backbone network has 100G+level large bandwidth reserves, and the multiple redundancy design of submarine cable and land cable will optimize the network quality fundamentally.

In order to better adapt to the development of overseas markets, in addition to the game architecture and network, game payment is one of the biggest problems of game shipping. The one-stop billing solution provided by Tencent Cloud converges 80+mainstream payment channels at home and abroad. Once accessed, the payment channels can be fully covered and quickly launched. It can solve the problems including multiple payment channels in various countries and regions, different local payment policies, and many wool parties, so that game enterprises can reduce costs and enjoy "high returns".