Warframe Attention: 532,073 Posts: 17,223,277

Why is DE so obsessed with head popping weapons

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The two new spiritual weapons have special effects only when they are head popping. Then the snake eating crossbow p head popping is added. The death knell head popping machine gun mode forces the head popping. Why does DE like the head popping so much, but still throw so many monsters in the map Can't there be a mode other than a little interruption that can make these head popping weapons work? After playing these modes, I think I'm doing various versions of mobile defense I like the appearance of Feng Die very much, but the 16% damage settlement panel is really embarrassing


IP territory: Sichuan come from Android client 1st floor 2022-05-01 02:22 reply
    Head popping is an interactive trigger. In fact, the trigger made by de is too bad. I thought I wanted to do a big energy charging move to let you take off the garbage and kill the boss, but the trigger is too deliberate and tiring. He is not an fps game at all. Even if the guard pioneer outputs enough energy to automatically save, he may not have a strange head popping, but will survive, What's more, I think semi-automatic is garbage, and full-automatic trajectory is just like that. Unless you draw a picture of a person like CS, who is small and big, and can charge his head as a reward, it will be garbage


    IP territory: Zhejiang come from Android client 2nd floor 2022-05-01 02:37
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      The death knell can be continued, but it's disgusting if the middle break cannot be continued. It's estimated that the melee is the return of the skate. The old skate has been forgotten for too long


      IP territory: Zhejiang come from Android client 3rd floor 2022-05-01 02:40
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        Maybe warframe is a tactical shooting ninja game in de's eyes


        IP territory: Shanghai come from Android client 4th floor 2022-05-01 04:25
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          It's just a lot of strange things. If you just lean up and lean against the sight, it should be hard not to expose your head


          IP territory: Guangxi come from Android client 5F 2022-05-01 08:16
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            C and G are lucky to say that they will spray directly when they encounter I. Now it's the mowing ratio. I mentioned on the forum that de weapons are poorly made, but the trend of the game is a lot of repetitive enemies. Then someone said that I don't agree with me at all. Maybe foreigners think de is really right


            IP Territory: Australia come from Android client 6th floor 2022-05-01 08:25
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              De: Our game essence is shooting game


              IP territory: Jiangsu come from Android client 7th floor 2022-05-01 09:33
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                It's not that the explosive weapon is weak. In fact, it's that the explosive weapon is too strong than the weapon. There is no limit to the explosive weapons and ammunition. One shot at a time is a large one. If you take a explosive weapon and join your teammates in the picture, it's strange that you can't get it


                IP territory: Beijing come from Android client 8th floor 2022-05-01 10:05
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                  He just doesn't play his own game. He thinks that his own game is a shooting game, which is as suitable as other games. In fact, he is either too lazy to blow his head, or his head is abnormal


                  IP territory: Henan come from Android client 10th floor 2022-05-01 12:43
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                    Maybe DE originally intended to hide from the bunker and shoot with strange passion, but the number of strange things was left there, and the speed of clearing strange things was required, and it was almost necessary to keep parkuga shooting throughout the whole process to survive in the advanced map. It is better to release Rama directly after the first monkey show of bullets jumping and stagnating in the air.


                    IP Territory: Anhui come from Android client 11th floor 2022-05-01 13:43
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                      In addition to the fact that Mr. C wears a big helmet to find a nod, Mr. G and Mr. C are smaller than each other and hit the head with a hammer.


                      IP Territory: Anhui come from Android client 12th floor 2022-05-01 13:45
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                        probably 🐶 De thinks that wf is the same as fate 2


                        IP territory: Zhejiang come from Android client 13th floor 2022-05-01 14:17
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                          One is that the number of equipment drawings is too large, the other is that the explosive rate of equipment drawing materials depends on a large number of kills and repeated drawings. You are almost blind when you play head popping and shipping


                          IP territory: Zhejiang come from Android client 14th floor 2022-05-01 16:00
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                            It's the same as before. The danger and benefit of explosive weapons are OK. After no self injury, they are obviously too strong, so no one can take aim slowly


                            IP territory: Hebei come from Android client 15th floor 2022-05-01 16:41
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                              In fact, there is a probability of explosion damage


                              IP territory: Guangdong come from Android client 16F 2022-05-01 17:39
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