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Red Alert 3 World War

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 Red Alert 3 First LOGO of World War

Software size: 7.37MB

Application platform: WinAll

Software license: Free version

Software category: Network Others

Software level:

Updated: 2022-05-10

amount of downloads: one hundred and six

Software language: Simplified Chinese

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Red Alert 3 Official World War Edition Also known as Axis and Allies, in the official version of Red Alert 3 World War, players will re experience the largest war in human history. Players can control the military and economic trend of any country in the game, such as the United States, Britain, Germany, the Soviet Union, Japan, and so on.

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Introduction to the game

Red Alert 3 World War Chinese is an instant strategy game. It is the first 3D Red Alert series game in EA and the last official work of the Red Alert. It was released in 2008. The game tells the story of the war between the Soviet Union, the Allied Forces and the Shengyang Empire. The story of the game starts from the defeated Soviet Russia. The Soviet Russia uses the time-space machine to travel back and rewrite the history. During the war between the Allied Forces and the Soviet Russia, the Rising Sun Empire slowly developed its strength, The emperor chose to invade the Soviet Union.

Story background



The story describes that the powerful Russian army is retreating, and the Allied army is preparing to attack the Kremlin at one stroke. General Kukov and Colonel Chadanko are determined to put all their eggs in one basket and use the untested secret weapon: the Russian space-time machine; As a result, they rewrote the history. Under the leadership of Prime Minister Chadanko, the Allies were on the verge of defeat. But they unexpectedly found that the Shengyang Empire was quietly growing up, and the Holy Emperor Fanglang chose to launch an attack at this moment. The imperial army of the Emperor of the Day has brought a huge threat, and is ready to wipe out the Russian army and the allied forces from the earth... From this moment on, the development of the world is completely in the hands of the players. When the three camps of the allied forces, the Russian army and the Shengyang Empire are in front of the players, how should the players choose? No matter you choose to join any camp, you will write a new page of history.

Configuration requirements

Operating system: Windows ® 98/SE/Me/2000/XP

Processor: Pentium ® III 1.5 GHz

256 MB RAM

Hard disk space: 1.4 GB free

CD-ROM drive: 8x or faster

Graphics card: 64 MB Windows 98/SE/Me/2000/XP compatible SVGA with Hardware T&L video card*

Sound card Windows 98/SE/Me/2000/XP - compatible sound card

DirectX 9.0c (included) or later

      Modem: 56 kbps/Cable/DSL modem

Game features


World War II mode

Similar to other board games, players can choose from the five major military forces in the world: the United States, Britain, the Soviet Union, Japan, and Germany. You can also play a military general of your selected faction. This round based game model divides the world map into several regions, each of which is set with different incomes. Players can use these funds to develop technology and purchase troops. And then attack and finally seize the area under the control of the enemy. In this mode, the aim of both sides is to capture the enemy's capital.

In this work, you can have four arms - infantry, mechanized forces, armored forces, and air force. In the landing war, battleships and aircraft carriers will automatically appear (aircraft carriers only exist when air forces land). The most interesting thing is how the conflict is resolved. You can fight in strategic mode. The troops deployed on the map will depend on the type of buildings you build and the amount of money you have. For example, a mechanized army means that you can build infantry and mechanize units during combat, but you cannot build armored units. Unfortunately, due to the reason of computer AI, the interest of this work has been greatly reduced. In addition, you can also choose to solve the battle quickly, and the victory probability is determined by the military strength comparison between the two sides.


Plot mode

The Allied campaign included some world-famous campaigns. For example, Kursk, Normandy Landing, Iwo Huang Island and so on. On the Axis side, there are more scenarios (slightly more difficult than the allied forces). For example, you can fight Montgomery in Alaman, push the Suez Canal with Rommel, and lead the German army to attack Stalingrad. There is not much correlation between campaigns. However, the campaigns were sequential, starting with those in Russia, and then turning to Alaman and Guadalcanal. There was no connection between the campaigns. Only those players who have profound knowledge of the history of the Second World War can be aware of the chronological order of each task, and each battle in the game begins with an opening statement. The numerous tasks make you unable to take into account all aspects of the game, such as factions, units, leaders, etc.

Custom Mode

You can edit the battle map yourself or select the map in the game. You can choose any force or general to attack any force or general. You can choose the United States, Britain, the Soviet Union, Japan and Germany. Your goal is to eliminate the enemy's forces and not be destroyed by the enemy.

Characteristics of the five countries

The United States: high economy, strong capacity in the middle and late stages, slightly weak in the early stages. Each division headquarters in the United States has a relatively high initial economy (the initial economy of each country is usually+25 yuan/s, and that of the United States is 30 yuan/s). The mechanized anti tank regiment, the core unit of the interim period, is the strongest in all countries (with complete key technologies, flexibility and fast turning speed). In the later stage, the attack power of the core unit howitzer tank artillery is 10% higher, the artillery technology is complete, and the artillery has devastating effects. The general's skill is powerful. However, the defect is that there is no sniper unit in the infantry, which leads to the fragility of the early infantry period.

UK: High economy, strong capacity in the first and middle term, slightly weak in the middle and later stages. The UK has the fastest economic growth because of its low construction cost (- 10%). The special air service regiment (SAS) of the former and middle paratroopers has snipers and strong comprehensive ability in all aspects. However, the capability of tanks was weak, which led to a slight decline in Britain's later capability.

Japan: high economy, strong capability in the early stage, lack of mechanized support in the middle stage, and moderate capability in the later stage. Japan has the cheapest sniper, which means it has the fastest attack speed. Infantry parachutists generally have high morale, and the key step parachutist attack with mortars has high morale, which brings strong early capability. However, due to the lack of mechanized unit armor and health value, no unit can be used in the middle period, and only infantry can be used to face the enemy mechanically in order to quickly transition to the later period. Japan's infantry is the slowest in all countries, and it is difficult to support or withdraw. The final howitzer tank is medium tank in the front row (light tank in other countries, but medium tank in Japan is not much better than light tank in others...), so its capability is above average.

Germany: the lowest economy, with stronger capacity in the middle and later stages. Germany lacks all key economic features and technologies, and has no sniping ability, resulting in a big gap in the early stage of Germany. Although it has the second strongest mechanized anti tank regiment (second only to the United States), due to the economic drag, even if the unit is the core of the confrontation, Germany will not be able to defeat opponents who use the same unit (cannot defeat Britain, the Soviet Union, the number is the absolute truth...). In the end, the unit howitzer tank is difficult to form due to economic problems. Although the heavy tank has good single handedness, it can still be used, but as the number of heavy tanks accumulates, it will become more and more obvious that the heavy tank is easy to be completely destroyed without delay, and Germany's economy obviously cannot afford to die. In a word, Germany is the United States with a 10% - 20% reduction in all parameters. The saddest thing is that when facing the United States, all German units (scouts, infantry mortars, mechanized anti tank regiments, howitzer tanks) that can be used cannot be defeated.

Soviet Union: The Soviet Union lacks characteristics in this game. The only bright spot of the Soviet Union was the cheap sniper, who was relatively strong in the early infantry confrontation, but lacked the ability to fight mechanization. However, other infantry, mechanized and tank units are well behaved. Infantry are cheap but lack of attack power and resupply capability. Mechanized and tank are rough and thick but slow and easy to be destroyed. In addition, mechanized and tank attack capability is insufficient and it is difficult to destroy the enemy, Although the economy is not bad, it also has no advantages (except for the poor Germany, it also has economic advantages...). In the player confrontation, even against the poor Germany, the Soviet Union must oppress Germany in the whole process (the chances of victory against the same level of the Soviet Union are much greater, and basically they can press all the way to death as long as they do not relax and make fun of it). Once the German counterattack has no advantage, there will be no chance of turning over.

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 Red Alert 3 World War

Red Alert 3 World War