With the strong support of the illusory engine, the series of pictures of Endless Sword has always been its biggest selling point, and this work is no exception. The 3D realistic scene performance in the game is nearly perfect, even reaching the standard of the home computer. It looks not only real, but also charming; The light and shadow effect is applied properly, and you can even feel the dazzling sun in the game; In terms of details, the game has also done a lot of consideration. The performance of solitary eagles in the desert, flowing lakes, and messy weeds all add a bit of realism to the performance of the game scene; Finally, it is worth mentioning that the adjustment of the game vision is like a movie, and the camera automatically changes constantly, so that players can feel the change of the plot visually. In general, it is hard for you to imagine that mobile games can reach such a high level in terms of pictures. It can even be said that the pictures of this work are absolutely leading in the field of mobile games and will last for the next few years.
Achieving such a top level picture is a price to pay, and freedom is the biggest sacrifice to make, which is also the most criticized place for players. As a role-playing game, the player is not allowed to walk freely on the map. Instead, he can only click the prompt points specified by the system to promote the plot. The greatest freedom lies in the limited pulling of the screen to adjust the vision. This approximate ruthless system judgment ensures that the display of beautiful pictures does not reveal dead corners, but makes the game less exploratory, It seems that the whole game has become a process.
In addition to the screen, the unique "watermelon cutting" combat mode of the game is also a big selling point of the game. The so-called "watermelon cutting" requires players to constantly slide the screen to attack the enemy during the fight. The whole process is similar to Fruit Ninja. Although both sides stood still and cut each other in the whole process, the stimulus level did not decrease at all. First of all, in addition to constantly sliding the screen, the game also has multiple actions such as defense, dodge, block and so on to deal with the attack of the other party. Players need to keep watching and make appropriate actions immediately to avoid injury. Secondly, the game adds gesture skills, flaws and other elements, making more changes in the process of fighting. Finally, different weapons have different attack experiences. For example, dual weapons can attack faster, but there is no block function, requiring higher response from players; Although the shield with sword has the block function, the damage and attack speed will be reduced and the difficulty will be lower. The choice of weapons depends on the players' preferences and choices.
The equipment in the game is mainly obtained through dropping and purchasing. However, there is no limit on wearing equipment, which means that players can afford to wear as long as they have it. Therefore, players can obtain godlike equipment support to reduce the overall difficulty of the game through multiple game deposits or internal purchases, which indicates that RMB players will get a great experience in the game, and instead of R, they can also gain a loser's counter attack through the accumulation of time. This set of equipment mode is fair for most players. After all, it does not involve interconnection, but only personal game experience. No amount of aura is just your experience and measurement of the game. However, it is worth noting that more or less of this equipment will affect the balance experience of the game.
The endless mode in the game is also a highlight of the work. The game divides the game into many levels based on chapters, and these take the challenge of extremely difficult BOSS as a cycle. Players who challenge BOSS will enter the story of the next chapter after success. If they fail, they will challenge the level again until they succeed directly. This reincarnation mode makes the game more consistent with the word "endless". What's more, it greatly improves the game's playability. The cost of the same art can only be modified by modifying the data. Moreover, compared with the whole game repetition of Diablo 3, this kind of repetition with the concept of level is easier to adapt, that is, to practice level.
As a sequel to "Endless Sword", this work continues to interpret the legend. It still has the same style and mode, but it has reached a new height, which is very rare for a classic. Of course, the performance of the game in some aspects is not perfect, such as freedom, internal purchase, etc., but it does not hurt. After all, it is enough for the mobile game platform to achieve the current situation.