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Leap the history of printing

Introduction to the game:

Type: Rider is a leisure game with a profound cultural background. It aims to introduce the long history of printing to players. You will control two small black dots, which will span every important period in the history of printing in the East and the West. The game will present every major printing invention, including movable type printing in China and typewriter in the West.

zero
Swindler
eight point eight
  • Audio visual effect:
  • Novice guide:
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essential information
Price: ¥18.00
Updated: April 17, 2014
Version: 1.3
Category: leisure
Language: English
Size: 218MB
Developer: Bulkypix
System requirements: iOS 5.0 or higher
label: stand-alone + leisure time + Puzzle solving + metro
Game impression
Advantages

The theme is novel and educational and entertaining
Fresh and simple painting style, excellent music
Deep humanistic background, but easy to play

Disadvantages

pure English

Game review
Although the Chinese translation of the game may not be particularly appropriate, it does convey the central theme of the game: leading us to witness every period in the history of printing from ancient times to the present, such as cuneiform characters, printing, and Latin. After each pass, there will be literature to tell us the story of this period, but unfortunately it is a little difficult to read in English. However, it is also quite good to just use it as an easy puzzle game.
Screenshot
Detailed evaluation
Author: A hundred mile cloud

It really looks like a simple, horizontal version of puzzle solving puzzle game. It is hard for those who have not touched it to imagine that it has such a profound humanistic and historical background. "Small stature and big connotation"? Maybe so. Type:Rider, In the game, I will show you the development of East and West character printing.

As the two black balls that are indissoluble leap forward, a long picture starting from the era of ape man slowly unfolds in front of us. After seeing the colors painted on the cave wall by human ancestors, the camera zooms in to ancient Egypt and Greece, where cuneiform characters and hieroglyphs appear in turn; When the chapter of "The Chinese Characters" comes to an end, the history of Chinese characters is explained. Then, with the birth of Latin and the advent of Garamond font, the stories behind the words you know and don't know are presented in the game.

The picture is very clean, and it is presented in 2D, without those dazzling light effects. The main vision is simple and pure, which can make people quickly focus on the content of the game. In sharp contrast to the black foreground, it is the background of each level: ancient graffiti, 9th century Buddhist murals, Leonardo da Vinci's body sketch, western American reward posters, post-modern popular elements, or dim or gorgeous, which complement the current level theme. When passing through a specific node in the level, you will be prompted to click to read the text, or the historical portraits will appear, just like the illustrations that occasionally pop up when you look at the printed history book.

The soundtrack of the game will definitely make the trip worthwhile. Perhaps because of the theme, the background music is not related to the freshness and lightness, but it sounds magnificent and a slightly strange feeling. It is strange, but it does not stick to the same pattern. It appropriately shows the magnificence of history and the dexterity of small checkpoints. It's no exaggeration to say that among the many mobile games I have played, the soundtrack of Type: Rider can definitely rank in the top three. I have never heard of such problems as single track and abrupt connection.

Although the game revolves around the history of printing, the process does not make people feel boring at all, and it is not a textbook. The author puts various kinds of mechanism traps on the road of black ball. It is not easy to eat all the snowflake signs and 26 letters at each level. It is common to try again or even try again after missing them. Players will never get tired of solving puzzles such as controlling the pedal of the mechanism, avoiding molten steel, etc., as well as the operation that emphasizes accuracy. The three control modes of the game gravity, keys and touch also meet the habits of different players, but there is a small problem that, When I choose the key control, I will find that the touch operation is automatically changed every time I enter the game. I don't know why.

If you want me to pick out any shortcomings for this game, first of all, there is no sinicization, which directly leads to poor English. I feel hard when reading cultural materials in the game, but who let me never pay attention to foreign languages. Secondly, the game process is a little short. If you spare time, it will not take about one afternoon to pass the customs, and the secondary play is not high. However, although this is regrettable, it is also a common problem of many stand-alone works.

Compared with some so-called masterpieces that only devote themselves to dazzling games, the sincerity of the author is almost frightening. Whether it is the exquisite background illustration, the appropriate soundtrack, or the detailed and detailed historical data, all of them reflect the sincere feelings and good intentions of the author. Maybe this kind of game can really be said to be "teaching with pleasure", although it is too vulgar to use these four words to describe it. Moreover, even if you really ignore the background stories in the game and just treat it as a puzzle solving game, it is still worth playing.

A work that people can't bear to desecrate.

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