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amount of downloads: seven thousand seven hundred and forty-six
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Magic Gate: champion duel

Introduction to the game:

describe
Enter the grand background of Magic Gate through this classic online card game. Select a hero and build an army containing magic, biological units and fate events to defeat your opponent in a close battle.
Immersive grand fantasy background
Experience these tried and tested races with a new look in the background of the Magic Gate series. Explore all the games listed in the Magic Gate series

zero
Swindler
eight point one
  • Audio visual effect:
  • Novice guide:
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  • Game features:
essential information
Price: Free Admission
Updated: March 26, 2014
Version: 1.12.5
Category: Card
Language: Chinese
Size: 210MB
Developer: UbiSoft
System requirements: iOS 5.0 and higher
label: Online games + Card + leisure time + go to work
Game impression
Advantages

PC side classic works transplantation
Large picture and grand music
Comprehensive PVP system

Disadvantages

The font is too small and the keys are too compact
Inconvenient card searching

Game review
The Magic Gate Championship Duel is a card game based on Ubisoft's classic works Magic Gate series and Heroes Invincible series. Players will use their own cards to fight one powerful enemy after another. The deck consists of one hero card, eight event cards, and various cards such as creature cards, magic cards, destiny cards. The minimum number of cards in the deck is 59, and the maximum number is 209. The 4X4 game interface is like a miniature of the battlefield. What players need to do is not More>>
Screenshot
Detailed evaluation
Author: A hundred mile cloud

Might&Magic, when this row of English appeared after the game was started, the past memories revived in my mind... In fact, I won't tell you that my memory of Magic Gate only stays in Heroes Of Might&Magic, but this does not prevent the names of Elasia, Diya, and Nigan, together with Archangel, Bone Dragon, and Black Dragon, from becoming the brand of junior high school. So when I saw the four starting forces in cemetery, hell, shrine and stronghold, I looked forward to the academy - oh, I like Titan giant, god monster master and mage.

Bet fifty cents. You don't know what game I'm talking about. You only know that this game is related to Magic Gate. The iOS platform, or more specifically, it is currently limited to the iPad side. It follows the world background of the Magic Gate, and there are heroes among the invincible. The Magic Gate Champion Duel was unveiled as a card game. If you accidentally think that it is a card like DotA in the form of Three Kingdoms Westward Journey, if you don't give it away, that low-energy form is undoubtedly an insult to this 31 year old game. In fact, I don't mind using it to compare with the two works, The Legend of Hearthstone and Chaos and Order: Duel. But compared with this case, it will be the next story. In addition, I won't tell you that it has a PC version like Hearthstone, and can communicate with the iPad version.

Although Ubisoft also has such mild leisure games as the Lehman series on the mobile end, if the Magic Gate is turned into a plaything to kill time, it is obviously a little sorry for its heavy worldview, so at the first glance after entering the game, we can find that, This is definitely a card tailored for heavy players who are willing to spend time and energy and are willing to use their brains - perhaps with the premise that they are fans of Magic Gate and its surrounding games?

The novice training of the game is detailed to tell you what the five basic numbers on the card mean, and guide you step by step how to view card information, place cards, launch spells, activate events, etc., so even if you have never been exposed to this type of card game before, you can fully know how to do it after experiencing the novice level, Of course, the depth of future play depends on yourself. There are six forces in the game. In addition to the four initial camps mentioned in the first paragraph of this article, there are also Yingzhou and College, but these two forces cannot choose at first. In addition, I don't know whether to be considerate or tough. When selecting the initial camp, the "Select" button will light up only after a game has been tried, which also allows players to be more cautious when starting the game. Of course, if you are patient enough, you can play through the four camps and choose the best one, or you can decide directly according to your personal preferences like me. However, for some players, such setting may become the threshold to force them away.

In fact, the operation during the battle is slightly cumbersome in my opinion. It's OK to double click to view card details. When playing cards, you need to long press and then click the position on the field. It may be more convenient if you change to drag directly into play, and it does not hinder the target assignment of the magic card. However, this operation seems to require the accuracy of the player: in case of not dragging to the desired position, it will not take too long. In short, each has its advantages and disadvantages. In addition, if you want to see the brilliant magic light effect, you have made a wrong calculation. The special effect of "you attack me and defend my skills" is more like decoration, making the battle process not so boring. However, the elements that are easy to distract are abandoned, which can also make players focus on thinking about what cards to send in the next round.

If a card wants to be used, it not only needs to meet the number of resources, but also needs to reach the corresponding level of attributes: such as strength 3, spell 2, etc. At the beginning of each round, the four basic operations your hero can perform are: strength+1, magic+1, destiny+1, and consuming 1 resource to touch a card. Of course, different heroes will also have their unique skills. In this way, how to rationally distribute the three attributes of strength, magic and destiny according to your card combination is a matter that has to be considered. When you add 4 strengths and 4 magic, it is also expected to touch a 7-fee card with 6 strengths.

Well, like Hearthstone, you can freely create your own card group. You can either throw all available cards into the same card group, or you can sort the cards according to the camp when obsessive-compulsive disorder attacks, and choose according to your mood when fighting. Lazy people like me have put all the more than 60 cards that can be used in the "Holy Hall deck" provided by the system by default - you must know which camp I started to choose. In addition, if you want to collect cards, you need to buy a card bag. You can only smile if you hope to draw a lottery. However, the card price is not very low. If you don't pursue epic bags, you can buy all the card boxes currently launched, including one basic box and five expansion pieces, for less than 250 Softcoins; Of course, if you want to have 10 epic bags contained in each card box, the total price of six card boxes is about 330 soft coins. In addition, the price of a single card package is basically the same as that of a Wanzhi card package. However, it is difficult for non loyal fan players to spend money to buy cards.

Novice players can choose to fight single player battles or human-computer exercises to improve their level in the battle with AI. Don't underestimate AI. If you play cards or take heroic actions carelessly, you are still likely to lose the battle. When you think you have reached a certain level of strength, you can play online duels. Like Hearthstone, online opponents are distributed by the system. However, before doing so, I sincerely suggest that it is better to save a set of good cards before going, otherwise, in case of repeated abuse, it would be a great blow to confidence

After all, it seems that the picture of the game is not mentioned. It is very grand, typical of European and American style, and the card setting is absolutely the conscience of the industry. The snake flies flying at high speed, the jittery griffin flying in the air, the evil spirit with fierce eyes... It is just right to use the word "exquisite" to describe it though it is too vulgar. Although 3D modeling is not used as in Dragon Century: Heroes, 2D images are significantly more exquisite. In addition, the producer has carefully provided each card with its unique background, such as Chaos Warlock's "Feel the Eternal Pain" and Hell Lord's "All you can do is pray", but unfortunately, it can only be seen when browsing cards. Wouldn't it be better if these words were written on cards?

Although it is said that Ubisoft's card game is designed for heavy fan players, it is also a good leisure to spend half an hour playing two or three games during lunch break - but does it really relax your brain? It's still no good to be abused in PVP without thinking hard and turning your head. People who are spoiled by mindless push cards suggest not to get involved.

Finally, it would be even better if the quality of the server could be improved a little more. It doesn't matter how fast the server is, it just needs to be stable and not be disconnected.

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