The early warm-up of "Horn of the Sea" lasted for two years, which can be said to have lifted everyone's appetite. After many own dragon events, it finally went on the IOS platform this year. The style of this game completely replicates the legend of Sedar, and the story is also rather old-fashioned. The player will play a fearless young man, use the sword and shield left by his father, and of course, survival skills, take a boat adventure on the sea, follow the traces left by his father, and finally defeat the sea monster Oceanhorn who has ruled the unknown sea for a long time. The protagonist and Captain Jack of the Hollywood blockbuster Pirates of the Caribbean have the same troubled physique, and the adventure journey is always full of twists and turns. We will encounter various monsters and problems, which will greatly test the logical thinking and practical ability of players.
At the moment when the concept of "sub era" is being hyped up, the end game of 3D images seems unable to give us too many surprises. However, the migration of 3D modeling to mobile games not only takes into account the space occupied by downloading, but also tries to preserve the exquisite and beautiful images, without rough edges and corners The attention in production is really valuable. The character modeling of the game is a standard European and American animation style, which is very suitable for domestic players who have been influenced by overseas animation for many years. It may be that the production team hopes that players can pay more attention to the experience of the game. The view angle of the picture is locked, and they cannot control their own movement. In addition, the game picture has not been well optimized just after landing on the IOS platform. Players occasionally appear some dead corners or get stuck by the ground when walking, which affects the overall game experience.
It is generally recognized that a good commercial film, in addition to its wonderful story, cool and gorgeous scene special effects, has a considerable proportion of popular music and sound effects. It is often said that playing a good game is equivalent to watching a good movie, so the sound effect of a good game is also very important. The music of the game "In the Horn of the Sea" is very suitable for each scene. For example, when the light music in the town switches to the cave, it will become unpredictable music, which will always arouse everyone's mood. Not only that, there are many BGMs in the game. Different BGMs will appear from day to night, and weapons cut on different monsters will also be matched with different sound effects.
The operation of this game is free and casual. It uses virtual direction keys. By default, there are no fixed direction keys. Players can move their characters by pressing and holding the screen. In order to simplify the complexity of the operation, the game has only one action button, but we should not underestimate this button. It has many functions, such as attacking, talking with NPC and picking up items. It is very powerful. In the process of following the story, the player will get his father's sword and shield. At this time, a defense button will be added on the right side of the screen. Clicking it will raise the shield for defense, which is very convenient to operate. Even the hand disabled players can quickly get started.
Same as the settings of RPG games on the market, "Horn of the Sea" uses the main plot mode to guide players to further adventure step by step, which could have made players better experience the connotation of the game. However, the main task design is not clear enough, there is no clear label to remind players, and the whole main line feels like being enveloped in a thick fog, People often lose their way inside, and can only explore everywhere to find clues to solve the mystery.
As the plot content and game playing method have a large number of imitation designs, "The Horn of the Sea" looks more like a tribute to the Sedal legend series. However, with exquisite pictures, simple operations, and rich puzzle solving elements, "The Horn of the Sea" is still a sincere work, and the most important thing is that the game supports Chinese, We don't have to play games with dictionaries anymore. I think many players who "hate" English would like to see this.