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amount of downloads: six thousand seven hundred and twenty-one
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Angry Legion - Striker

Introduction to the game:

#### Attention ###

This game needs to be running on iPhone 4S, iPad 2, iPad mini or an updated device.

#### Story background ###

At the beginning of the industrial revolution, manufacturing technology has developed rapidly, and robots have also been born.

The evil robots launched a war, which broke the peaceful life of human beings. The flames of war quickly spread all over the world. These mysterious machine troops called themselves the Angry Army

zero
Swindler
eight point four
  • Audio visual effect:
  • Novice guide:
  • Operating feel:
  • Easy to set:
  • Game features:
essential information
Price: ¥18.00
Updated: May 8, 2014
Version: 1.10
Category: Arcade
Language: English
Size: 438MB
Developer: Screambox
System requirements: iOS 6.1 and higher
label: stand-alone + Arcade + action + metro
Game impression
Advantages

Delicate cartoon style pictures
High quality background music
Convenient gesture operation
Nervous and exciting feeling of play

Disadvantages

Novice is a little difficult to get started
Lack of novice guidance
Unclear unlocking conditions

Game review
If I can describe it, "The Angry Legion - The Striker" is more like a standard arcade game. It appears on the mobile platform, which is amazing enough, but its shortcomings are also obvious enough, so that when I write about its advantages and disadvantages, I deeply feel that it can not be listed completely in three words and two words. But for me, it is a game that people love more than hate.
Screenshot
Detailed evaluation
Author: A hundred mile cloud

Even though Tencent's latest flying shooting game, Thunder Fighter, has added a level named after the Twelve Constellations, the social characteristics decide that those levels will ultimately serve the endless mode of unlimited swiping, sub swiping and ranking. The earlier "Civil Aircraft War" and the more ancient "Classic Aircraft War" on WeChat are more like a vertical version of Parkour. Every time you start the game, you start again. As for games like World War II Eagle, although they are no longer flying parkour, they are not pure STGs. Foolish internal purchases can destroy many content that could have been done better.

This further highlights the uniqueness of The Angry Legion - The Striker.

As an unknown development team, most members of Screambox had no industry experience before the game, including the two founders. As their first work, "The Angry Legion - The Striker" has been produced for two years in this era when the mobile game development cycle is calculated in days. Rather, this STG game with a "profit" bag and a price of 18 yuan in the App Store is more like a work made to meet their ideal.

Of course, I have no intention to explore the story behind the development of Screambox here. After all, there have been in-depth interviews with them by industry elders. The content of this article will still focus on the game itself. If I can describe it, "The Angry Legion - The Striker" is more like a standard arcade game. It appears on the mobile platform, which is amazing enough, but its shortcomings are also obvious enough, so that when I write about its advantages and disadvantages, I deeply feel that it can not be listed completely in three words and two words. But for me, it is a game that people love more than hate.

Without some preliminary understanding in advance, it is hard to believe that this is a work polished by a group of "unprofessional" people, whose intentions are enough to shame many so-called old manufacturers. The 14 original music made it completely get rid of the monotonous and cyclic dullness of the background sound of most mobile games on the market. The light and playful music in the battle not only fits the environment of the map itself, but also forms a subtle harmony with the sky of bullets. The adrenaline of the players also soared under this contrast. A heart can always be held in the air, In any case, the feeling of tension and excitement was not experienced in the Thunder fighter and aircraft war, or perhaps it was because they were too relaxed and relaxed?

2D cartoon hand-painted style pictures are exquisite to the extreme. From the robot sketch in the main interface background to the layered green tree shadows in the battle map, and the white waves from warships in the sea, every detail reveals the skills of the artists and the rigorous attitude of the whole team towards the game, Even if the players who are picky can't find any disharmony - oh, maybe there is one thing, the blue ASIMO is easy to mix with the enemy's bullets.

As I said before, it feels like pure STGs such as Thunder and 1945, which were challenged in the arcade when I was a child. There is no such common trick for basic players as dropping props to increase firepower and replenish HP, so don't expect to eat hearts and first-aid kits after losing blood, Focus is a rule to remember after entering this game. The expert mode pushes the sense of arcade to a peak: no props can be used, and the game can not be continued. The game will end directly after death. In addition, you can also connect to the iCade to regain the feeling that the control rocker and keys are hiding in the bullet screen. The four characters in the game have their own skills and can be released through gesture operation - double finger clicking the screen and single finger double clicking the screen. My device is the iPad mini, which can easily complete the battle with one hand. Another thing that is different from those vertical version flying parkour games and STG which has become stale under the guidance of internal purchase is that the Angry Legion - Strikers adopts the setting of "war for war": each skill release needs to consume energy. If you use the skill to kill the enemy and hit repeatedly, you can easily collect a large number of energy balls to supplement the energy pool. This encourages players to focus on finding the best time to release skills in order to achieve maximum benefits. If the effect is good, the energy ball they hit is even enough to support the game character to use skills continuously, but this is a matter of great skill. In my opinion, such a mechanism is also to encourage players to get rid of the habits cultivated by STG, and do not spare skills until they can avoid it. It is said that the Angry Chief Bee has cultivated a group of high playing players who regard the bullet screen as nothing. Maybe after this game is widely known, there will be videos showing off the HITS number on the network, right?

In addition, the four characters in the game can freely choose to use after entering the game for the first time, and it is really comfortable to unlock the characters without having to buy inside. When a character is selected for the first time in the arcade mode, there will also be a cartoon like transition animation to introduce the story background, but it is too simple and easy to make people confused. In fact, although we can learn about the game background in the "content summary" of the iTunes page, its performance in the game is quite weak, even without any plot. If the subsequent version can supplement the story, the overall content of the game will undoubtedly be more abundant.

Although I just expressed the meaning of "no internal purchase", it does not mean that there is no internal purchase in the game. However, only "gold coins" are purchased with RMB, and there are no adverse props that can affect the actual content of the game and the mood of players. In fact, the gold coins used to buy props such as "gold coin magnet" and "increase the energy limit" in the game can be easily collected in the arcade mode, and there is no need to pay extra money. The player's money spent on this game is only 18 yuan for the APP itself. By the way, gold coins also have a role in surviving in the arcade mode. The first 100 gold coins and the second 400 gold coins are added one by one, which is better than the revival of diamonds bought by consuming real gold and silver.

The fatal thing for new players is the lack of guidance in the game, which made me completely confused about what the UI was expressing when I first played the game. Moreover, the huge number of enemy bullets made me only focus on avoiding, and I had no time to observe and adapt, even I did not see where the HP was. Although the game has built-in operation instructions, they are too hidden. They are placed in the character selection interface, and lack of necessary instructions: a simple question mark makes me mistakenly think it is an introduction to the characters before I click to view them. It would be a better choice if the player had a brief but clear guide when starting the game for the first time, or placed the operating instructions on the main interface intuitively.

What's more, although the difficulty of the game is not very abnormal, so that my STG hard hand can also successfully play the first three levels of one week, but I feel the lack of a clear level of difficulty. The arcade playing mode is not different from the previous few levels of one week, and the gradient changes are more reflected in the two week, three week and subsequent levels. Although the object of the game may only be hard core players, it seems to lack friendliness for novices who want to try it. After all, if they have not experienced the hail of bullets, they will inevitably be in a hurry.

The level setting of the game also puzzled me. The first time I clicked "level challenge", I saw that level 2 and level 3 could be entered. One week after I forgot which level to get through, level 1 would be unlocked, and then there would be no more. You can't get any prompt when you click on a level that has not been unlocked. Do you need to get through the first three levels in three weeks to unlock level 4? Why didn't you open the next level after passing the previous one? Could you use the previous three levels to pave the way for the next? In addition, the map of arcade mode seems to have something to do with the unlocked level. At least every time I enter, I find that the system always chooses one of three randomly, and the fourth scene does not appear.

Exquisite pictures, rich music, convenient gesture operation, unique war for war, dispensable internal purchase, easily accessible game currency, adrenaline surge stimulation. Neglected initial guidance, unobvious difficulty level, unknown level unlocking conditions, and slightly higher difficulty for beginners.

You see, it is so bright.

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