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Ninja Bounce Bounce Bounce Bounce

Introduction to the game:

I am a ninja, a very handsome ninja, but... also very fat. So I can't jump over 5cm. My creator wants me to jump high. He gave me a spring. Wow! It's quite good! Now I can jump, jump high, jump like a cat.

zero
Swindler
six point nine
  • Audio visual effect:
  • Novice guide:
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essential information
Price: Free Admission
Updated: March 10, 2015
Version: 1.1
Category: leisure
Language: English
Size: 16.0MB
Developer: Ketchapp
System requirements: iOS 6.0 or higher
label: stand-alone + leisure time + action + Toilet
Game impression
Advantages

Fresh style and simple operation
Ninja looks cute and funny

Disadvantages

The game lacks content
Too difficult

Game review
"Ninja Bounce Bounce Bounce" is a small game of masochistic leisure. The protagonist of the game is a ninja with a beer belly. The player presses the screen long to control the tightness of the spring under the ninja's feet, and then bounces the ninja to the front cliff.
Screenshot
Detailed evaluation
Author: A hundred mile cloud

If you pay attention to the recommended games in the App Store every week, it is not difficult to find that there will always be a place in the "excellent new games" line that belongs to Ketchapp's works. It seems that the manufacturer who became popular with 2048 has become the favorite of Apple editors. Looking through their games, I remember that from the beginning of Magic Brick, Run Bird Run, Jump!, ZigZag until Skyward and Jelly Jump, which have been on the shelves recently, all appeared in the gold positions recommended on the home page, Now a new member has been added to the list, Ninja Tantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantantan.

After 2048, Ketchapp seems to have been focusing on abusing hands for 30 years. Of the many works mentioned just now, probably a few, including Run Bird Run and Jump!, are relatively friendly and test the thinking ability of players. It's a pity that puzzle games are not always easy to get attention. It's always those "minimalist games" with simple operation and single content that can make players remember deeply, and so is Ninja Bounce Bounce Bounce Bounce. The tedious content setting and extremely difficult results always make people love and hate each other. They want to delete the content angrily and not play at the same time, but also open it in cheap places again and again to try to challenge higher scores. One "Flappy Bird" fell down, and tens of thousands of followers stood up.

Back to Ninja Bounce Bounce Bounce Bounce, the scene setting of the game is quite similar to that of the previous Ketchapp launched Hero Sad Stick Pass. The eye-catching platforms are all spaced, but the former is more colorful and delicately depicted. The game is as simple as ever: click and hold the screen, and then release it, the fat ninja will jump into the air, and jump out of different distances depending on the length of time the player holds the screen - we must let the fat ninja just fall on the platform, otherwise it will be merciless sea water to greet him.

This is also the difficulty of Ninja Jump Jump Jump. There is no prompt setting related to time and strength in the game. The only thing that can give players some help is the spring at the foot of the ninja. The longer you press the screen, the stronger the spring will be compressed, and the ninja will jump higher and farther after you let go. However, cruel facts will tell us that only the right amount of energy can ensure the safety of the ninja. But what is "just" can only be understood. Give full play to your keen observation and intuition to judge, and the ninja will surely land safely.

The content of the game is so simple that there is no incentive measures except scores. However, the setting of sharing Weibo is probably a good competition mechanism for some players. In addition, compared with Hero Sad about the Stick Pass, Ninja Bouncing Bouncing Bouncing Bouncing Bouncing Bouncing Bouncing Bouncing Bouncing Bouncing Bouncing Bouncing Bouncing Bouncing Bouncing Bouncing has undoubtedly raised a higher level of requirements for players, and it can almost be said that there are no tricks at all. To borrow Ouyang Xiu's words, "Nothing else, but good hands."

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