Since it's so difficult, why do we like to play Soul of Darkness?

2016-03-24 14:32:18 Source: Sina Games

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   No matter by what standards, "Soul of Darkness" is a very strange series of works. It was born in today's era of special effects, pictures and technology, but its actual style is classical and dark, even simple; When today's masterpieces are trying to reduce the difficulty as much as possible in order to attract more players to join, they are relentlessly throwing the players into a dangerous place where they are struggling and scared every minute; Even compared with the later Curse of Blood, it has a very different style. The latter is a grand Gothic drama from the evil world view of Kesulu, while Soul of Darkness is a magical adventure rooted in the Nordic myth.

 Why do we like Soul of Darkness when we are so cruel Why do we like Soul of Darkness when we are so cruel

   "Exploration" - our oldest emotion

Therefore, it is doomed that Soul of Darkness will eventually be an independent game work: in its world, the value and behavior of players are usually insignificant. Any so-called confident struggle and resistance, or occasionally hoping to escape a disaster with a fluke mentality, often the final result is the same way. So in the final analysis, the player's behavior is only a small explanation of the world of "Dark Soul". What you can get after countless deaths is still the weird world that continues to cycle with the recovery of the campfire.

Even though players try to keep the last trace of their thoughts to make them feel safe, ordinary and normal, the most important roles in the world of Dark Soul are always secret and forbidden item annotations, ancient monsters that only appear in nightmares, unknown NPC and unavoidable fatalistic planning.

 In the world of Soul of Darkness, you will find how small you really are In the world of Soul of Darkness, you will find how small you really are

But the most peculiar thing is that all these anti traditional and unconventional game experiences attract more and more players to join them. They resolutely step into this evil place, constantly measure the whole territory of "Dark Soul" with their own death and enjoy it. Perhaps they understand the good intentions of Soul of Darkness: exploring the unknown is our oldest and strongest emotion, and the pursuit of truth will pay a huge price.

No, the word "huge" is simply an understatement of the price we pay.

Recall how we were obsessed with "how to fight the devil of the Undead Yard!" at the beginning, and then after countless deaths, we found the mood when the prompt "Run!!!" was written on the ground; Recall how we ran and bumped around in the dark and blind underground cemetery, only to find out what we were thinking when we went astray; Then calculate the number of times we fell in the "Sick Village" and the evacuation speed of the blood stripe polished by the poisonous sword shot from the darkness.

And how can the bosses, who have coherent moves, huge figures and completely ignore our attacks, shorten the time to destroy us to a terrifying efficiency shorter than the time we ran to meet them? Of course, we should not forget those dedicated "miscellaneous soldiers" who like to curse your "frog group" from the sewer to the majestic "double bow silver knight" on the high platform of the royal city It is their actions that make you constantly ponder over such a question: Who is truly a "pawn" in the world of Soul of Darkness?

   "Emotion" - our most valuable power

Maybe you plan to rely on your previous experience in RPG games to avoid the terrible situation of "mowing" and clues about the whole world from the game NPC, but in Soul of Darkness, this experience is not very effective. Well, I admit that NPC here will still give you some clues, but their tone is so caustic, and the information is so obscure and mysterious. It requires you to listen patiently and think carefully before you can reach a conclusion. More importantly, NPCs in Soul of Darkness have their own things to do, their own beliefs, and their own goals to accomplish. What about the rest? Of course, sit there quietly and laugh at you when you pass by.

For example, the "cynical man" of the "Passing Fire Sacrifice Field" - he did not hold any hope for you from the beginning. He advised you to hurry back to the terrible cage, because he thought that it was actually the safest place. However, with the deepening of your exploration process, your persistent courage has moved him. He will disappear with the idea of "Do you want me to try". When we meet again, he has become a living corpse! Killing him will not only bring you the feeling of "the passage of time is like the flow of time", but also let you examine everything you have experienced. You will carefully avoid the same situation from happening to yourself, and more carefully pay attention to all NPC's ideas about the world, because they are so different from each other.

 The NPC of Soul of Darkness are all people with stories, which need to be understood carefully The NPC of Soul of Darkness are all people with stories, which need to be understood carefully

Of course, there are still "friendly" NPCs in Soul of Darkness. Take the "Sun Knight" Solar, who is probably the first "normal" NPC you saw. Since you should have just seen the power of the fire dragon at that time, the first meeting with the "Sun Knight" is even more precious. You will bathe in the warmth of the sun and chat happily with him, He will tell you his pursuit - the power of the sun, because he regards the sun as gentle and great as his father, and he firmly believes that his faith never doubts.

In your next journey, like a brother, he will lend a helping hand when you have failed repeatedly. He will also praise your courage and encourage you to continue like him. But what is the final outcome of Solar? He will be possessed by the hateful "sun worm". At the last moment of his life, the "sun knight" ushered in a bone chilling and endless darkness. Of course, you will complain about the fragility of life and the injustice of fate, so you will do everything to remedy it. Yes, "Soul of Darkness" allows you to change the "history", even if it is in the "second eye", Even if it is much more difficult than the "first week". In the end, you will succeed. With your help, the "Sun Knight" will avoid the "Sunworm", so you will get his strong support at the final boss door, and you will get his unique respect from his heart.

There are many such NPCs in Soul of Darkness, such as the "Onion Knight" father and daughter, who love adventure and are very kind to us, but they ended up having to turn their daughter into the father of a fire corpse. From then on, the two were separated by yin and yang; Rogen, the magician "big hat", pursued knowledge crazily, and the result was doomed to be possessed; The witch family has always taken "brightness and salvation" as their own responsibility, but the end result is that they are attacked by the dark forces and become several bosses that players must face.

Yes, the fate of the boss in Soul of Darkness is also tragic: White Dragon Sith has always regarded his choice of "betrayal" as "reason", but he has gone further and further in his pursuit of "immortality", and finally lost his "reason"; The "four knights" pursued "justice" and "power" all their lives, but the final result of "walking in the abyss" and "piety" was ill fated. They could only warm up and comfort each other.

What about Sun King? He is probably the most tragic character in Soul of Darkness. He finally "believed" in his life, but at the cost of his family's fragmentation. Even though he finally burned himself, the "era of fire" is getting farther and farther away from him. Therefore, their identity is not only a huge obstacle on our way forward, but also a source of strength for us to move forward. The independent performance of NPCs and the ill fated past of bosses have made Soul of Darkness different from other games: it is no longer a straightforward background of the game at a glance, but a human drama of "one scene at a time" and "one person, one world".

   Motivation - derived from our "patience" and "courage"

Then the next suffering is no longer suffering. Even though we still look so small and pathetic, we still have our own independent personality and the right to fully talk with the world. Therefore, what we need to do is to polish our weapons, regain our confidence, see our hope in the weak flame, and leave our life track in the dark world with "spreading fire", even if this track is as insignificant as a spark.

Therefore, any player who has passed the series of Dark Soul will tell you that in fact, Dark Soul is not difficult, because in the final analysis, it needs patience and courage. You should keep in mind that every death is meaningful, because the process of death is a "learning" process. Learn how to learn from death, learn how to find yourself in setbacks. Death is your driving force for progress, because death brings you more powerful every time, More and more close to success until you really succeed.

 It takes great patience and courage to pass "Soul of Darkness" It takes great patience and courage to pass "Soul of Darkness"

In fact, every time you beat the boss in Soul of Darkness, you will find that you did not spend too much blood this time, nor were you lucky. You just saw the right time, calmed down your mood, used "patience" as your strongest shield, and "courage" as your strongest weapon, Then everything comes naturally: BOSS is scared in front of you, even if your moves are not gorgeous at all.

This sense of achievement is the most fascinating part of Soul of Darkness. His narrative style is more alternative, profound and classical. Like a 17th century bard, he only uses profound words to describe the mysterious world. He also rubs the whole story into pieces and scatters it in every corner of the game, waiting for players to dig at the same time, The brain fills out its own world; Its game mechanism seems abnormal, but the huge returns after success finally let us realize the pleasure of "operation" and the importance of "step by step"; More importantly, "Soul of Darkness" has always given a broad concept of "player" and a more serious connotation: we are no longer just satisfied with "gorgeous pictures", "beautiful protagonists", and "cheap sense of achievement", but we are "gamers" who are proving that video games are becoming more artistic, more profound, and more powerful.

   (Contributors: 339662557 Email: sunchu@staff.sina.com.cn Welcome to contribute actively)

(Author: Guo Qiran Editor: okami)

Sina statement: The purpose of posting this article on Sina.com is to convey more information, which does not mean to agree with its views or confirm its description.
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