Guild system
In order to make the sect system play a greater role, and for players to get more fun and interactivity in the sect, the sect map is expanded comprehensively. The original narrowness is no longer visible. Instead, it is the beautiful scenery surrounded by mountains and rivers, where dragons, tigers and tigers live. Functionally, the new gang system gives more functions to gang positions. In terms of architecture, there are additional auxiliary buildings that need to be upgraded, such as science and technology, production, etc., to enrich the tasks of the sect, make them practical and ornamental at the same time, so that you can be happy without thinking about the future!
Guild establishment
When a player reaches level 50, he can apply to form a gang. At this time, he needs to go to the sect director to apply for the establishment of a sect. After selecting the Create a Guild option, you can enter the name of the Guild to be established (must be within seven characters in Chinese), and then enter a general description of the Guild (within 250 characters) in the Guild Theme Bar. Click Create after confirmation (click Close if you want to cancel this operation). You need to pay 100000 liang silver (automatically deducted by the system) to apply for establishing a sect. When the number of responders reaches 20, the guild will be established automatically. The creator automatically becomes the guild leader. The continuous effect of the creation is 24 hours. If the 20 person response condition cannot be met within 24 hours, the creation action will be considered as a failure and the guild building fee will not be refunded. After the establishment of a sect, the sect leader can manage the sect and appoint the Dharma Protector, Elder and Hall Leader. The sect leader can manage the sect by clicking the "Sect Management" button on the game interface.
Sect attribute
Sect attribute |
explain |
Guild Level |
Equal to the level of Righteous Gathering Hall |
Prosperity |
Maximum prosperity=Righteous Gathering Hall level * 2500. When prosperity=0, the Guild level decreases by 1. You can increase the prosperity of the Guild by donating money and completing the Tiger Habitat Hall task |
capital |
It is used for the consumption of various functions of various sects (the maximum fund is 2 billion yuan). You can increase sect funds by donating money and completing the task of Tiger Habitat Hall |
Materials |
It is used to consume various functions of various sects (the maximum material limit is 50 million). It can be obtained by donating silk in the textile factory or cast iron in the forging factory |
maintenance cost |
Guild maintenance cost=the level of all buildings and ^ 3 * 50 Guild funds/day. If the maintenance cost is not enough, the prosperity will be reduced=5% * the current upper limit of prosperity |
Guild buildings and functions
The upgrade of the guild building is completed by the guild leader looking for the steward of the Guild Council Hall in the Guild Council Hall. The effect of the upgrade is as follows:
Building name |
Grade |
Changes after upgrading |
Upgrade conditions |
Righteous Gathering Hall |
one |
nothing |
nothing |
two |
Other buildings can be upgraded to Level 2. The capacity of Dragon Battle Hall and Tiger Habitat Hall+10 |
nothing |
three |
Other buildings can be upgraded to Level 3. The capacity of Dragon Battle Hall and Tiger Habitat Hall+10 |
6 building grades=2 |
four |
Other buildings can be upgraded to level 4. The capacity of Dragon Battle Hall and Tiger Habitat Hall+10 |
6 building classes=3 |
Sect Guardian |
one |
Guild resistance upper limit level=5 |
nothing |
two |
Maximum Guild Resistance Level+5 |
Gathering Hall>=Level 2 |
three |
Maximum Guild Resistance Level+5 |
Gathering Hall>=Level 3 |
four |
Maximum Guild Resistance Level+5 |
Gathering Hall>=Level 4 |
Warehouse |
one |
nothing |
nothing |
two |
Warehouse grid+1 column |
Gathering Hall>=Level 2 |
three |
Warehouse grid+1 column |
Gathering Hall>=Level 3 |
four |
Warehouse grid+1 column |
Gathering Hall>=Level 4 |
House of Political Affairs |
one |
nothing |
nothing |
two |
Guild capacity+50 |
Gathering Hall>=Level 2 |
three |
Guild capacity+50 |
Gathering Hall>=Level 3 |
four |
Guild capacity+50 |
Gathering Hall>=Level 4 |
Textile mill |
one |
nothing |
nothing |
two |
Level 2 unlocking of silk science and technology research |
Gathering Hall>=Level 2 |
three |
Level 3 unlocking of silk science and technology research |
Gathering Hall>=Level 3 |
four |
Level 4 unlocking of silk science and technology research |
Gathering Hall>=Level 4 |
Science and Technology Workshop |
one |
nothing |
nothing |
two |
Guild resistance level technology upper limit+5, dragon battle and tiger habitat hall unlock level 2 technology |
Gathering Hall>=Level 2 |
three |
Guild resistance level technology upper limit+5, dragon battle and tiger habitat hall unlock level 3 technology |
Gathering Hall>=Level 3 |
four |
Guild resistance level technology upper limit+5, dragon battle and tiger habitat hall unlock level 4 technology |
Gathering Hall>=Level 4 |
Forging yard |
one |
nothing |
nothing |
two |
Level 2 unlocking of cast iron scientific research |
Gathering Hall>=Level 2 |
three |
Level 3 unlocking of cast iron scientific research |
Gathering Hall>=Level 3 |
four |
Level 4 unlocking of cast iron scientific research |
Gathering Hall>=Level 4 |
Animal Training Hall |
one |
nothing |
nothing |
Dragon Battle Hall |
one |
nothing |
nothing |
Tiger Habitat Hall |
one |
nothing |
nothing |