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  • English name: Diablo 3
  • Chinese name: Diablo 3
  • Game type: action role play
  • Sale time: May 15, 2012
  • Sales mode: physical version and digital board
  • Charging method: one-time payment for lifetime use
  • Manufacturer: Blizzard
  • Issuer: Blizzard
  • Official website: Click to enter

A must see guide to the affixes of barbarians in the post D3 era

Author: Liu Erxun Time: 2016-09-30 12:28:21 Your current location: Sina Games >> Diablo 3 >>Body

Hello, everyone. Today is September 20, 2016, and everything from Arete to Saint Lucia is dark. Deathly loyal people who still stick to Saint Hugh Ariel, please firmly believe that this is just darkness before dawn.

I haven't written anything for a long time. There is nothing new in these versions of Barbarians. I don't know what to write. Recently someone suggested that I write an introduction on how to select attributes. This topic is a clich é, but it's actually good to review the old wine today.

The income comparison of affixes will draw completely different conclusions with the different stages, equipment and levels of the characters, which needs specific analysis of specific problems. This article may have some popular conclusions, such as "Please don't have a certain attribute", but not too many. Most of the time, when you need to know which of the two affixes is better, you need to use the formula marked in blue to calculate the benefits of the two, and choose the best one.

The analysis of affixes is boring. Although I really want to write some jokes, I can't do it~

   1.0 Attack Attributes

   1.1 Power

Strength is actually an attribute of both attack and defense. All equipment parts can carry strength. Each point of strength provides 1% damage bonus and 1 point of armor.

The damage increasing effects of strength are additive, for example, 100 force provides 100% damage increasing and 200 force provides 200% damage increasing, but the overall damage increasing effect of strength is accumulated independently of all other damage increasing effects.

Damage gain of strength affix=strength of this affix/(100+total strength before you acquire this affix)

Since the strength is generally thousands, tens of thousands or even tens of thousands, the part of 100 can be omitted in estimation and directly applied:

Damage gain of strength affix=strength of this affix/total strength before you obtain this affix

At the same time, strength can provide armor. See Section 2.1 for the role of armor. If strength and another attack affix can provide the same damage gain, since strength can also provide armor, strength will be better at this time.

Due to the despair of Kad Mountain (ancient equipment can be enchanted with main attribute or physical ability), the main attribute of a full body enchant can easily break 1W. This has led to the fact that power has become a serious attribute of decline. But you must understand how the power decreases: if you have 100 yuan in your pocket, I will give you another 100 yuan, and your capital will increase by 100%; If you have 1000 yuan in your pocket, the 100 yuan I give you can only increase your assets by 10% - this is the decline of power, and also the decline of most attributes in D3. Sometimes someone will ask, after how much strength decreases, it will be serious? This question cannot be answered because the decreasing degree is gradually and steadily increasing. It can only be said that the higher the strength, the more serious.

   1.2 Damage bonus to elite

Increase your damage to the elite. If you have 20% damage bonus to the elite, the attack that causes 100 points of damage to the white monster will be 120 points if it hits the elite. Elite includes Blue Monster, Gold Monster, Gold Monster's younger brother, Purple Monster, all leaders inside and outside the secret world, and players (in PVP).

Weapons can be accompanied by this affix, with a maximum of 10%. Other attack attributes at the same location can provide similar damage increases, and are effective for all monsters, while damage increases for elites are only effective for elites. This attribute is useful, but the upper limit value of the attribute is set too low, resulting in low returns, which is generally not considered.

The only highlight of this attribute on weapons is that, unlike attack speed and% damage, it only works on a single weapon. This attribute works on the whole body. It's a pity that the barbarians' double holding sects all need to be stacked to cool down, and there is still no place for essence damage.

Inserting diamonds into weapons can gain 20% damage bonus to elites. If you insert an emerald 130, the damage gain will exceed 20% of the total damage. Therefore, diamonds are generally not considered in weapons.

The fine wound of Incinerator and Jordan is also this attribute, because the attribute amount is relatively high, it is still worth using in some BDs.

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