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  • English name: Diablo 3
  • Chinese name: Diablo 3
  • Game type: action role play
  • Sale time: May 15, 2012
  • Sales mode: physical version and digital board
  • Charging method: one-time payment for lifetime use
  • Manufacturer: Blizzard
  • Issuer: Blizzard
  • Official website: Click to enter

Diablo III 2.4.2.38682 Version Description

Author: Diablo 3 Time: 2016-08-07 18:01:54 Your current location: Sina Games >> Diablo 3 >>Body

Diablo III version 2.4.2 has been officially launched! You can learn all the latest game changes here.

   comprehensive

  • Developer Comments
    • Players find that pulling monsters to a certain point on the map and controlling them in groups is the most effective strategy, especially in team fighting. This will not only impose a burden on the server, but also a rigid and lack of interactivity game mode. These changes are intended to make group control more contextually targeted and allow individual contributors in the team to contribute more frequently to injuries.
    • The gold reward has been adjusted. The main way to consume gold coins after reaching the full level is to strengthen the secret realm. We want to maintain a general ratio. When you are in a specific layer of the Great Mystery, the ratio of reward to consumption is about 1/3. Due to the improper proportion of the gold coin reward and enhancement consumption in the previous Great Mystery, the gold coin reward in the Naifeitian Mystery, the gold collar tycoon and the treasure treasure Mystery is insignificant. Reducing the growth rate of gold coin consumption will make other game content more valuable, while maintaining the ability to strengthen about 1/3 of the secret world.
  • New difficulty level, torture XI-XIII has been added to the game.
  • The gold reward has been adjusted:
    • The increasing rate of Great Mystery Level 26 and above is adjusted to 3% per level
    • The torture VII-XIII has been adjusted to match the big secret reward of the same level
    • The consumption of gold coins strengthened by Great Mystery is reduced, matching the new gold coin reward ratio
    • Reduces the number of gold coins dropped by gold collar tycoons stealing treasure goblins
  • Defeat will now directly increase the resistance to group control by 40%
  • If the monster's group control resistance is higher than 65%, they will no longer be repelled
  • The effect of continuously repelling monsters, such as black holes, can ignore this resistance if they have successfully repelled a monster. These effects increase group control resistance by 20% instead of 40% each time you repel
  • The season journey for Season 7 will be changed as follows:
    • Slayer
      • The requirement of Great Mystery is reduced from 35 to 30
    • warrior
      • The requirement of Great Mystery is reduced from 50 to 40
      • The time limit of Naifei Heaven Secret was changed from 6 minutes to 7 minutes
    • Destroyer
      • The requirement of Great Mystery is reduced from 60 to 50
    • conqueror
      • The requirement of Great Mystery is reduced from 70 to 60
    • guardian
      • The requirement of Great Mystery is reduced from 80 to 70
      • The time limit for defeating Azmodan has been changed from 15 seconds to 20 seconds

   occupation

  • Developer Comments
    • Since the demon hunter has many attack skills that consume hate value, we want to give the spike trap a special location. The goal of the redesign is to allow players to use a unique mechanism to better control the location of the spike trap and the opportunity to cause damage. Use the skill that consumes hatred value to detonate the trap, so that players can accurately grasp the opportunity to cause damage to the enemy.
    • We have also adjusted several skills that can provide the team with a buff effect. In a word, these changes should enable players in team games to contribute more damage to the team, and help optimize the diversity of team composition.
  • barbarian
    • Active skills
      • Threaten and shout
        • Skill rune - haunting afterword
          • No longer stack with the effect cast by others
  • Crusader
    • Active skills
      • dedication
        • Multiple active healing effects dedicated will no longer stack
      • trial
        • Skill Rune - Conviction
          • The increased critical hit probability is reduced from 20% to 8%
      • Law of Courage
        • Skill Rune - Critical Critical Hit
          • The increased critical hit probability is reduced from 100% to 50%
  • Demon hunter
    • Active skills
      • War pet
        • Skill Rune - Wolf War Pet
          • The damage bonus of active skills is reduced from 30% to 15%
      • Death imprint
        • Damage bonus reduced from 20% to 15%
        • Skill rune - ferocious soul snatcher
          • Damage bonus reduced from 20% to 15%
      • Multiple shot
        • Skill Rune - Wind Freeze
          • Increased critical hit chance reduced from 15% to 8%
      • spike trap
        • Redesigned
          • Traps no longer have targeting time
          • The trap can only be detonated once
          • Now there are two layers of energy storage effect, and the energy storage time of each layer is 10 seconds
          • All ready traps will now be detonated by the next hate consuming skill you cast
        • Damage increased from 340% to 1160% of weapon damage
        • The hatred value consumed is reduced from 20 points to 15 points
        • Skill Rune - Chain Explosion
          • Damage increased from 575% to 2020% of weapon damage
          • Redesigned
            • When the trap detonates, the enemy will now slow down by 70%
        • Skill Rune Thunder Proofing Needle
          • Damage increased from 880% of weapon damage caused by 10 hits to 2010% of weapon damage caused by 3 hits
          • The arc distance triggered with other traps is shortened from 75 yards to 25 yards
        • Skill Rune - Super Long Lead
          • Has been removed
          • It was replaced by
            • Bone piercing spine spike
              • When the trap is ready, all enemies in the range will be immobilized for 3 seconds immediately
              • Damage increased to 1930% of weapon damage
        • Skill Rune - Trap Master
          • Now it will lay two traps at the same time and consume one layer of spike trap's energy storage effect
        • Skill Rune - Sticking Trap
          • Has been removed
          • It was replaced by
            • Manual trigger
              • Your hate generation skill will now detonate the spike trap
              • Damage increased to 1900% of weapon damage
  • Warrior Monk
    • Active skills
      • Dazzle
        • Skill rune - weaken the light
          • Damage reduction effect on blinded enemies reduced from 40% to 25%
      • Lingguang Enlightenment
        • Skill Rune - Healing Fog
          • The amount of treatment decreased by 60% from 40232 to 16093. The bonus effect of life ball on the treatment amount is reduced from 10% to 4%
      • Burst Palm
        • Skill Rune - Unstable Body
          • Damage bonus reduced from 20% to 15%
      • Golden Wheel Array
        • Skill Rune Forbidden Palace
          • Enemies in the Golden Wheel Array will no longer take damage and increase the effect
      • Conviction mantra
        • The damage caused by the passive effect of the skill is reduced from 10% to 8%
        • Damage caused by active effect of skill reduced from 20% to 16%
        • Skill Rune - Soul Shaking
          • Damage bonus reduced from 16% to 12%
  • Hundred Fist Fist
    • Skill Rune - Rage Penetrating Fist
      • The maximum stacking times are no longer determined by your attack speed, and the maximum is 15 layers
  • Passive skills
    • Mysterious Rhythm
      • The damage bonus of Mysterious Rhythm is now consumed by the manual internal power consumption skill, and will not be automatically affected by the item or suit bonus.
  • witch doctor
    • Active skills
      • Voodoo Dance
        • Attack speed bonus reduced from 20% to 15%
        • Skill Rune - Earth shaking Dance
          • The damage bonus provided to the companion is reduced from 30% to 15%
      • Erode the soul
        • Skill Rune - Poisonous Soul
          • The damage bonus effect provided by the skill for the companion has been removed. Now only increases the damage caused by you and your pet.
      • Witchcraft
        • No longer increases the damage taken by the target
        • Skill Rune - Misfortune Encounter
          • The damage bonus effect on the target is reduced from 30% to 15%
        • Skill Rune - Disaster of Giant Toad
          • The damage bonus effect on the target is reduced from 25% to 15%
      • Group disorder
        • Skill rune - victim delusion
          • No longer stack with the effect cast by others
      • Piranha
        • No longer stack with the effect cast by others
      • Soul Bomb Screen
        • Skill Rune - Ghost Shadow
          • Damage increased from 675% in 5 seconds to 750% in 5 seconds
      • Summon Zombie Dog
        • Skill Rune - Bone chilling
          • No longer increases the damage caused to the target by 15%
  • magician
    • Active skills
      • Arcane Ball
        • Skill Rune - Electric Spark
          • Now can increase the damage caused by your next lightning spell by 30% at most
      • Energy cyclone
        • The cyclone will disappear after it stops moving (except the cyclone generated by the evil wind rune)
        • PC/Mac version only
    • Passive skills
      • Elemental vulnerability
        • Damage bonus effect no longer works on your partner
      • Arcane thirst
        • Redesigned
          • Cause 30% additional damage to enemies 30 yards away
  • Error correction
    • Fixed a bug that made Ice Ray - Black Ice unable to leave ice when the player did not cause a critical hit
    • Fixed an error that made the upper limit of the 8-layer effect of the energy cyclone unable to take effect
    • Fixed the stacking effect obtained by the last time the caster used it. Due to the relationship between the Dharma Master and the new overlay, it was not stacked but multiplied
    • Fixed an error that made the Wolf Warpet unable to gain 15% damage gain for pets and followers when using the active effect

   goods

  • Developer Comments
    • Under the influence of Heidriger's gifts, blood rock fragments and Kanai Magic Box, the demand for the attribute of magic item acquisition rate has declined compared with the game when it was just launched. It is very reasonable to reduce energy consumption instead of magic item acquisition rate. We hope that topaz can optimize the existing skill mix and bring more new possibilities.
    • As one of the most unpopular gems, the mechanism of Vital Gem is not attractive to most players. Our goal for the legendary gem is to make it exist as an auxiliary tool for skill matching. The gem that can improve your healing effect is the real vitality gem!
    • When reviewing this version, we think we should adjust the Twisted Sword. While striving to make the item powerful, we also hope to make the game style related to the item interesting. We heard the voice of players who thought that it was an efficient but boring way to stack energy cyclones at the position where the whirlwind could not move with the twisted sword. So we made adjustments to Twist Sword to change this situation.
  • When you embed a topaz on your helmet, it will now reduce the energy consumption instead of the magic item acquisition rate. The numerical ratio is the same as the cooling time, the upper limit is 12.5%
  • Endless Potion of Chaos
    • New Legend Potion
      • When the HP is lower than 40%, it will be transferred to other locations
    • Add image and sound effects to the transmission effect
    • Added a smooth shot switching effect for transmission
  • Vital Gem
    • Redesigned
      • Each hit can increase the received healing effect by 1%, lasting for 5 seconds
      • Stacking up to 10 times
      • At level 25, you are now immune to crowd control effects
  • Occupation specific items
    • Crusader
      • Akhan's armour
        • (6) Package bonus
          • Damage bonus effect increased from 450% to 600%
          • Now when Akala's warrior is activated, the damage taken will also be reduced by 15%
        • The Strap of Justice
          • New Legend Belt
            • The rage consumption of Heaven Fist is reduced by 40%, and the damage is increased by 150%
        • Light of Darkness
          • Redesigned
            • Now there is a certain chance that the Heavenly Fist will be cast again at the target location
    • The thorns that call the magician
      • (6) Package bonus
        • Now 800% thorn damage to the first enemy can also be increased from+% physical damage
    • Demon hunter
      • Disaster
        • Now it is always the same rune type as your death mark, and can't stack with your repeatedly cast death mark
          • Note: This change is a retrospective change to the existing items
      • Evil Disaster
        • Redesigned
          • The explosion caused by the spike trap will cause damage to all enemies again in 1 second.
    • Warrior Monk
      • Eye of Knowledge
        • The damage bonus of the dragon wagging its tail for the fireball increased from 525-700% to 1050% - 1400%
      • A thousand winds and hurricanes
        • (6) Package bonus
          • After casting the blast, the damage bonus effect of your internal power generation skill is increased from 300% to 1250%
    • witch doctor
      • Devil Teeth Battle Suit
        • (2) Package bonus
          • Gangrene's bonus damage no longer increases your partner's damage. This ability now only works on your own and your pet's damage.
      • Imp rune
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Empty Ring
        • The damage bonus of Soul Erosion and Plague Swarm increased from 75-100% to 250-300%
    • magician
      • The magnificent clothes of the immortal bird
        • (4) Package bonus
          • Redesigned
            • When you use one of your skills to cause fire damage, the enemy will receive 1000% of weapon damage (as fire damage) for 3 seconds. This effect can be repeated for two or three times through different skills. If an enemy is burned by three incompetent skills at the same time, it will produce a burning fire effect, taking 3000% weapon damage every second until death
        • (6) Package bonus
          • Redesigned
            • Each enemy who produces the Burning Fire effect increases your damage by 120% and reduces the damage you take by 3%. This effect can be stacked up to 20 times. When there are elite monsters nearby affected by the burning effect, you will directly gain the maximum number of damage bonus effects.
      • Twisted Sword
        • Can only benefit from up to 5 energy cyclones
    • Some existing professional exclusive legendary equipment have added new legendary special effects
      • Note: Existing items will not be affected by the following changes. Only new versions of items will be randomly assigned to the newly added legendary special effects.
      • barbarian
        • Giant belt
          • Added legendary special effects
            • Earth splitting Chop increases earthquake damage by 80-100%, lasting

              fifteen

              3 seconds.
            • The damage caused by the existing earthquake will be increased when the giant belt is used to cast the earth splitting chop.
      • Demon hunter
        • Tagao Wrist Ring
          • Added legendary special effects
            • Spike Trap obtains the rune effect of Bone Piercing Spine Stab and can be quickly deployed twice
      • Warrior Monk
        • Scar Messenger
          • Added legendary special effects
            • Divine Dragon Swings Its Tail Deals 300% additional damage to the first 5-7 hit enemies
      • witch doctor
        • Watch death
          • Added legendary special effects
            • Soul Barrage gains Ghost Shadow Rune effect. Each activated ghost (the maximum is 3) can increase the damage of soul barrage by 40-50%
      • magician
        • Spark
          • Added legendary special effects
            • Every 10 yards from the target, you can increase the lightning damage by 15%, with a maximum of 60%
  • Error correction
    • Fixed a bug where the Endless Abyss magic bead would not gain bonus if the enemy was killed by damage
    • Fixed an error that the bonus of Immortal Bird's suit (2) was triggered prematurely if there were other damage shields on players
    • Fixed an error that would cause the treasure stealing goblin summoned by the mechanical ring to pick up the illusion item
    • Fixed a bug that made the giant belt increase all skills instead of earthquake damage
    • Fixed a bug that caused the Scar Messenger to gain 200% damage bonus. The damage bonus should be increased to 300% according to the instructions
    • Fixed a bug that prevented the sustained damage of the Dragon Swinging its Tail (Eagle Claw Leg) from benefiting from the damage bonus of the wound messenger
    • Fixed a bug that made the fireball triggered by the Eye of Knowledge unable to cause damage to monsters that had been affected by the wound messenger's tail swing effect
    • Fixed a bug that caused the Dragon to wag its tail (eagle claw leg) to cause damage to all targets instead of the first 5-7 targets being hit
    • Fixed a bug that caused the Dragon to wag its tail (eagle claw leg) to cause 230% weapon damage per second instead of 230% for 3 seconds
    • Fixed an error that prevented the damage bonus effect of the ground splitting chop of the destruction wrist guard from taking effect on the earth roar rune
    • Fixed a bug that made the Ares Blade unable to trigger the power of the earth two-piece bonus when consuming anger with a bash, and shortened the cooling time of earthquakes, earth trampling, jumping chops, and landslides
    • Fixed a bug where the spirit of Jingsilang invalidated the bonus effect of the Monkey King's four piece armor set
    • Fixed an error that the strong wind evil effect brought by the soul of Jingshiro would disappear when switching levels or regions
    • Fixed an error that would trigger special effects for the new and old versions of the Dark Light equipped on the body and used in the Kanai Magic Box
    • Fixed an error that caused the player's attack speed to be affected by the number of levels of the mage
    • Fixed an error that caused the icon of the Dharma Master's gain effect to still exist after the player right clicked to remove the Dharma Master's gain effect

   Campaign Mode

  • The Skull King will now drop Leoric's crown from level 5

   Adventure mode

  • Developer Comments
    • The experience value reward for completing the Naifeitian secret realm is too low, which greatly reduces the sense of achievement of defeating the secret realm guards and closing the secret realm. This change is to ensure that players can get considerable rewards after completing the secret realm.
  • The loss rate of purgatory device has been adjusted:
    • The difficulty of torturing V-XIII has a higher chance of dropping two purgatory devices
    • Now the drop rate of torture I difficulty 50% is increased to torture IV difficulty 100%
  • Nephalem Rift
    • The key stone of the Great Secret World will now fall in any Naifeitian Secret World. Now increasing the difficulty will increase your chance of dropping the second or third key stone
    • Great Mystery
      • Some experience points gained in the Great Mystery have changed from killing monsters to rewards for closing the Mystery. The overall experience value obtained should be basically the same

   user interface

  • The crystal tower in the secret world of Naifei now has its own icon on the small map
  • Add a shortcut key to hide the interface in the game
  • When blacksmith training reaches full level, his recipe list will now be folded
  • Principal Goblin will now have a unique small map icon

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