Your current position>> Sina Games >> network game >> Oriental Story >>Body

PK system

Sina Games 2012-11-30 16:31

   PK Introduction

Players with level ≥ 25 in the game can turn on the PK switch through the Chang'an pk administrator. After turning on the switch, they can PK other players in the map of the unsafe area. Players who initiate the PK will increase their PK value after winning, and the role name will be displayed in red, The PK value will increase the punishment of the player after death in the game and the money consumption of buying props in the game, but you can use money at the Abbot of Elder An to reduce your PK value.

Red name players will be revived in prison after death or automatically transferred to prison after entering the security zone. Players in prison can be bailed out by other players, rescued from prison or waited for enough time in prison to get out of prison.

   Conditions for opening PK switch

1. Grade ≥ 25;

2. The password lock status is released or no password lock is set;

3. The player's PK value is less than 10 points;

4. Enough money (a small amount of money will be charged if the PK switch is opened for the first time, and double money will be charged if it is opened repeatedly within 24 hours).

   Initiating PK mode

Use ALT+A on the keyboard or click the "Attack" icon button at the bottom of the main interface of the game, press and hold the CTRL key, the mouse cursor will switch to the attack state, and then use the left mouse button to click the target player who wants to PK.

   Safe area

Chang'an, Xiande Hall, Dongdu, Loulan

   Conditions for closing PK switch

1. The player automatically closes after the PK battle;

2. Find the NPCpk administrator to close it manually;

3. It will automatically close after 24 hours (real time);

   PK value

1. Attackers kill a non red player and gain a PK value of 1 point. If the defender is in a team, each player gains a PK value for every non red player killed;

2. Killing a red name player does not gain PK value;

2. Each time the attacker kills a non red name player, he will increase his red name time (online time) by 6 hours, which will be accumulated.

3. The defender will not gain PK value when killing the attacker;

4. The PK value is initially 0, and the player cannot turn on the PK switch again after the PK value reaches 10;

   be in jail

1. After entering the prison, the red name status will be automatically canceled;

2. No transfer skills or props can be used in prison;

3. No team formation, trading, stall setting or flight is allowed in prison;

4. Players in prison cannot change lines, but players in non prison areas can change lines;

5. If the remaining time in prison is more than 10 hours, bail and prison rescue are not allowed;

6. After the prison time is up, click the jailer to transfer the player to the prison entrance.

   Bail and prison break

1. Bail costs money, and the amount of money spent is imprisonment time * 100000 per minute;

2. The prison break will launch a prison break battle, which can be judged as successful only after the battle is successful;

3. The level of the player who initiated the prison break must be greater than 30, and the battle team increase is not allowed in the prison break battle;

4. After successful bail and jail break, players in prison will be transferred to the prison entrance.

 Oriental Story
Leaving a message.
This news message has a total of Bar display strip
Login name: password: Anonymous publishing