• Main city and fashion show
  • Exclusive interview reveals highlights
  • Introduction to featured heroes 1
  • Introduction to featured heroes 2
  • 5v5 Battle Details
Game Dahui Station, Issue 99
Official microblog
Game feature 1: 1000 face fighting heroes

Endless Theater takes the end of chaos as the theme, and the game includes a large number of heroes and combinations in different time and space, different eras, and many subversive hero background settings are combined with historical events. The game maximizes the unique battlefield characteristics of each hero, including appearance, skills, attack methods, team positioning, etc. [More]

Game feature 2: High freedom operation

Endless Theater adopts TPS over the shoulder combat perspective and no lock attack, and then derives a new combat mode of "shooting+fighting". In terms of core combat mechanism, Endless Theater introduced ACT elements, and made many innovative attempts such as continuous moves, real-time operations, and environmental operations to meet the needs of players for deep action combat. [More]

Game feature 3: QTC action combo

Endless Theater introduces the concept of Quick Time Combat - Instant Combatant (QTC). Players need to quickly select a reasonable cohesive attack according to the battlefield environment and the status of both sides, and realize fast combo attack. In addition, the game also introduces many innovative systems, including fusion frames, super cancellation, and so on, further enriching the performance of real combat. [More]

Game feature 4: 3D group war

The battle of Endless Theater is no longer a simple ground battle. The battlefield will be derived from the vast sky, and even interact with the scene buildings. For example, Tata's big move is to fly into the air and attack the ground continuously, while the clown can climb on the wall and wait for an opportunity to jump down to ambush. [More]