Stone Age
The Legend of Blood
Dream Journey to the West
Journey
Bubble Hall
World of Warcraft
World II
Dungeons and Warriors
Crossing the Line of Fire
League of Heroes
When I was young, my mother took me to play many online games, especially Bubble Hall. At that time, my mother was abusive. My computer was bought early. My mother took me to Internet cafes only twice. (Both of us had to wait for my father to come home in the Internet cafe because no one took the key when we went out.) Plus, my mother is very beautiful and has excellent temperament. Like Hong Kong Star, a parent meeting shocked my deskmate for a whole year. She played tennis and volleyball in the 1980s, or a bully who can repair TV and write code. I thought my mother was the coolest mother since I was young. She retired and started playing cards. Now she is basically a professional player.
When the earthquake occurred in 2008, the world set up a mission, which seemed to be called praying. There was an altar on the mountain of Bashu Yanquan Village, where people could go to worship and give away clothes. As Sichuan people, they could not help but cry every time they listened to the music, and could not afford to wear clothes several times.
Maybe some people will say that online games based on point cards are the eternal gods, and free games are version traps. But Buddhist players like me like to hang up online to listen to map music and talk to friends in the game. Point cards are not a blood loss for me, so I choose to play the world's second game of charging for props. As long as I tie my hands, I can't steal a penny from me.
At that time, the world was second to none, which really shocked me. As a girl, I had no feelings for the legendary style of painting, but I also liked the pleasure of a group of people fighting together in the game... It perfectly met my demand for online games. Although the character modeling at that time was rough, it was very interesting, and the details of the landscape architecture could not help pondering. However, it could make me immerse myself in the game as soon as I was in the game. My hometown was occupied by demons, and I had no choice but to leave my hometown. The land was devastated. From the tone of the game, it was sad. However, in the game, I went up the mountain with my friends to dive, and a group of people played swords to climb Xianyin Mountain, to dance swords, and to explore the underwater castle of Yinglong Lake. It was also happy to have the passion of city war on time every week.
Later, the world changed from two to three, and I also retired to take care of my family. Now, I still have many screenshots in my QQ space.
I played from Tianxia 2 to Tianxia 3 for almost ten years. I remember that Yang Mi was the spokesman of Tianxia 2 at that time. Every time I finished the copy, I would stay in there for a while to listen to the Glaze Moon. I almost went to the player meeting on the aircraft carrier that time. Unfortunately, I couldn't get away from my job temporarily, otherwise I could meet with the brothers of the forces, who were scattered behind me, One by one, because work and life have left, I also called some former friends to go to the pit this time. I don't know if I can get back the feeling of the past.
1. The first game to become popular in China in the Stone Age created the glory of round MMO and point card game
2. The hot blood legend has created a brilliant era of Chinese online games, and the PVP playing method has brought design ideas to countless domestic online games
3. Fantasy Westward Journey, one of the most influential netizens in China's game industry, is the best game made by the trading system in the world
4. The journey has excavated the human nature to the extreme, and completely opened the era of "Big Krypton Gold". The playing method of national war has influenced a large number of online games
5. Bubble Hall opened a new era of free play and paid props for leisure online games, the first case of China's game intellectual property rights
6. World of Warcraft has led an era of MMORPG. Its technology, UI interface, operation logic, seamless maps, rich maps and replica mode have taught online games around the world a lesson, breaking the monopoly of Korean kimchi online games and leading online games into the 3D era
7. The world's two first domestic online games benchmarking the world's top masterpiece. Domestic games abandon paid games and embrace the watershed of free games
8. Dungeons and Warriors have ended the development of horizontal 2D online games. There is no substitute for this game
9. FPS online games with poor quality but the highest income and the most players
10. The most influential MOBA game in the League of Heroes has promoted the professionalization and industrialization of the live broadcast industry and the E-sports industry
Salute all the games that have brought us happiness, and salute all the UP owners who have brought us knowledge and happiness
I also salute my favorite knowledge area UP main intelligent roadblock.
Allied Editorial Department
2023.07.06