Unity HDRP VR Vision Blur

When VR is integrated into an HDRP project, it is found that when the helmet moves rapidly, the image appears blurred and smeared. This effect works well on the 2d screen, but it can be confusing in VR and aggravate the 3d vertigo.

phenomenon

Because the effect of binocular combination and VR helmet display cannot be captured, 2d screen capture is used instead.

Stationary condition

The situation of rapid shaking angle of view

It can be found that HDRP turns on the Motion Blur effect by default. In VR, the edge of the object will appear blurred, and due to the display device, there will be obvious red, green and blue pixels flickering.

solve

The solution is simple. Just turn off or adjust the Motion Blur component of Post Processing properly. Choose one of the following two methods.

1. Overwrite default settings

Add on Volume Motion Blur And then adjust the parameters as needed (note that the selection box before the parameter item to be copied is checked):

This replication will overwrite the default parameter items in this scene, which is suitable for use in a single scene.

2. Directly turn off the default Motion Blur effect

stay Project Settings-> HDRP Default Settings->Volume Components Uncheck in Motion Blur

The parameter adjustment and whether the component is enabled in this option will affect all scenes with default settings.

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