Red Alert 3 World WarThe background of the game is that the Soviet doctor used the time machine to go back to the past on the eve of the defeat of the Soviet Union. Zol provides Red Alert 3 World War download
Red Alert 3 World War Download Chinese Software Introduction
Red Alert 3 World WarThe background of the game is that on the eve of the defeat of the Soviet Union, the Soviet doctors used the time machine to return to the past, making Einstein disappear in the long river of time, but it caused a new pattern of the world today (the principle of parallel universe): although the strength of the Allied forces did weaken a lot, they found that their actions created new threats and world powers - mysterious, technologically advanced Shengyang Empire.Red Alert 3 World WarIt still belongs to the standard real-time strategic game mode of collecting resources, upgrading buildings, and creating soldiers to attack.Extremely simple operation and good playability are loved by many players.The game has many language versions, including the traditional Chinese version. Due to ideological reasons, the Red Alert series has not released the simplified Chinese version.
Introduction to Software BasicsGame information
Operating system: Windows&174;98/SE/Me/2000/XP
Processor: Pentium&174;III 1.5 GHz
256 MB RAM
Hard disk space: 1.4 GB free
CD-ROM drive: 8x or faster
Graphics card: 64 MB Windows 98/SE/Me/2000/XP compatible SVGA with Hardware T&L video card*
Sound card Windows 98/SE/Me/2000/XP compatible sound card
DirectX 9.0c (included) or later
Modem:56 kbps/Cable/DSL modem
Game features
Software features
World War II mode
Similar to other board games, players can choose from the five major military forces in the world: the United States, Britain, the Soviet Union, Japan, and Germany.You can also play a military general of your selected faction.This round based game model divides the world map into several regions, each of which is set with different incomes.Players can use these funds to develop technology and purchase troops.And then attack and finally seize the area under the control of the enemy.In this mode, the aim of both sides is to capture the enemy's capital.
In this work, you can have four arms - infantry, mechanized forces, armored forces, and air force. In the landing war, battleships and aircraft carriers will automatically appear (aircraft carriers only exist when air forces land).The most interesting thing is how the conflict is resolved.You can fight in strategic mode. The troops deployed on the map will depend on the type of buildings you build and the amount of money you have.For example, a mechanized army means that you can build infantry and mechanize units during combat, but you cannot build armored units.Unfortunately, due to the reason of computer AI, the interest of this work has been greatly reduced.In addition, you can also choose to solve the battle quickly, and the victory probability is determined by the military strength comparison between the two sides.
Plot mode
The Allied campaign included some world-famous campaigns.For example, Kursk, Normandy Landing, Iwo Huang Island and so on.On the Axis side, there are more scenarios (slightly more difficult than the allied forces).For example, you can fight Montgomery in Alaman, push the Suez Canal with Rommel, and lead the German army to attack Stalingrad.There is not much correlation between campaigns.However, the campaigns were sequential, starting with those in Russia, and then turning to Alaman and Guadalcanal. There was no connection between the campaigns.Only those players who have profound knowledge of the history of the Second World War can be aware of the chronological order of each task, and each battle in the game starts with an opening statement.The numerous tasks make you unable to take into account all aspects of the game, such as factions, units, leaders, etc.
Custom Mode
You can edit the battle map yourself or select the map in the game.You can choose any force or general to attack any force or general. You can choose the United States, Britain, the Soviet Union, Japan and Germany.Your goal is to eliminate the enemy's forces and not be destroyed by the enemy.
Characteristics of the five countries
The United States: high economy, strong capacity in the middle and late stages, slightly weak in the early stages.Each division headquarters in the United States has a relatively high initial economy (the initial economy of each country is usually+25 yuan/s, and that of the United States is 30 yuan/s).The mechanized anti tank regiment, the core unit of the interim period, is the strongest in all countries (with complete key technologies, flexibility and fast turning speed).In the later stage, the attack power of the core unit howitzer tank artillery is 10% higher, the artillery technology is complete, and the artillery has devastating effects.The general's skill is powerful.However, the defect is that there is no sniper unit in the infantry, which leads to the fragility of the early infantry period.
UK: High economy, strong capacity in the first and middle term, slightly weak in the middle and later stages.The UK has the fastest economic growth because of its low construction cost (- 10%).The special air service regiment (SAS) of the former and middle paratroopers has snipers and strong comprehensive ability in all aspects.However, the capability of tanks was weak, which led to a slight decline in Britain's later capability.
Japan: high economy, strong capability in the early stage, lack of mechanized support in the middle stage, and moderate capability in the later stage.Japan has the cheapest sniper, which means it has the fastest attack speed.Infantry parachutists generally have high morale, and the key step parachutist attack with mortars has high morale, which brings strong early capability.However, due to the lack of mechanized unit armor and health value, no unit can be used in the middle period, and only infantry can be used to face the enemy mechanically in order to quickly transition to the later period.Japan's infantry is the slowest in all countries, and it is difficult to support or withdraw.The final howitzer tank is medium tank in the front row (light tank in other countries, but medium tank in Japan is not much better than light tank in others...), so its capability is above average.
Germany: the lowest economy, with relatively strong capacity in the middle and later stages.Germany lacks all key economic features and technologies, and has no sniping ability, resulting in a big gap in the early stage of Germany.Although it has the second strongest mechanized anti tank regiment (second only to the United States), due to the economic drag, even if the unit is the core of the confrontation, Germany will not be able to defeat opponents who use the same unit (cannot defeat Britain, the Soviet Union, the number is the absolute truth...).In the end, the unit howitzer tank is difficult to form due to economic problems. Although the heavy tank has good single handedness, it can still be used, but as the number of heavy tanks accumulates, it will become more and more obvious that the heavy tank is easy to be completely destroyed without delay, and Germany's economy obviously cannot afford to die.In a word, Germany is the United States with a 10% - 20% reduction in all parameters. The saddest thing is that when facing the United States, all German units (scouts, infantry mortars, mechanized anti tank regiments, howitzer tanks) that can be used cannot be defeated.
Soviet Union: The Soviet Union lacks characteristics in this game.The only bright spot of the Soviet Union was the cheap sniper, who was relatively strong in the early infantry confrontation, but lacked the ability to fight mechanization.However, other infantry, mechanized and tank units are well behaved. Infantry are cheap but lack of attack power and resupply capability. Mechanized and tank are rough and thick but slow and easy to be destroyed. In addition, mechanized and tank attack capability is insufficient and it is difficult to destroy the enemy,Although the economy is not bad, it also has no advantages (except for the poor Germany, it also has economic advantages...).In the player confrontation, even against the poor Germany, the Soviet Union must oppress Germany in the whole process (the chances of victory against the same level of the Soviet Union are much greater, and basically they can press all the way to death as long as they do not relax and make fun of it). Once the German counterattack has no advantage, there will be no chance of turning over.
usage methodGame play
Stop - Stop everything.
Run - same as Alt+right-click
Attack - Right click the enemy.
Bombard (special for artillery) -- artillery, far away.
Explore (compass) - move forward at a slow and uniform speed.
Guard (barricade) - it takes a while.The range of automatic attack increases after the defense is set.
Move -- the same as right clicking.
Retreat Route (white flag in battle) - escape, unable to control in a short time.
Left click: select a force/select a single unit
Right click: vacant land: move (the color flag of the computer room appears)
Friendly units and buildings: guards (crossed rifles and shields appear on the guarded units)
Enemy units and buildings: attack (crossed rifles appear on the attacked units)
Alt+right click: run forward, the speed will be faster, but the attack will be weakened.
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