International excellent R&D company
More than 3000 people participated in game development+
As an international company integrating R&D, outsourcing, distribution and training,
By implementing the game ecosystem to the end, we not only develop, but also set up our own training schools. The mentors are all the development directors of two subordinate game companies, so that we can really use what we learn and get jobs after graduation.
As long as the trainees have completed their personal learning objectives after training, they can freely choose to work in BOSi Art Studios.
More than that, Booz has also reached cooperation with more than 300 domestic companies, all of which can be employed preferentially!
These games you played
We've all been involved
Students have been employed before graduation Real projects are ready to join
Bosch's partners cover 300 game, film and television enterprises around the world. You must also know our big production.
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Online games
Tianya Bright Moon Blade
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Mobile Games
Glory of Kings
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Webpage Game
Move the sky with force
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Online games
Sage of Guns
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Mobile Games
Yin and Yang Master
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Mobile Games
Demonic music
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Game Action Design The talent gap is up to 40W
Is it too late to join now?
In recent years, the popularity of the game market has driven the further expansion of the game scale, and the only game action designers have been targeted by many game giants,
However, in the early stage of the Internet, no domestic college or university opened a game major, leading to a high talent gap,
For 17 years, Booz has focused on summarizing, and has cooperated with 100 colleges and universities to open the most valuable game action design class. It is not too late to join the game industry
Data source: Workfriends Collection Statistical time: April 2023 Salary query is for reference only, no training effect commitment
Good employment prospects
What can you do after school?
After graduation from the game action course, you can choose a wide range of jobs, and your income level is far higher than many traditional industries.
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Game 3D action designer
Main responsibilities:
Responsible for action design and production in the game,
Process animation.
Use 3DMAX or MAYA
Making art resources
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Senior 3D game action
Main responsibilities:
Be responsible for binding bones of various characters in 3D games
Make sure that the role action conforms to the movement logic and technique
Technical specification requirements;
Accurately understand project requirements and design action effects
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3D Action Team Leader
Main responsibilities:
Design and produce the main characters according to the project requirements
NPC、 Monster, suit, weapon, Tao
With model and other actions and exports. Mastery angle
Color skeleton and skin settings.
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2D Art Kinesiologist
Main responsibilities:
Skilled in using spine animation software for game corner
Color dynamic design, independent production of 2D dynamic effect, good at
2D bone animation, proficient in animation workflow
Cheng has a good sense of picture rhythm.
Data source: Workfriends Collection Statistical time: April 2023 Salary query is for reference only, no training effect commitment
Outsourcing orders increase additional income
Due to the scarcity of game action designers, many entrepreneurial game companies can not recruit people and can only outsource project actions, which is also an important source of income for action designers.
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3D character action
Outsourcing price 4000
Completion time: 3 days
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2D character action
Outsourcing price 2500
Completion time: 3 days
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VR game character action
Outsourcing price 4500
Completion time: 4 days
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Game action
Outsourcing price: 500000~1000000
Completion time: interview
Enterprise director level teacher
instruct others without reservation
BOSi Art Studios, a joint venture of Bosi, aims to cultivate high-quality talents for front-line enterprises, and integrates teaching into project production,
Established a system of international integration+project mentors+full-time teachers
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Li Yuan More than 10 years of experience in the game industry
Teaching Manager of Bosi Nanjing Branch
Since entering the game industry in 2009, he has successively worked in many well-known game and film and television production enterprises, and has been responsible for many 3D art production projects of well-known game works. At present, he is the teaching manager of Bosch Nanjing Branch and the head of the captain's studio. He has rich experience in team leadership and large-scale project production, leading the Bosch team to successfully complete one important case after another, and won unanimous praise from partners. At the same time, as a specially invited lecturer of the Songjiang Branch of Bosi College, he is good at guiding students to master the current production style of the industry and complete mature design works based on real project cases.
Ultimate Fighting 2011 WWE Iron Man 2 Iron fist
Thor Warhammer
Lecturer's participation in project works
Master the core professional technology of Bosch
Become a game action master based on the industry
The most important part of the game action is to give feedback to the players, such as enough sense of attack, the lightness and elegance of running, and it is a good design not to do the action design of paper people,
Only by mastering the exclusive core skills of Booz can we stand firm in the future game industry.
- We insist on the beginning of enrollment
Each stage is real game project teaching
- Step by step from simple to deep
Fully master real game production skills
- Customized teaching adheres to quality
Teachers have more than 8 years of experience in first-line game companies
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Phase I
6 weeks
Each student has a different foundation after entering the school. The full-time lecturer will communicate with you one-on-one, starting from understanding the action and the importance of action to game production, understanding the essence of the action industry, taking pendulum and ball bouncing as examples to learn and master the basic action theory, and cultivate good action learning habits, learn the correct action production methods and the use of tools, And it can make simple actions, such as ball rolling and bouncing.
Definition of action design Basic theory 3D Max Animation Module
Basic animation production Understand the concept of frames
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Phase II
6 weeks
Learn about software applications related to actions such as 3dmax, including the use of related operating tools. Learn how game actions are recorded in the software and how bones in the software are created. Learn the difference between Cs skeletal system and bone skeletal system and the learning and application of related panel functions. Know the skin modifier, and roughly understand how bones are connected with the model. The purpose of this stage is to quickly get familiar with the functions that need to be mastered in the action production of the software, so as to lay a foundation for later action learning.
Learn biped animation module Skeleton fabrication Cs skeletal system
Bone bone system Pose Design Role standby action production
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Phase III
6 weeks
In this stage, through the practice and production of the pose of the character, we can understand the relationship between the various joints of the character, and correctly understand the correctness of the pose in the production of the action of the character. Then expand the practice of pose to action production, and then learn and finally master the fluency of action rhythm and pose. So that we can have a chance to review and apply the previous courses. The purpose of this stage is to grasp the fluency of movement rhythm and pose, and lay a solid practical foundation for the following courses.
Character Pose joint Explanation of role skills and actions Cs skeletal system
Analysis of animals' walking posture
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Phase IV
6 weeks
Summarize the methods and key points of action design, and appreciate various types of actions. For various game company action design exam questions, do corresponding teaching exercises, so that students can calmly face the company interview exam questions. It also focuses on how students can improve their action design and production skills in the enterprise after entering the game enterprise. The goal of this stage is to enable students to better cope with the exam, improve their practical skills, and finally enter the enterprise smoothly.
Advanced Binding Design Character combo action production Attachment animation
Construction of character body accessories 8 Angle 2.5D Action Attention Specification
Ani Action Output Exercise Advanced case analysis Graduation design
2021 Graduation works
Ignite the market
The seniors and sisters who are about to graduate have already participated in the production of masterpieces during the practical training of the project. At the time of graduation, they also gave satisfactory results to all teachers,
At present, the salary of the game action design students who just graduated from Bosch has reached 9800+
Exhibition of some cooperative enterprises
BOSi Art Studios, a joint venture of Bosi, has established strategic cooperation with 300 game film and television companies around the world. All students who pass the graduation assessment can apply to work in BOSi Art Studios.
As long as you work hard and seriously during your study, you will have the opportunity to enter the dream company