In this stage, you will learn the skills of color blending, three elements of color, and color matching skills, and then start to train how to use the hand sketchboard to draw on the computer. This period will be a period of running in between the brain and the hand and the hand sketchboard. Later, I will begin to learn about human anatomy, and understanding the human structure will be of great help to the design of the original painting in the future.

Basic teaching

Basic learning is a must for master of original painting. Learn the basics to build the future

  • Color theoretical knowledge
  • Common color matching
  • Color changes in temperature
  • Relationship between color matching requirements and sketch

Knowledge points of original painting theory

Be familiar with the development process of original paintings and the respective highlights of current commercial original paintings,
Remove the blind spots in learning

  • Introduce the industry and the company's requirements for the original painting
  • Basic perspective relationship, commonly used one point two point three point perspective
  • Copying line draft and grasping key points
  • Understand the level of trainees and make a customized learning plan
Briefly describe the development status of the game industry, the development process of various types of games, and introduce the current design styles and schools. After the students understand the situation of the big industry, the teacher starts to make a one-on-one learning plan for the students, from chromatics knowledge, decorative chromatics and sketching colors to scene perspective principles and body modeling training. At this stage, the teacher will evaluate the advantages, disadvantages and learning conditions of each student, and adjust the learning plan according to the situation of each student.
This stage will focus on teaching character image design, so that students can master the role image design of the mainstream game style in the current market. Through the analysis of character modeling, from the traditional ancient Chinese and Western character image design to the fantasy fairy hero theme character image design, and learn the function and level design of male and female game roles, to cultivate students' ability to skillfully use visual elements. The teacher will follow up the production process of all students, because the role you designed should meet the requirements in the subsequent game production.

Character design

Independent design of Chinese and Western fantasy game characters that meet industry standards

  • The formation of black and white light and shadow explained by basic geometry
  • The performance of different light sources on the human body and the emotional relationship formed
  • Understand shaped shadow and blocking shadow
  • Facial muscle structure
  • Facial skin drawing and important points
  • Facial painting
  • Draw the difference between male and female facial features
  • Draw a full bust
  • Learn to refine bust
  • Complete drawing of human body
  • Basic standing posture of common human body

Diversified design

Grasp the deformation rules in modeling and calmly design the game monster image

  • Set a theme of Japanese and Korean style
    (Ask students to design a monster character combination of five people according to the theme)
  • Set a theme of Japanese and Korean Q version
    (Ask students to design a Japanese and Korean style Q version of the original monster painting according to the theme)
  • Light and shadow shaping stage of Japanese and Korean version
  • Arrange a theme of Euro American Q version
    (Students design a European and American style Q version of the original monster painting according to the theme)
  • Light and shadow shaping stage of Euro American Q version
  • Set a theme of cyber style
    (Ask students to design a cyber style role according to the theme)
  • Start preparing for the stage graduation project
Monster design that meets the requirements of the game industry is valuable, which is the top priority of our teaching philosophy. Because you have follow-up work such as 3D models, maps, and actions after designing monsters, we need to deeply analyze the animal structure and deformation laws, master the basic knowledge of 3D production in the follow-up process, and learn to set the level of game monster characters, Create your own powerful monster character with diversified design elements. In the node examination stage, five teachers will comment on your work.
The advantages of small class teaching are shown here. Because the courses are customized, students not only master the popular drawing methods in the industry, but also have their favorite painting styles. The teacher will introduce the characteristics of different styles of buildings, learn the modular design methods (layout, modular rules, and decomposition methods) to contrast the world view of the game and the scene through different styles of game scenes, and draw a variety of scenes such as atmosphere map, urban layout, and ecological environment.

Scene design

Master the drawing of design drafts with different styles, and learn the original scene painting

  • Copying a simple architectural sketch without perspective
  • The relationship between 45 degrees without perspective and single point perspective
  • Copy the elevation of two faces of one building
  • Complete a full set of three views of a building according to an original painting or model
  • According to the modified three views, draw a perspective free architectural sketch and complete it
  • Copying a simple prime mode with light and shadow
  • Combine light and shadow to draw the previous design line draft into a monochrome light and shadow pattern
  • Copying a complete single building or complex object (coloring)
  • Chinese style architectural design
  • Design and Drawing of Magic Theme Architecture (Version Q)
  • Concept map atmosphere map drawing

Character advancement

Learn different styles of game character modeling and advanced learning of role original painting

  • Understand human muscles and dynamic muscle changes
  • Style analysis of several equipment props icon
  • Drawing of icons with different styles
  • Weapon design
  • Differences between different types of weapons
  • Set up a Japanese and Korean theme (Yin and Yang teacher style),
    Ask students to design a set of five person character combination (warrior, assassin, mage, shooter) according to the theme
  • Typesetting and final refinement of previous roles
  • Draw 3 skill icons for the previous shooter character
Learn advanced character design, characters' occupation, battle, defense and other important links. In the advanced version of monster design, you should learn the theoretical knowledge of ecological chain, evolutionary chemistry, food chain, etc. of animals and plants, so that you can design the ultimate BOSS that meets the biological evolution standards. After this stage of learning, you will enter the last node exam.
The full employment guarantee agreement is the employment guarantee for Bosch students. Students enter the training room of our school to start project training and manage in an enterprise mode. All assignments are from enterprise topics or tests provided by cooperative enterprises. The content of assignments must be produced according to industry standards and submitted strictly, so that students can accumulate some project production experience before employment. In addition, more than 700 game companies around the world, led by Tencent, Giant and SEGA, can provide you with internship opportunities and multiple supports to ensure your employment.

project training

Resume packaging, project training and enterprise practice are carried out at the same time

  • Revision and improvement of graduation works
  • Company testing and interview
  • employment guidance
  • Create resume
  • Start company testing

Booth Game Student Works Exhibition

Learn design from front-line original painting instructors, whose works have won numerous awards

  • Teaching method:

  • Learning security:

  • Restricted exemption part:

  • Employment recommendation:

  • Small class teaching, full-time/part-time

  • Sign an employment agreement upon enrollment, and have a good employment prospect

  • 1. In order to enable more students to learn the original design, Booz will provide free special services for admission
    2. During the learning period, games will be regularly arranged for students to accumulate work experience in actual participation
    3. After the completion of study, Bosch provides lifelong free re study
    4. Free drawing paper and classroom can be used in personal time
    5. Lifetime employment recommendation free

  • During the study period, regular job fairs will be held on campus. All qualified students can enter the company for internship by recommendation

Shanghai Bositang Vocational Skills Training School Copyright HUICPB 11046010-3 Hotline: 400-720-6969 Address: Building A29, No. 2695, Hutai Road, Baoshan District, Shanghai
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