Time flies. Up to now, Shanghai's chinajoy has been held for ten times. Although it is only a grand exhibition in the game industry, its various showgirls' public appearances in the exhibition can be said to have not only helped the game merchants to do propaganda and work, but also made a number of SGs popular in the blooming competition. According to the survey data statistics and analysis research, from 2006 to 2012 this year, seven showgirls have become very popular players in the game media and the whole industry.
2006 - Sun Ting of China Broadcasting Network
According to Xiao Bian's personal opinion, in the SG in 2006, they may all be pro imperial sisters. Sun Ting's provocation on Zhongguang. com is absolutely like an imperial sister in terms of temperament and image. In addition, the sweet face is the best weapon to conquer tourists. After all, men always bow to the gentle pomegranate skirt.
In any case, in the era of 2006, players and visitors still paid attention to the coexistence of temperament and beauty, and Sun Ting's appearance was in line with the tastes of many tourists and players.
![](http://s4.sinaimg.cn/middle/5365cc85hc6b5db07dca3&690)
China's online game market has been developing for ten years. When I look back, after the baptism of time, there are only a few products recorded by players. However, those online games that have become, are becoming and will become a masterpiece of a generation are all epoch-making big brands, leading the industry to a new height.
Then, let's go through it and count the founders of the era who really changed the trend. From this, we will see the growth track of MMORPG step by step, and look forward to the bright future together.
Network Creation, the originator of online games
As the first successful graphic online game, Network Creation (also known as UO) has set off a real trend of online games. It can be said that UO has defined the playing methods of today's online games, including vocational skills, level tasks, guild systems, etc., which has a profound impact on future online games.