[reget's game evaluation] Android conscience evaluation of the wonderful world (TWEWY)

2015-12-19

Hello, boys! It's time for game evaluation again! (Sorry for the long jump) So, the game I recommend to you today is Music+rpg, the Android version of Wonderful World produced by square enix! (There should be applause here!!)

This article was migrated from My Own. The original link is https://wudew.com/posts/42 , by reget

This game was first launched on the nds platform on July 27, 2007, and has only been migrated to ios and Android platforms in recent years. It's no exaggeration to say that this game is really "good for everyone who has played it", which fully demonstrates the excellent production skills of square enix Japanese RPG (ps: especially compared with some derivative works of a well-known game series and a Krypton gold card game). This game is only 100m on nds, but the Android version has a capacity of 1.1G. I personally think it is mainly due to the improvement of picture quality (ps: nds full screen gameplay... [ps2: Baidu: gameplay]) and sound quality, as well as the addition of several songs.

First of all, I have to like the music of this game. As far as the music of a game whose monsters are all named by the type of music is concerned, the first thing you can hear when you open the game is the theme song "It's wonderful world", which is chaotic and gives you a sense of absurdity and wonder, but it is very consistent with the story behind. In other words, countless people went to the pit for this song in those days. After a story, it is a 2d cg. There are many main characters in the game in cg. You should pay attention to this point. The songs in cg are also very pleasant to listen to, especially after listening to it several times (ps: it's not so good when listening to it for the first time...). The speed of speaking is very fast, but it is catchy. In addition, when shopping in the store, the music I hear has a sense of rhythm, but it makes me feel that I have met profiteers (later found that they are indeed profiteers, no warranty, no return, the price is bad... T_T)

Say again the picture of the game. Compared with the mosaic of nds, the painting style and details have not changed much. The map of the game still uses the 2D style, but actually it can be said to be pseudo 3D, because the perspective changes with the movement of the pig's feet. But if the map is really made into 3D, then it cannot perfectly reflect the characteristics of the graffiti style of the game screen, which will make people feel very awkward. In this regard, square enix is very meticulous. In the game and cg, some unimportant things, such as the wall, some background buildings, the masses in cg, etc., highlight the heroes and monsters in color. I personally think that in addition to marking the key role, it has something to do with the story of the game.

However, the best part of the game is the plot. It can be said that it can't stop at all. The opening has a mysterious beginning. You don't know where you came from or where you are going, but only remember your name. With the development of the plot of the game, the fog surrounding the plot gradually dissipates. When you think that all the puzzles have been solved, the upcoming end is another subversion. The plot twists and turns, moving twists and turns, and full of positive energy. Players will grow together with the heroes through experience. I won't introduce the specific story here. The spoiler is really boring.

The skill system of the game is also very innovative. The hero needs to equip "badges" to use skills. There are more than 300 different badges in the game, which still provide many collection elements after clearance. The hero has six badge slots in total, which means that he can use up to six badges at a time, but there are only three badge slots at the beginning of the show, and the remaining three need to buy from profiteers in the store as the story develops. The use and usage of badges are various. Some need to scratch the screen, some need to drag, and even more even want to shake the phone... I asked whether you would pay for square enix if the cei (four clicks, broken) of the phone was broken... The most ridiculous thing is that some badges need to shout to use... The slot points are infinite... But to put it back, let's say that some badges start in a wonderful way It's a bit different (two points? Three points?...) But, I have to say, this is the skill system that is really suitable for touch screen and can best represent the multi-purpose of touch screen. The virtual joystick god horse is just a last resort solution. Since you need a joystick, why not make it into a handheld game? But on the smart machine, it not only destroys the flexibility of the screen (only the upper left and lower left of the whole screen need to be used), but also destroys the fun of the game (there is no real touch, how can the rocker be broken if it is out of hand?). In addition, in order not to reuse the skills of a single badge, the game has also made a limit, and each badge has its own fixed number of uses, After several times of use, some badges will be recharged, and can be used again after an hour; Some can only be used up once in a battle. Also, you cannot repeatedly equip too many badges with the same effect. If multiple badges have the same starting method, they should be used from left to right. Not only the badge, but also one of several other secondary heroes can be selected in the game to fight side by side with the main hero. This system is also very good. It not only fits the story, but also increases the pleasure of fighting and reduces the tedium of using only badges.

Well, that's the end of this review. Thank you for your support.

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