Durian: Rise of Finnis Good game score 82.8: The game is good but not perfect

2020-12-04 15:18:05 Source: Sina Games

After the launch of Zelda: A Rest in the Wilderness, a new way of building an open world with a sense of exploration as the core has inspired many players in the game industry. A large number of imitators have also stood on the shoulders of giants and made many wonderful works, such as the recently exploded "Primordial Gods", which has been denounced by players as the copied Selda. However, despite the plagiarism, the experience of the original god for the players is quite good (except that it is too much krypton gold).

Now, another open RPG game "Durian: Fennis Rise" developed by Ubisoft's Quebec studio was officially launched on December 3. Once launched, the game was crowned as "Little God" and "Copycat Zelda". Indeed, when Ubisoft made this game in its early days, it learned a lot from the experience of Zelda: A Breath of the Wilderness in building an open world, and deliberately created many contents similar to Zelda. From the map style, character fighting action, task playing method, etc., many elements in Selda: A Breath of the Wilderness have been borrowed. No wonder people complain that the game is plagiarized.

In a good game platform, players have given the game a score of 82.8 points by the time of publishing. From the player's comments, we can see that everyone is quite satisfied with the game. The only thing we are not satisfied with is that we can see a lot of the shadow of the Wild Breath and the Original God when we play the Record of Crossing the Gods, which is quite interesting. But even so, we can still face such a work with an inclusive attitude.

When it comes to Ubisoft, the end of this year is the high yield moment of Ubisoft, and the outbreak of the epidemic has cooled down. Watchdog: Legion, Assassin's Creed: Hall of the Spirit, and Divine Crossing are all presented to players. Although in recent years, Ubisoft games are often criticized as assembly line works, "canned gift package design". However, as can be seen from several recent new works, Ubisoft has obviously accepted the complaints of players about the serious problem of game homogenization, and has made many optimizations and adjustments. Today's "Durian: Fennis Rise" seems to be a revolutionary game developed by Ubisoft to change the complaints of players.

So, is "Durian: The Rise of Fennis" a good game? Or is it just a strange suture wrapped in ancient Greek culture? Here we will study it in detail.

The game uses the art rendering method of "Three Shadows and Two Paintings". The game shows the appearance of the place where various Greek gods rule in a highly saturated picture. The color and light effect are quite beautiful. The painting style of this work is American style cartoon, which is far from the style of Ubisoft's previous mainstream masterpieces. However, such painting style is also very consistent with the fantasy style and exaggerated body movements of the game.

Since it is also a Greek myth, the main stage of the game is naturally the place where the Olympus gods rule. The player will play a Greek warrior named Fennis, a brother admired by thousands. The main character is not brave and good at fighting, but more like a bard who praises epic and myth, which also sets the tone of the game where the main character mainly relies on wisdom to decrypt the battle. In a shipwreck, the main character's army has become a stone, and his brother has become fragmented. The player took up the long sword and entered the Holy Land - Golden Light Island, which was occupied by the old rival Titan of the Olympus gods. Players need to explore in Golden Light Island and constantly strengthen their own strength to defeat the Titans and rescue the Greek gods and their brothers.

At the beginning of the game, players can enter the popular face pinching link. However, as a cartoon style game, face pinching is naturally not as free as the realistic type. Only the fixed skin color, hair style, face shape and gender are available for players to adjust. As for the adjustment of details, the game can not be depicted too much. It is worth mentioning that the game is equipped with Chinese voice throughout the game, Comic style is quite similar to that of Disney movies, and localization is very careful.

After a transition and scenario tutorial, players will come to the wilderness area of Golden Light Island, and many players also jokingly call Ben "Ares 5: The Breath of the Wilderness". After coming to the wilderness, players will experience a very core exploration mechanism of this work, which is the telescope system. Similar to Selda: A Rest in the Wilderness, this work will not mark some items and places on the map like the previous Ubisoft Open World, but requires players to use binoculars to mark themselves at heights. This step-by-step exploration method can effectively attract players to gradually explore.

Since the focus is on exploration and decryption, this work has greatly simplified the RPG system in the open world. "Crossing the Gods" integrates the upgrading of similar weapons. When players upgrade weapons, they upgrade the same type of weapons instead of just one in hand. The simplification of equipment depends on the number of pieces. Players' wearing is simplified into two parts: helmet and armor, and they also enjoy the same type of upgrading enhancement method.

The game provides players with three types of weapons: one handed, two handed, and long-range weapons. Each weapon has 5 to 6 different characteristics. The upgrade of equipment is not just the improvement of basic values. On the basis of the simplified and enhanced mode, the game retains the system of RPG games that use the corresponding combat style through build in a new way. You can select different equipment to support your favorite combat style through the addition of equipment to air combat, remote and other projects.

Such simplified changes make costume changing an easy and intuitive way to play. Different equipment is used in front of different enemies, so that the game can also achieve a quite strategic way to play in the configuration, and even make the best use of each equipment, which is a quite excellent design innovation.

The game system of this work is mainly reflected in the deep action system and temple decryption. Similar to Selda: A Breath of the Wilderness, at the beginning of the game, players will obtain four magic skills, which are similar to the thinking power of magnets, and the use of ground stab guns to jump twice. These skills can be used for both fighting and solving puzzles, The puzzle design that gradually deepens the threshold allows players to have the patience to continue challenging. The puzzles in this work are unexpected and rich. Almost every puzzle has a unique and straightforward decryption method, which is both challenging and interesting.

The action and battle of this work are more inclined to the combination of the old style ACT and the traditional Assassin's Creed. As a new work of Ubisoft, the Divine Crossing Discipline and Assassin's Creed: Hall of the Spirit add the restriction of physical strength bar at the same time. The second jump, skills and other actions of the game will consume energy, but the ordinary attack, jump and dodge of this work do not consume energy, It is only a means to limit the use of resources. In the basic operations of combo, dodge, block and jump, this work can combine skills to play a very gorgeous action combo. The use of some instantaneous evasive actions will also use the bullet time like that of "Breath of the Wild" and "Assassin's Creed" to instantly hit a combo that breaks out damage. The action of the game is deep and hard core. Both combo attacks and instantaneous counterattacks need precise operations. The monster's desire to attack is also stronger. Some skills will cause extremely high damage after being hit, which is still a little difficult, It is an exciting message for action game enthusiasts.

This work also adds a combo scoring system. Players can accumulate combo points and scores by continuously hitting without damage in the battle. Increasing the score can not only produce more gorgeous effects, but also increase the attack power. With the in-depth combat action design, players who still want to play can become "handsome" like the Ghost Cry series.

The game has designed a free and simple skill tree to match various battles. The design of the skill tree is more inclined to The Wolf, which is to further strengthen and expand a certain fixed skill. For example, the action upgrade can unlock the dodge bullet time and bounce back. The active skill is to increase the damage or AOE range.

In order to avoid players' rejection of the difficulty of the game, the game also provides many potions for players to use. In the "Kalke Pot", players can upgrade each potion. The potion is divided into four types, which are basically to restore blood, energy, attack and defense. The carrying capacity of liquid medicine can also reach the maximum of 20 bottles after upgrading.

The monster design of the game integrates many contents of Greek mythology, such as Minotaur, Cyclops, Three headed Hell Dog, Chimera, Griffin, Halpier. All kinds of unique mythical monsters are endowed with a variety of fighting methods by the game. They are agile, powerful, remote, and flying. Players need to use different fighting methods to deal with them. The intensification of monsters is not only skin changing, but also new intensification and changes in fighting actions and skills of more advanced monsters. Players also need to carefully observe and adapt.

On the whole, "Durian: The Rise of Finnis" is a new work that is different from the open world of Ubisoft in the past. It absorbs many excellent open world designs and inspirations, combines exploration with in-depth combat, and at the same time integrates many well-designed interesting puzzles, which contain extremely rich exploration content, and is also a game worth experiencing. Of course, perfection is far from enough. After all, when one game is highly similar to another, it is easy to make people play very well.

There are many good game platforms like this. As a platform that can speak for users and recommend good games for a long time, it will often recommend some games that are really worth playing to players. Whether it is mobile games, end games, consoles or handheld games, as long as they are high-quality games, they will be recommended to everyone to experience. At the same time, the good game platform will also share various game cultures, discuss the stories behind the game with everyone, and let everyone feel the best moments in the game.

If you are interested, please download the "Good Game" APP (available in all major app stores) to experience. Join the official QQ group of Good Games (1624425336), and you can receive game benefits. More ultra low price games are waiting for you! Through train entrance: http://www.haoyouxi.com.cn/

Sina statement: The purpose of posting this article on Sina.com is to convey more information, which does not mean to agree with its views or confirm its description.
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