Blocking refers to the situation where players or anchors stay at a certain place or a task cannot be completed in online games, live broadcasts and other scenarios, which results in the failure of the game progress or the smooth progress of live programs. The stuck points may be caused by insufficient skills, difficult tasks, network delays and other reasons. In the game, players can gain more experience and game props by clicking, but in the live broadcast, the click will affect the appearance and interactive effect of the live broadcast, so the anchor needs to solve the problem of click as soon as possible. To avoid sticking points, players and anchors need to plan the game in advance, prepare necessary game props and skills, and maintain a good network environment and equipment status.