AE script | MG animated character skeleton IK bind Limber V1.5.1

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Limber is an IK system that can directly generate the hand and foot joints of the characters in AE, and automatically complete the binding. You can adjust the style, size, color of the hands and feet, and switch between IK and FK binding. You can directly generate the hand and foot joints of the character in AE, and automatically complete the binding. You can adjust the style, size, color of the hand and foot, and switch between IK and FK binding.


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– The shape path of the controller cannot now be selected or edited accidentally.

– The layer that is a child of the End controller will now be automatically reset to the object of the newly generated FK controller. If you click the "Add FK" button and set "FK" to zero. Similarly, when you remove the FK controller, any layers of its children will be the parent of the terminal controller again.

– After adding FK or joint controller, the user's layer selection will be restored.

– The Limb library has been updated to ensure multilingual compatibility.

– The "Intermediate Ratio" control has been deleted and replaced with a separate length control to facilitate shortening
– Rotation start, rotation end and clockwise control are now percentage sliders instead of check boxes
– Optimized expression speed improvement
– Support CC2019 expression engine
– The controller can now be resized using the+/- size buttons
– Shift+click the Hide/Show button to disable controller color changes
– Add a layer name editor to replace the layer name text field – accessed via the cog button
– UI panel updated
– Added new custom limbs to the limb library
– Updated User Guide
– Various minor bug fixes and improvements

Supported versions

AE CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015

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Limber MG Animation Bone Binding AE script

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