JAVA Basics Video Tutorial_Java Core Technology

November 1, 2018 14:04:02 one 2,636 views
abstract

Java from beginner to proficient in video tutorials - at this stage, you can master the basic Java syntax, object-oriented ideas, abstract classes, interfaces, exceptions, collections, IO streams, file processing, multithreading, network programming, the use of eclipse and other basic Java courses, and provide Xiaobai, who is just getting started, with the most direct time and space tunnel into the Java field.

Java from beginner to proficient in video tutorial - can master this stage java Basic syntax, object-oriented thinking, abstract classes, interfaces, exceptions, collections, IO streams, file processing, multithreading, network programming, use of eclipse, etc java Basic courses provide the most direct access to Xiaobai java Space time tunnel of the domain.

 JAVA Basics Video Tutorial_Java Core Technology

intended for

Zero foundation/junior Java development/other professional working people

Course Catalog

  • Chapter 01 Introduction to Java Development
    - Chapter 01 Introduction to Java Development 01 Basic Computer Concepts and dos Commands
    - Chapter 01 Introduction to Java Development 02 Dos Command continued
    - Chapter 01 Introduction to Java Development 03 Development History System and Download
    - Chapter 01 Introduction to Java Development 04 Jdk Installation and Environment Variable Configuration
    - Chapter 01 Introduction to Java Development 05 Helloworld Case and Analysis
    - Chapter 01 Introduction to Java Development 06 Javadoc and Cross platform Principles
    - Chapter 01 Introduction to Java Development 07 Configuration and Decompilation of Development Tools
    Chapter 02 Java Programming Basics
    - Chapter 02 Java Programming Basics 01 Variables and Identifiers
    - Chapter 02 Java Programming Fundamentals 02 Eight Basic Data Types
    - Chapter 02 Java Programming Fundamentals 03 Base and Conversion
    - Chapter 02 Java Programming Basics 04 Basic Data Type Conversion
    - Chapter 02 Java Programming Fundamentals 05 Keywords and Escape Characters
    - Chapter 02 Java Programming Fundamentals 06 Arithmetic Assignment Relational Operators
    - Chapter 02 Java Programming Fundamentals 07 Logical Operators and Examples
    - Chapter 02 Java Programming Basics 08 Bit Operator and Variable Exchange
    - Chapter 02 Java Programming Fundamentals 09 Three way Operators and Priorities
    - Chapter 02 Java Programming Basics 10 If Branch Statements
    - Chapter 02 Basic Java Programming 11 Switch Branch Statements
    - Chapter 02 Java Programming Fundamentals 12 Branch Statement Comparison and Experience Summary
    - Chapter 02 Java Programming Fundamentals 13 While and dowhile Loops
    - Chapter 02 Java Programming Basics 14 For Loop
    - Chapter 02 Java Programming Basics 15 Multiple loop examples and summary
    Chapter 03 Methods and Arrays
    - Chapter 03 Method and Array 01 Definition and Parameters of Method
    - Chapter 03 Return Value and Overload of Method and Array 02 Method
    - Chapter 03 Methods and Arrays 03 Definition of arrays and four assignment methods
    - Chapter 03 Methods and Arrays 04 Array Traversal and Memory Analysis
    - Chapter 03 Methods and Arrays 05 Guessing numbers and printing triangles listed in arrays
    - Chapter 03 Methods and Arrays 06 Two dimensional arrays and max min algorithms
    - Chapter 03 Method and Array 07 Bubble Sorting Algorithm
    - Chapter 03 Method and Array 08 Selection and Sorting Algorithm
    - Chapter 03 Method and Array 09 Insertion Sorting Algorithm
    - Chapter 03 Methods and Array 10 Binary Search Algorithm
    - Chapter 03 Methods and Arrays 11 Arrays Tool Class
    - Chapter 03 Method and Array 12 Double color ball case (1)
    - Chapter 03 Methods and Arrays 13 Double chromosphere cases (2)
    - Chapter 03 Methods and Arrays 14 Double chromosphere cases (3)
    Chapter 4 Object Oriented
    - Chapter 04 Object Oriented (I) 01 Basic Concepts of Object Oriented
    - Chapter 04 Object Oriented (I) 02 Definition Format of Class and Object
    - Chapter 04 Object Oriented (I) 03 Class and Object Memory Analysis
    - Chapter 04 Object Oriented (I) 04 Object Oriented Encapsulation
    - Chapter 04 Object Oriented (I) 05 Member Variables and Local Variables
    - Chapter 04 Object Oriented (I) 06 Construction Method
    - Chapter 04 Object Oriented (I) 07 This Keyword
    - Chapter 04 Object Oriented (I) 08 Value Transfer and Reference Transfer
    - Chapter 04 Object Oriented (I) 09 One to one relationship of objects
    - Chapter 04 Object Oriented (I) 10 Static Keywords Modify Attributes and Methods
    - Chapter 04 Object Oriented (I) 11 Complete Memory Structure Diagram and Main Method Details
    - Chapter 04 Object Oriented (Part 1) 12 Code Block
    - Chapter 04 Object Oriented (Part 1) 13 Single Example Design Pattern
    - Chapter 04 Object Oriented (Part 1) 14 Object Array Cases (1)
    - Chapter 04 Object Oriented (Part 1) 15 Object Array Cases (2)
    Chapter 05 Object Oriented (Next)
    - Chapter 05 Object Oriented (Part 2) 01 Basic Concepts of Inheritance
    - Chapter 05 Object Oriented (II) 02 Summary of Inheritance
    - Chapter 05 Object Oriented (II) 03 Method Rewriting and Super Keyword
    - Chapter 05 Object Oriented (Next) 04 Example of Inheritance Application
    - Chapter 05 Object Oriented (Part 2) 05 Final Keyword
    - Chapter 05 Object Oriented (Part 2) 06 Basic Concepts of Abstract Classes
    - Chapter 05 Object Oriented (Part 2) 07 Basic Concepts of Interface
    - Chapter 05 Object Oriented (Part 2) 08 Object Oriented Polymorphism
    - Chapter 05 Object Oriented (Part 2) 09 Instanceof Keyword
    - Chapter 05 Object Oriented (Part 2) 10 Template Method Design Pattern for Abstract Class Application
    - Chapter 05 Object Oriented (II) 11 Strategy Design Pattern of Interface Application
    - Chapter 05 Object Oriented (Part 2) 12 Object Classes
    - Chapter 05 Object Oriented (Part 2) 13 Simple Factory Design Pattern
    - Chapter 05 Object Oriented (Part 2) 14 Static Proxy Design Pattern
    - Chapter 05 Object Oriented (Part 2) 15 Adapter Design Patterns
    - Chapter 05 Object Oriented (Part 2) 16 Internal Class Details (1)
    - Chapter 05 Object Oriented (Part 2) 17 Internal Class Details (2)
    - Chapter 05 Object Oriented (Part 2) 18 Internal Class Details (3)
    - Chapter 05 Object Oriented (Part 2) 19 Recursive Algorithm
    - Chapter 05 Object Oriented (Part 2) 20 Linked List of Data Structures (1)
    - Chapter 05 Object Oriented (Part 2) 21 Linked List of Data Structures (2)
    - Chapter 05 Object Oriented (Part 2) 22 Linked List of Data Structures (3)
    - Chapter 05 Object Oriented (Part 2) 23 Basic Data Type Packaging Class
    - Chapter 05 Object Oriented (Part 2) 24 Basic Data Type Packaging Class
    Chapter 06 Eclipse and Exception Handling
    - Chapter 06 Basic Use of Eclipse and Exception Handle_01_clip Development Tool-1
    - Chapter 06 Use of Eclipse and Exception Handling _02_try_catch_finally
    - Chapter 06 Eclipse and Exception Handling _ 03_ Exception Concept and Simple Use
    - Chapter 06 Eclipse and Exception Handling _04_throw_throws and Exception Rules
    - Chapter 06 Eclipse and Exception Handling _05_Custom Exception and assert
    - Chapter 06 Eclipse and Exception Handling _06_New Features and Debug Technologies
    Chapter 07 Common Class Library
    - Chapter 07 Principle Analysis of Common Class Library API_01_String Class
    - Chapter 07 Introduction to Common Methods of Common Class Library API_02_String
    - Chapter 07 Common Class Library API_03_StringBuffer Source Code Analysis and Common Methods
    - Chapter 07 Analysis of Common Class Libraries API_04_StringBuilder
    - Chapter 07 Common Class Library API_05_Program Internationalization Local and Attribute Files
    - Chapter 07 Common Class Library API_06_Program Internationalization ResourceBundle and Dynamic Text Processing
    - Chapter 07 Use of Common Class Library API_07_Math_Random and Date Tool Class
    - Chapter 07 Common Class Libraries API_08_Comparable and Comparator
    - Chapter 07 Common Class Library API_09_Cloneable
    - Chapter 07 Common Class Libraries API_10_System and Runtime
    - Chapter 07 Common Class Library API_11_Digital Processing Tools
    - Chapter 07 Simple Use of Common Class Library API_12_MD5
    - Chapter 07 Principle of Binary Tree Implementation of Common Class Library API_13_Data Structure
    - Chapter 07 Common Class Library API_14_JDK8 New Feature Lambda Expression Syntax
    - Chapter 07 Common Class Library API_15_JDK8 New Features Lambda Expression Application and Summary
    Chapter 08 Documents and IO
    - Chapter 08 Use of Files and IO_01_File Classes
    - Chapter 08 Files and IO_02_ Examples of Specified Directory Search Files
    - Chapter 08 File and IO_03_ Byte Output Input Stream
    - Chapter 08 Principle Analysis of File and IO_04_ Byte Output Input Stream
    - Chapter 08 Implementation and Analysis of File and IO_05_Character Input/Output Stream
    - Chapter 08 Documents and IO_06_ Simple examples of document copying
    - Chapter 08 File and IO_07_Byte Character Conversion Stream
    - Chapter 08 File and IO_08_Byte Buffer Stream
    - Chapter 08 File and IO_09_Character Buffer Stream
    - Chapter 08 Document and IO_10_Print Stream
    - Chapter 08 File and IO_11_Object Stream and Serialization
    - Chapter 08 File and IO_12_byte array stream
    - Chapter 08 Documents and IO_13_Data Flow
    - Chapter 08 Example of document and IO_14_ document segmentation
    - Chapter 08 Document and IO_15_ Document Consolidation Example and Flow
    - Chapter 08 File and IO_16_String Flow and Pipeline Flow
    - Chapter 08 Use of Files and IO_17_RandomAccessFile
    - Chapter 08 Use of Files and IO_18_Properties Tool Class
    - Chapter 08 Files and IO_19_File Compression Examples
    - Chapter 08 Files and IO_20_File Decompression Examples
    - Chapter 08 Documents and IO_21_Decorator Design Mode
    - Chapter 08 Documents and IO_22_Common Character Coding
    - Chapter 08 Basic Concepts and Buffers of Files and IO_23_NIO
    - Chapter 08 File and IO_24_Channel File Operation and Memory Mapping
    - Chapter 08 File and IO_25_Path Interface and Files Tool Class_summary
    Chapter 09 Collection
    - Chapter 09 Collection_01_Collection Framework Overview and Basic Use of ArrayList
    - Chapter 09 Source Code Analysis and Comparison of Set_02_ArrayList and Vector
    - Chapter 09 Analysis of Set_03_LinkedList Implementation Class and Source Code
    - Chapter 09 Features and Use of Set_04_HashSet
    - Chapter 09 Principle of Set_05_HashSet to Judge Repetitive Values
    - Chapter 09 Set_06_TreeSet and LinkedHashSet
    - Chapter 09 Set_07_Set Iterator
    - Chapter 09 Foreach and Consumer Interface of Set_08_jdk8
    - Chapter 09 Four core functional interfaces of set_09_jdk8
    - Chapter 09 Stream Interface of Set_10_jdk8 (1)
    - Chapter 09 Stream Interface (2) of Set_11_jdk8
    - Chapter 09 Basic Use of Set_12_Map Interface and HashMap
    - Chapter 09 Set_13_HashMap Source Code Analysis and Hash Table Implementation Principle (1)
    - Chapter 09 Set_14_HashMap Source Code Analysis and Hash Table Implementation Principle (2)
    - Chapter 09 Set_15_Hashtable and LinkedHashMap
    - Chapter 09 Set_16_TreeMap
    - Chapter 09 Introduction to new features of set_17_jdk8Map
    - Chapter 09 Use of Collection_18_Collections Tool Class
    - Chapter 09 Use of the Optional class of set_19_jdk8
    - Chapter 09 Set_20_Queue and Stack
    - Chapter 09 Set_21_One to many and many to many of objects
    - Chapter 09 Set_22_Iterator Design Pattern
    - Chapter 09 Collection_23_Guava Open Source Component Use (1)
    - Chapter 09 Collection_24_Guava Open Source Component Use (2)
    - Chapter 09 Collection_25_Guava Open Source Component Use (3)
    - Chapter 09 Collection_26_Guava Open Source Component Use (4)
    Chapter 10 Multithreading and Concurrency
    - Chapter 10 Introduction to Multithreading and Concurrency_01_IntellijIDEA Development Tools
    - Chapter 10 Basic Concepts of Multithreading and Concurrent_02_Processes and Threads
    - Chapter 10 Two implementation methods of multithreading and concurrent _03_threading
    - Chapter 10 Dormancy of Multithreading and Concurrent _04_ Threads
    - Chapter 10 Multithreading and Concurrent_05_join and Interrupt Threads
    - Chapter 10 Multithreading and Concurrency_06_Daemont_Priorities and Other Methods
    - Chapter 10 Multithreading and Concurrent_07_Thread Synchronization (1)
    - Chapter 10 Multithreading and Concurrent_08_Thread Synchronization (2)
    - Chapter 10 Multithreading and Concurrency_09_Thread Deadlocks
    - Chapter 10 Multithreading and Concurrency_10_Productor and Consumer Cases (1)
    - Chapter 10 Multithreading and Concurrency_11_Cases of Producers and Consumers (2)
    - Chapter 10 Multithreading and Concurrency_12_Thread Lifecycle and Thread Pool_Summary
    Chapter 11 Network Programming
    - Chapter 11 Network Programming_01_Introduction to Basic Concepts of Network Programming
    - Chapter 11 Network Programming_02_TCP Protocol Principle Analysis and Examples
    - Chapter 11 Network Programming_03_Server Processing Multiple Clients Simultaneously Example
    - Chapter 11 Network Programming_04_ Instant Chat Case Easy Version (1)
    - Chapter 11 Network Programming_05_Instant Chat Case Easy Version (2)
    - Chapter 11 Network Programming_06_UDP Communication Protocol Example
    - Chapter 11 Network Programming_07_URL Download Example
    - Chapter 11 Network Programming_08_MINA Framework Introduction and Server side Program
    - Chapter 11 Network Programming_09_MINA Client Program and Sending Object Data_summary
    Chapter 12 Reflection and Introspection
    - Chapter 12 Reflection and Introspection_01_ Basic Concepts and Three Ways to Get Class Objects
    - Chapter 12 Reflection and Introspection_02_ Get constructor instantiation object and attribute information
    - Chapter 12 Reflection and introspection_03_package information and methods
    - Chapter 12 Reflection and Introspection_04_Dynamic Proxy Mode
    - Chapter 12 Reflection and Introspection_05_Dynamic Proxy Pattern Supplement and Loader Analysis
    - Chapter 12 Reflection and Introspection_06_JavaBean Concept and BeanUtils Tool
    - Chapter 12 Reflection and Introspection_07_ Introspection (1)
    - Chapter 12 Reflection and Introspection_08_ Introspection (2)
    - Chapter 12 Reflection and Introspection _09_ Understanding the Configurable AOP Framework (1)
    - Chapter 12 Reflection and Introspection _ 10_ Understanding the Configurable AOP Framework (2)
    - Chapter 12 Reflection and Introspection_11_Optimization and Summary of Single Case Design Pattern
    Chapter 13 Generics
    - Chapter 13 Functions and definitions of generic_01_generics
    - Chapter 13 Generic_02_wildcard Generic methods and nesting
    Chapter 14 Regular Expression
    - Chapter 14 Regular Expression_01_Regular Introduction
    - Chapter 14 Regular Expression_02_Regular Examples
    Chapter 15 Enumeration
    - Chapter 15 Enumeration _01_ Basic Use of Enumeration
    - Chapter 15 Enumerate_02_Use of the constructor interface abstract class singleton
    Chapter 16 Notes
    - Chapter 16 Annotation_01_What are the three annotations of annotation and system definition
    - Chapter 16 Annotation_02_Customize Annotation
    - Chapter 16 Annotation_03_Reflected to read annotation information and define annotations
    Chapter 17 XML and JSON
    - Chapter 17 Introduction to XML and JSON_01_XML and SAX parsing
    - Chapter 17 XML and JSON_02_SAX parsing continued
    - Chapter 17 Summary of XML and JSON_03_SAX parsing
    - Chapter 17 XML and JSON_04_DOM parsing
    - Chapter 17 XML and JSON_05_JDOM parsing
    - Chapter 17 Comparison between XML and JSON_06_DOM4J parsing and four parsing methods
    - Chapter 17 Use of XML and JSON_07_XMLEncoder, XMLDecoder and xStream Tools
    - Chapter 17 XML and JSON_08_JsonReader parse json array
    - Chapter 17 XML and JSON_09_JsonReader parse complex json
    - Chapter 17 XML and JSON_10_ Generating JSON Data and the Use and Summary of GSON Tools
    Chapter 18 GUI Event Processing
    - Chapter 18 GUI Event Handle_01_GUI Introduction and Simple Example
    - Chapter 18 GUI Event Process_02_ Supplement the interface callback of garbled code display problem and event processing
    - Chapter 18 GUI Event Handle_03_Observer Design Pattern
    Chapter 19 Project Practice
    - Chapter 19 Project Practice_01_Preparation
    - Chapter 19 Project Practice_02_Resource File Configuration_baseclass and welcomeclass
    - Chapter 19 Project Practice_03_User Registration Function Implementation
    - Chapter 19 Project Practice_04_User Login Function Implementation
    - Chapter 19 Project Practice_05_uml Sequence Diagram and git Establishment of Code Warehouse
    - Chapter 19 Project Practice_06_Product List Function Display Implementation
    - Chapter 19 Project Practice_07_User Function Display and Code Packaging Test
    - Chapter 19 Project Practice_08_Packaging Supplement and Product List uml Sequence Diagram
    - Chapter 19 Project Practice_09_Order Module Tool Class and Business Interface Implementation
    - Chapter 19 Project Practice_10_Purchasing Goods Realization (1)
    - Chapter 19 Project Practice_11_Realization of Purchasing Goods (2)
    - Chapter 19 Project Practice_12_Purchase Goods Realization uml Time Sequence Diagram
    - Chapter 19 Project Practice_13_Query Order Realization and uml Sequence Diagram
    - Chapter 19 Project Practice_14_View Layer and Business Layer Code Optimization
    - Chapter 19 Project Practice_15_ Project

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