A Kickstarter crowdfunding project can take 1-60 days. We suggest that the project cycle should be set to 30-45 days. According to the practical experience of Gadget Labs, 30-45 days is correct. If the timeline is too long, Backer will lack the sense of urgency of Pledge. 30-45 days of online time (excluding warm-up time) is enough to do a product market verification.
If the project finally reaches the target amount, the project is successful. Kickstarter will charge 5% of the final sales as the platform commission, and Stripe, the payment processing platform cooperating with the platform, will also charge 3% of the final sales as the payment processing fee. That is to say, the commission deducted by the Kickstarter platform after the completion of the project is generally 8% of the final sales.