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There are many cases, from beginner to proficient, which is a necessary teaching manual for improving software knowledge.
2100 minute high-definition video explanation of two books, with reasonable structure and rich content.
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The Martian Maya2014 Super Platinum Manual is a large multimedia teaching manual for comprehensively learning and using Maya software to make 3D animation. It explains the powerful functions of Maya in detail. This series is divided into two volumes, the first volume and the second volume, with a total of six articles, including basics, modeling, animation, rendering, special effects and compilation. The Martian Maya2014 Super Platinum Manual (I) is the first volume, namely the basic part, the modeling part and the animation part, which mainly explains the knowledge about the foundation, modeling module and animation module in Maya software. The basic part includes Maya overview, Maya basic operations, Maya interface details, Maya software settings, etc; The modeling part includes the basics of Maya modeling, creating NURBS basic objects, creating polygon geometry, Mesh menu, etc; Animation chapter includes introduction to basic animation knowledge, GraphEditor, CreateDeformers menu, Skeleton menu, etc. The Martian Maya2014 Super Platinum Manual (I) is not only suitable for Maya beginners and intermediate readers, but also can be used as a teaching aid book for 3D animation design related majors in colleges and universities or a reference book for related teachers. This series includes five DVD9s and three DVD9 multimedia teaching CDs. The teaching video lasts about 50 hours, including the specific explanation of Maya's basic chapter, modeling chapter and animation chapter, as well as the demonstration of the operation process of most examples in the book; The materials include the scenes and relevant material documents that readers need to use in the process of learning this manual.
About the author
As a member of Zhongguancun high-tech enterprises and software enterprises, the Mars Age has become a representative of Beijing's leading creative animation enterprises. Its independently created well-known teaching brand "Martian" in the industry has had more than one million readers and students since 1997. As early as 1997, the brand won the first batch of multimedia teaching awards from the State Press and Publication Administration. At present, the Mars Age has become a standard certification teaching material research and development organization recognized by Autodesk in China, and an Autodesk3ds Max/Maya authorized certification teacher training center.
Volume I Contents
PART 01 Basics
Chapter 1 Overview of Maya
1.1 Top animation software Maya
1.1.1 History of Maya
1.1.2 Maya application fields
1.2 Installation of Maya 2014
1.2.1 System requirements for Maya 2014
1.2.2 Maya 2014 installation steps
1.3 Get more Maya learning materials and help
1.3.1 1-minute Startup Movies window
1.3.2 What's New Highlight Settings window
1.3.3 Maya Help Files
1.3.4 Help Line
1.3.5 Menu Finder
1.3.6 Other learning resources
1.4 Introduction to Maya Functions
1.4.1 Maya function module
1.4.2 New features of Maya 2013/Maya 2014
Chapter 2 Creating the First Animation
2.1 Animation principle of ball bouncing
2.2 Starting Maya 2014
2.3 Preset scene frame rate
2.4 Creating Animation Scene Models
2.5 Animation
2.5.1 Jumping displacement animation
2.5.2 Bouncing sense of weight
2.5.3 Scale and stretch deformation animation
2.5.4 Rotation animation
2.6 Output Animation
2.7 Save Animation
Chapter 3 Basic Operation of Maya
3.1 Basic operation of document
3.1.1 Project window
3.1.2 Create/Save Scenarios
3.1.3 Import/Export File
3.1.4 File filing
3.1.5 Interoperability with 3ds Max
3.2 Transformation tools
3.2.1 Select Object
3.2.2 Moving objects
3.2.3 Rotating objects
3.2.4 Scale objects
3.3 Editing
3.3.1 Undo
3.3.2 Redo
3.3.3 Cut
3.3.4 Copy
3.3.5 Paste
3.3.6 Delete
3.3.7 Duplicate
3.4 View control
3.4.1 View layout
3.4.2 Setting View
3.4.3 View operation
3.5 View display
3.5.1 Display mode
3.5.2 Display acceleration
3.5.3 Lighting and texture
3.5.4 Common display shortcut keys
3.5.5 Item display filtering
3.5.6 Display render range markers
3.5.7 Grid and environment
Chapter 4 Maya Interface Details
4.1 Maya interface elements
4.1.1 Title block
4.1.2 Menu bar
4.1.3 Status bar
4.1.4 Tool rack
4.1.5 Tool box and shortcut layout
4.1.6 View panel
4.1.7 Time slider and range slider
4.1.8 Command line and help line
4.2 Common window
4.2.1 Channel box
4.2.2 Layer Editor
4.2.3 Outline
4.3 Shortcut menu
4.3.1 Hot box
4.3.2 Right click label menu
Chapter 5 Public Menu Details
5.1 File menu
5.1.1 New Scene
5.1.2 Open Scene
5.1.3 Save Scene
5.1.4 Save Scene As
5.1.5 Increment&Save
5.1.6 Archive Scene
5.1.7 Save Preferences
5.1.8 Optimize Scene Size
5.1.9 Import
5.1.10 Send to 3ds Max
5.1.11 Export All
5.1.12 Export Selection
5.1.13 Export to Offline File
5.1.14 Assign Offline File
5.1.15 View Image
5.1.16 View Sequence
5.1.17 Create Reference
5.1.18 Reference Editor
5.1.19 Project Window
5.1.20 Set Project
5.1.21 Recent Files
5.1.22 Recent Increments
5.1.23 Recent Projects
5.1.24 Exit
5.2 Edit menu
5.2.1 Undo
5.2.2 Redo
5.2.3 Repeat
5.2.4 Recent Commands List
5.2.5 Cut
5.2.6 Copy
5.2.7 Paste
5.2.8 Keys
5.2.9 Delete
5.2.10 Delete by Type
5.2.11 Delete All Type
5.2.12 Select Tool
5.2.13 Lasso Select Tool
5.2.14 Paint Selection Tool
5.2.15 Select All
5.2.16 Deselect All
5.2.17 Select Hierarchy
5.2.18 Invert Selection
5.2.19 Select Similar
5.2.20 Select All by Type
5.2.21 Quick Select Sets
5.2.22 Duplicate
5.2.23 Duplicate Special
5.2.24 Duplicate With Transform
5.2.25 Transfer Attribute Values
5.2.26 Group
5.2.27 Ungroup
5.2.28 Level of Detail
5.2.29 Parent (Create Parent Relationship)
5.2.30 Unparent
5.3 Modify menu
5.3.1 Transformation Tools
5.3.2 Reset Transformations
5.3.3 Freeze Transformations
5.3.4 Snap Align Objects
5.3.5 Align Tool
5.3.6 Snap Aggregator Tool
5.3.7 Evaluate Nodes
5.3.8 Make Live
5.3.9 Center Pivot
5.3.10 Prefix Hierarchy Names
5.3.11 Search and Replace Names
5.3.12 Add Attribute
5.3.13 Edit Attribute
5.3.14 Delete Attribute
5.3.15 Convert
5.3.16 Replace Objects
5.3.17 Paint Scripts Tool
5.3.18 Paint Attributes Tool
5.4 Create Menu
5.4.1 NURBS Primitives
5.4.2 Polygon Primitives
5.4.3 Volume Primitives
5.4.4 Lights
5.4.5 Cameras
5.4.6 CV Curve Tool
5.4.7 EP Curve Tool
5.4.8 Bezier Curve Tool
5.4.9 Pencil Curve Tool
5.4.10 Arc Tools
5.4.11 Measure Tools
5.4.12 Scene Assembly
5.4.13 Text
5.4.14 Adobe (R) Illustrator (R) Object
5.4.15 Construction Plane
5.4.16 Free Image Plane
5.4.17 Locator
5.4.18 Annotation
5.4.19 Empty Group
5.4.20 Sets
5.5 Display Menu
5.5.1 Grid
5.5.2 Heads Up Display
5.5.3 UI Elements
5.5.4 Hide
5.5.5 Show
5.5.6 Wireframe Color
5.5.7 Object Display
5.5.8 Transform Display
5.6 Window menu
5.6.1 General Editors
5.6.2 Attribute Editor
5.6.3 Outliner
5.6.4 Node Editor
5.6.5 Create Node
5.6.6 Hypergraph
5.6.7 Frame All in All Views
5.6.8 Frame Selection in All Views
5.6.9 Minimize Application
5.6.10 Raise Main Window
5.6.11 Raise Application Windows
5.6.12 Panel Toolbar
5.7 Assets menu
5.7.1 Create Asset with Transform
5.7.2 Add to Asset
5.7.3 Remove from Asset
5.7.4 Asset Editor
5.7.5 Export Proxy Asset
5.7.6 Publish Attributes
5.7.7 Unpublish Attributes
5.7.8 Publish Connections
5.7.9 Lock Unpublished Attributes
5.7.10 Unlock Unpublished Attributes
5.7.11 Publish Node
5.7.12 Unpublish Node
5.7.13 Assign Template
5.7.14 Select Asset Contents
5.7.15 Advanced Assets
5.8 Pipeline Cache menu
5.8.1 Alembic Cache
5.8.2 GPU Cache
Chapter 6 Maya Software Settings
6.1 Preferences
6.1.1 Interface
6.1.2 Display
6.1.3 Settings
6.1.4 Modules
6.1.5 Applications
6.2 Tool Settings
6.3 Performance Settings
6.4 Hotkey Editor
6.5 Color Settings
6.6 Marking Menu Editor
6.7 Shelf Editor
6.7.1 Menu bar
6.7.2 Panel
6.8 Panel Editor
6.9 Plug in Manager
Chapter 7 Maya Animation Project Production Process
7.1 Preliminary planning
7.1.1 Project script conception
7.1.2 Modeling and scene setting
7.2 Interim production
7.2.1 Scenes, props and character models
7.2.2 3D storyboard
7.2.3 Material and light
7.2.4 Bone binding
7.2.5 Animation production
7.3 Post synthesis
7.3.1 Special effects
7.3.2 Render compositing
PART 02 Modeling
Chapter 8 Fundamentals of Maya Modeling
8.1 Appreciation of Maya works
8.2 Maya modeling methods
8.2.1 NURBS modeling
8.2.2 Polygon modeling
8.2.3 Texture displacement modeling
8.2.4 Engraving modeling
8.3 Making wine cup model
Chapter 9 Creating NURBS Basic Objects
9.1 NURBS curve foundation
9.1.1 Components of curve
9.1.2 Selection and editing of curve components
9.1.3 Deleting Components
9.1.4 Curve parameters
9.2 Creating Curves
9.2.1 CV Curve Tool
9.2.2 EP Curve Tool
9.2.3 Bezier Curve Tool
9.2.4 Pencil Curve Tool
9.3 NURBS surface foundation
9.4 Creating NURBS primitive geometry
9.4.1 Sphere
9.4.2 Cube
9.4.3 Cylinder
9.4.4 Cone
9.4.5 Plane
9.4.6 Torus
9.4.7 Circle
9.4.8 Square
9.4.9 Interactive Creation
9.4.10 Exit On Completion
Chapter 10 Edit Curves Menu
10.1 Duplicate Surface Curves
10.2 Attach Curves
10.3 Detach Curves
10.4 Align Curves
10.5 Open/Close Curves
10.6 Move Seam
10.7 Cut Curve
10.8 Intersect Curves
10.9 Curve Fillet
10.10 Insert Knot
10.11 Extend
10.11.1 Extend Curve Tool
10.11.2 Extend Curve On Surface
10.12 Offset
10.12.1 Offset Curve
10.12.2 Offset Curve On Surface
10.13 Reverse Curve Direction
10.14 Rebuild Curve
10.15 Fit B-spline
10.16 Smooth Curve
10.17 CV Hardness
10.18 Add Points Tool
10.19 Curve Editing Tool
10.20 Project Tangent
10.21 Modify Curves
10.21.1 Lock Length
10.21.2 Unlock Length
10.21.3 Straighten
10.21.4 Smooth
10.21.5 Curl
10.21.6 Bend
10.21.7 Scale Curvature
10.22 Bezier Curves
10.22.1 Anchor Presets
10.22.2 Tangent Options
10.23 Selection
10.23.1 Select Curve CVs
10.23.2 Select First CV on Curve
10.23.3 Select Last CV on Curve
10.23.4 Cluster Curve
Chapter 11 Surfaces Menu
11.1 Revolve
11.2 Loft
11.3 Planar
11.4 Extrude
11.5 Birail
11.5.1 Birail 1 Tool
11.5.2 Birail 2 Tool
11.5.3 Birail 3+Tool
11.6 Boundary
11.7 Square
11.8 Bevel
11.9 Bevel Plus (additional chamfer)
Chapter 12 Edit NURBS Menu
12.1 Duplicate NURBS Patches
12.2 Project Curve on Surface
12.3 Intersect Surfaces
12.4 Trim Tool
12.5 Untrim Surfaces
12.6 Booleans
12.6.1 Union Tool
12.6.2 Difference Tool
12.6.3 Intersection Tool
12.7 Attach Surfaces
12.8 Attach Without Moving
12.9 Detach Surfaces
12.10 Align Surfaces
12.11 Open/Close Surfaces
12.12 Move Seam
12.13 Insert Isoparms
12.14 Extend Surfaces
12.15 Offset Surfaces
12.16 Reverse Surface Direction
12.17 Rebuild Surfaces
12.18 Round Tool
12.19 Surface Fillet
12.19.1 Circular Fillet
12.19.2 Freeform Fillet
12.19.3 Fillet Blend Tool
12.20 Stitch
12.20.1 Stitch Surface Points
12.20.2 Stitch Edges Tool
12.20.3 Global Stitch
12.21 Sculpt Geometry Tool
12.22 Surface Editing
12.22.1 Surface Editing Tool
12.22.2 Break Tangent
12.22.3 Smooth Tangent
12.23 Selection
12.23.1 Grow CV Selection
12.23.2 Shrink CV Selection
12.23.3 Select CV Selection Boundary
12.23.4 Select Surface Border
Chapter 13 Polygonal Geometry
13.1 Polygonal foundation
13.1.1 Polygon Modeling Menu Group
13.1.2 Creating Basic Geometry from a Shelf
13.1.3 Quick selection menu command
13.2 Create polygon primitive geometry
13.2.1 Sphere
13.2.2 Cube
13.2.3 Cylinder
13.2.4 Cone
13.2.5 Plane
13.2.6 Torus
13.2.7 Prism
13.2.8 Pyramid
13.2.9 Pipe
13.2.10 Helix
13.2.11 Soccer Ball
13.2.12 Platonic Solids
13.3 Editing polygons in the Attribute Editor
13.3.1 Subdivision Properties rollout
13.3.2 Grid component display
13.4 Creating and Editing Text
13.4.1 Creating Polygonal Text
13.4.2 Polygon Text Settings
13.5 Basic operations of editing components
13.5.1 Keep multiple components selected
13.5.2 Changing component color
13.5.3 Drawing Selection Components
13.5.4 Transform polygon components
13.5.5 Moving vertices along normals
13.5.6 Snap polygon components and UVs
13.5.7 Display polygon quantity statistics
13.5.8 Setting Custom Polygon Display Options
13.5.9 Using the Polygon Component Editor
Chapter 14 Select Menu
14.1 Object/Component
14.2 Vertex
14.3 Edge
14.4 Face
14.5 Multi Component
14.6 UV
14.7 Vertex Face
14.8 Select Edge Loop Tool
14.8.1 Selecting an Edge Loop on a Polygon Mesh
14.8.2 Selecting Partial Edge Loop
14.8.3 Selecting Multiple Edge Loops
14.9 Select Edge Ring Tool
14.9.1 Selecting an Edge Ring on a Polygon Mesh
14.9.2 Selecting a Partial Edge Ring on a Polygon Mesh
14.9.3 Selecting Multiple Circular Edges on a Polygon Mesh
14.9.4 Selection criteria for edge loop and edge ring selection tools
14.10 Select Border Edge Tool
14.11 Select Shortest Edge Path Tool
14.12 Convert Selection
14.13 Grow Selection Region
14.14 Shrink Selection Region
14.15 Select Selection Boundary
14.16 Select Contiguours Edges
14.17 Select Using Constraints
14.17.1 Common Selection Constraint Options
14.17.2 Constraint Attribute Options
14.17.3 Geometry rollout
14.17.4 Random rollout
14.17.5 Propagation option
Chapter 15 Mesh Menu
15.1 Combine
15.2 Separate
15.3 Extract
15.4 Booleans
15.4.1 Union
15.4.2 Difference
15.4.3 Intersection
15.4.4 Editing Boolean Operations Using Construction History
15.4.5 Trimming Using Polygon Boolean Operations
15.4.6 Animation polygon Boolean operation
15.5 Smooth
15.5.1 Settings
15.5.2 Exponential Controls
15.6 Average Vertices
15.7 Transfer Attributes
15.8 Paint Transfer Attributes Weights Tool
15.9 Transfer Shading Sets
15.10 Clipboard Actions
15.10.1 Copy Attributes
15.10.2 Paste Attributes
15.10.3 Clear Clipboard
15.11 Reduce
15.11.1 Settings
15.11.2 Reduction Method
15.11.3 Shape
15.11.4 Feature Preservation
15.11.5 Advanced Options
15.12 Paint Reduce Weights Tool
15.13 Cleanup
15.13.1 Cleanup Effect
15.13.2 Fix by Tessellation
15.13.3 Remove Geometry
15.14 Triangulate
15.15 Quadrangulate
15.16 Fill Hole
15.17 Make Hole Tool
15.18 Create Polygon Tool
15.19 Sculpt Geometry Tool
15.19.1 Brush
15.19.2 Sculpt Parameters
15.19.3 Stroke
15.19.4 Stylus Pressure
15.19.5 Attribute Maps
15.19.6 Display
15.20 Mirror Cut
15.21 Mirror Geometry
Chapter 16 Edit Mesh Menu
16.1 Show Modeling Toolkit
16.1.1 Menu bar
16.1.2 Selecting Modes and Tools
16.1.3 Selection constraints
16.1.4 Transformation tool
16.1.5 Transform constraints
16.1.6 Mesh editing tools
16.1.7 User defined shelf
16.2 Keep Faces Together
16.3 Extrude
16.3.1 Extrusion surface
16.3.2 Extruded edge
16.3.3 Extrusion point
16.4 Bridge
16.5 Append to Polygon Tool
16.6 Project Curve on Mesh
16.7 Split mesh with projected curve
16.8 Faces Tool
16.9 Interactive Split Tool
16.10 Insert Edge Loop Tool
16.11 Offset Edge Loop Tool
16.12 Add Divisions
16.13 Slide Edge Tool
16.14 Transform Component
16.14.1 Mobile component manipulator
16.14.2 Moving UV Points
16.15 Flip Triangle Edge
16.16 Spin Edge Forward/Backward
16.17 Edit Edge Flow
16.18 Poke Face
16.19 Wedge Face
16.20 Duplicate Face
16.21 Connect Components
16.22 Detach Components
16.23 Merge
16.24 Merge To Center
16.25 Collapse
16.26 Merge Vertex Tool
16.27 Merge Edge Tool
16.28 Delete Edge/Vertex
16.28.1 Deleting polygon vertices using the Delete Edge/Vertex command
16.28.2 Deleting polygon edges using the Delete Edge/Vertex command
16.28.3 Error message of deleting edge/vertex
16.29 Chamfer Vertex
16.30 Bevel
16.31 Crease Set Editor
16.31.1 Menu
16.31.2 Execution button
16.31.3 List of crease sets
16.31.4 Crease Set Editor Text Related Menu
16.32 Crease Tool
16.33 Remove Selected Creases
16.34 Remove all Creases
16.35 Crease Selection Sets
16.36 Assign Invisible Faces
Chapter 17 Proxy Menu
17.1 Subdiv Proxy
17.2 Remove Subdiv Proxy Mirror
17.3 Crease Tool
17.4 Toggle Proxy Display
17.5 Both Proxy and Subdiv Display
Chapter 18 Normals Menu
18.1 Display Normals
18.2 Vertex Normal Edit Tool
18.3 Set Vertex Normal
18.4 Lock Normals
18.5 Unlock Normals
18.6 Average Normals
18.7 Set to Face
18.8 Reverse
18.9 Conform
18.10 Soften Edge
18.11 Harden Edge
18.12 Set Normal Angle
Chapter 19 Color Menu
19.1 Prelight
19.2 Batch Bake
19.2.1 Attributes baked to texture
19.2.2 Bake to Vertex Attributes
19.3 Assign New Vertex Bake Set
19.4 Assign Existing Bake Set
19.5 Edit Assigned Bake Set
19.6 Create Empty Color Set
19.7 Delete Current Color Set
19.8 Rename Current Color Set
19.9 Modify Current Color Set
19.10 Color Set Editor
19.11 Set Keyframe for Vertex Color
19.12 Apply Color
19.12.1 Settings
19.12.2 Color Value
19.12.3 Color Channel Values
19.13 Paint Vertex Color Tool
19.14 Toggle Display Colors Attribute
19.15 Color Material Channel
19.16 Material Blend Setting
19.17 PerInstance Sharing
Chapter 20 Create UVs Menu
20.1 Planar Mapping
20.2 Cylindrical Mapping
20.3 Spherical Mapping
20.4 Automatic Mapping
20.4.1 Mapping Settings rollout
20.4.2 Projection rollout
20.4.3 Layout rollout
20.4.4 Shell Spacing rollout
20.4.5 UV Set rollout
20.5 Create UVs Based On Camera
20.6 Best Plane Texturing Tool
20.7 Assign Shader to Each Projection
20.8 Create Empty UV Set
20.9 Copy UVs to UV Set
20.10 Set Current UV Set
20.11 Rename Current UV Set
20.12 Delete Current UV Set
20.13 UV Set Editor
20.14 Per Instance Sharing
Chapter 21 Edit UVs Menu
21.1 Normalize
21.2 Unitize
21.3 Flip
21.4 Rotate
21.5 Layout Rectangle
21.6 Grid
21.7 Align
21.8 Warp Image
21.9 Map UV Border
21.10 Straighten UV Border
21.11 Relax
21.12 Unfold
21.13 Layout
21.14 Cut UV Edges
21.15 Split UVs
21.16 Sew UV Edges
21.17 Move and Sew UV Edges
21.18 Merge UVs
21.19 Delete UVs
21.20 UV Texture Editor
21.20.1 Flare (expansion)
21.20.2 UV Texture Editor Menu
21.20.3 UV Texture Editor Toolbar
PART 03 Animation
Chapter 22 Animation Basics
22.1 Appreciation of Maya animation works
22.2 Animation principle
22.3 Preparation
22.3.1 Introduction to settings, menus and panels related to animation
22.3.2 Common Shortcut Keys
22.4 Animation Instance Production of Character Walking Animation
22.4.1 Action analysis
22.4.2 Animation setting
Chapter 23 Animation Control
23.1 Frame, frame rate and frame rate setting
23.2 Time slider, time range slider and playback controller
23.2.1 Time Slider and Time Range Slider
23.2.2 Play controller
23.3 Animation control menu
23.3.1 Cut/Copy/Paste/Delete
23.3.2 Snap
23.3.3 Grease pencil
23.3.4 Playback Speed
23.3.5 Display Key Ticks
23.3.6 Playback Looping
23.3.7 Set Range to
23.3.8 Sound
23.4 Preview animation
Chapter 24 Graph Editor
24.1 Menu bar
24.1.1 Edit
24.1.2 View
24.1.3 Select
24.1.4 Curves menu
24.1.5 Keys menu
24.1.6 Tangents menu
24.1.7 List menu
24.1.8 Show menu
24.2 Toolbar
Chapter 25 Animate Menu
25.1 Set Key
25.2 Set Breakdown
25.3 Hold Current Keys
25.4 Set Driven Key
25.4.1 Set
25.4.2 Go to Previous
25.4.3 Go to Next
25.5 Set Transform Keys
25.5.1 Translate
25.5.2 Rotate
25.5.3 Scale
25.6 IK/FK Keys
25.6.1 Set IK/FK Key
25.6.2 Enable IK Solver
25.6.3 Connect IK/FK
25.6.4 Move IK to FK
25.7 Set Blend Shape Target Weight Keys
25.8 Create Editable Motion Trail
25.9 ATOM
25.9.1 Export Animation
25.9.2 Import Animation
25.9.3 Create ATOM Template
25.10 Create Clip
25.11 Create Pose
25.12 Ghost Selected
25.13 Unghost Selected
25.14 Unghost All
25.15 Create Animation Snapshot
25.16 Update Snapshot
25.17 Create Animated Sweep
25.18 Motion Paths
25.18.1 Set Motion Path Key
25.18.2 Attach to Motion Path
25.18.3 Flow Path Object
25.19 Turntable
25.20 Scene Time Warp
25.21 Set Time Code
Chapter 26 Geometry Cache Menu
26.1 Create New Cache
26.2 Import Cache
26.3 Disable All On Selected
26.4 Replace Cache
26.5 Merge Caches
26.6 Delete Cache
26.7 Append to Cache
26.8 Replace Cache Frame
26.9 Delete Cache Frame
26.10 Delete History Ahead of Cache
26.11 Paint Cache Weights Tool
Chapter 27 Create Deformers menu
27.1 Blend Shape
27.2 Lattice
27.3 Wrap
27.4 Cluster
27.5 Soft Modification
27.6 Nonlinear
27.6.1 Bend
27.6.2 Flare (expansion)
27.6.3 Sine
27.6.4 Squash
27.6.5 Twist
27.6.6 Wave
27.7 Sculpt Deformer
27.8 Jiggle Deformer
27.9 Jiggle Disk Cache
27.10 Jiggle Disk Cache Attributes
27.11 Wire Tool
27.12 Wire Dropoff Locator
27.13 Wrinkle Tool
27.14 Point On Curve
Chapter 28 Edit Deformers menu
28.1 Edit Membership Tool
28.2 Prune Membership
28.2.1 Cluster
28.2.2 Lattice
28.2.3 Sculpt
28.2.4 Wire
28.3 Blend Shape
28.3.1 Add
28.3.2 Remove
28.3.3 Swap
28.3.4 Bake Topology To Targets
28.3.5 Edit Normalization Groups
28.4 Lattice
28.4.1 Reset Lattice
28.4.2 Remove Lattice Tweaks
28.5 Wrap
28.5.1 Add Influence
28.5.2 Remove Influence
28.6 Wire
28.6.1 Add
28.6.2 Remove
28.6.3 Add Holder
28.6.4 Reset
28.6.5 Show Base Wire
28.6.6 Parent Base Wire
28.7 Display Intermediate Objects
28.8 Hide Intermediate Objects
28.9 Paint Blend Shape Weights Tool
28.10 Paint Cluster Weights Tool
28.11 Paint Non linear Weights Tool
28.12 Paint Jiggle Weights Tool
28.13 Paint Wire Weights Tool
28.14 Paint Set Membership Tool
28.15 Export Deformer Weights
28.16 Import Deformer Weights
28.17 Mirror Deformer Weights
Chapter 29 Skeleton Menu
29.1 Joint Tool
29.2 IK Handle Tool
29.3 IK Spline Handle Tool
29.4 Insert Joint Tool
29.5 Reroot Skeleton
29.6 Remove Joint
29.7 Disconnect Joint
29.8 Connect Joint
29.9 Mirror Joint
Volume II Contents
catalog
PART 01 Rendering 1
Chapter 1 Maya Material Basics 2
1.1 Appreciation of Maya works 2
1.2 Maya Materials, Lights, and Rendering Concepts 3
1.2.1 Material 3
1.2.2 Lights 3
1.2.3 Rendering 4
1.3 Glass material performance 4
Chapter 2 Material Editor 9
2.1 Menu bar9
2.1.1 File 10
2.1.2 Edit 11
2.1.3 View 22
2.1.4 Bookmarks 23
2.1.5 Create 24
2.1.6 Tabs 35
2.1.7 Graph 39
2.1.8 Window 41
2.1.9 Options 41
2.2 Toolbar42
2.3 Create 44
2.3.1 Favorites 44
2.3.2 Maya 44
2.4 Bins (sorting box) 45
2.4.1 Icons45
2.4.2 Editing a New Sort Box46
2.5 Classified areas47
2.6 Work Area 47
2.7 Tab toolbar 47
Chapter 3 Material Shaders 49
3.1 Surface Shader 49
3.1.1 Common attributes of surface shaders 50
3.1.2 Non generic attributes of surface shaders 59
3.2 Volumetric Shader 74
3.2.1 Env Fog 74
3.2.2 Fluid Shape78
3.2.3 Light Fog 78
3.2.4 PARTICLE CLOUD78
3.2.5 Volume Fog 80
3.2.6 Volume Shader 82
3.3 Displacement 83
3.3.1 C Muscle Shader 83
3.3.2 Displacement Shader 83
Chapter 4 Texture 86
4.1 2D Textures 86
4.1.1 General properties of 2D textures 87
4.1.2 Non general attributes of 2D procedural textures91
4.1.3 Mapping method of 2D Texture 120
4.2 3D Textures 121
4.2.1 Brownian 121
4.2.2 Cloud 133
4.2.3 Crater 138
4.2.4 Fluid Texture 3D 143
4.2.5 Granite 143
4.2.6 Leather 147
4.2.7 Mandelbrot 3D 155
4.2.8 Marble 156
4.2.9 Rock 161
4.2.10 Snow 163
4.2.11 Solid Fractal 166
4.2.12 Stucco 171
4.2.13 Volume Noise 173
4.2.14 Wood 178
4.3 Env Textures 184
4.3.1 Env Ball 184
4.3.2 Env Chrome (environmental metal) 190
4.3.3 Env Cube 194
4.3.4 Env Sky 195
4.3.5 Env Sphere 200
4.4 Other Textures 201
Chapter 5 Utilities Node207
5.1 General Utilities 207
5.1.1 Array Mapper207
5.1.2 Bump 2d 209
5.1.3 Bump 3d 211
5.1.4 Condition 211
5.1.5 Decompose Matrix 213
5.1.6 Distance Between 213
5.1.7 Height Field215
5.1.8 Light Info 216
5.1.9 Multiply Divide218
5.1.10 2d Placement 219
5.1.11 3d Placement 219
5.1.12+/- Average 219
5.1.13 Projection220
5.1.14 Reverse 224
5.1.15 Sampler Info 225
5.1.16 Set Range227
5.1.17 Stencil (pattern) 228
5.1.18 Uv Chooser 229
5.1.19 Vector Product229
5.2 Scalar Utilities 231
5.2.1 Add Double Linear 231
5.2.2 Add Matrix 231
5.2.3 Angle Between 231
5.2.4 Blend Two Attr 232
5.2.5 Choice 232
5.2.6 Chooser 232
5.2.7 Curve Info 232
5.2.8 Frame Cache 232
5.2.9 Mult double linear 233
5.2.10 Surface Info 233
5.2.11 Unit Conversion233
5.3 Switch Utilities 233
5.3.1 Double Switch 234
5.3.2 Quad Switch 236
5.3.3 Single Switch 237
5.3.4 Triple Switch 237
5.4 Color Utilities 238
5.4.1 Blend Colors238
5.4.2 Clamp 240
5.4.3 Color Profile 240
5.4.4 Contrast 241
5.4.5 Gamma Correct242
5.4.6 HSV To RGB 242
5.4.7 Luminance 243
5.4.8 Remap Color 244
5.4.9 Remap HSV 245
5.4.10 Remap Value245
5.4.11 RGB To HSV 246
5.4.12 Surf. Luminance 247
5.5 PART article Utilities 247
Chapter 6 Light 249
6.1 Maya light types 249
6.1.1 Ambient Light 249
6.1.2 Directional Light 251
6.1.3 Point Light 252
6.1.4 Spot Light253
6.1.5 Area Light 254
6.1.6 Volume Light 254
6.2 Maya light basic attributes 255
6.3 Advanced attributes of Maya light257
6.3.1 Ambient Light 257
6.3.2 Directional Light 258
6.3.3 Point Light 264
6.3.4 Spot Light 275
6.3.5 Area Light 278
6.3.6 Volume Light 278
6.4 Linking Maya lights282
Chapter 7 Rendering 285
7.1 Render View285
7.1.1 Menu bar285
7.1.2 Toolbar296
7.2 Rendering type298
7.2.1 Software Renderer298
7.2.2 Vector Renderer299
7.2.3 Hardware Renderer299
7.3 Rendering concept299
7.4 Render Settings General Panel 300
7.5 Other attribute settings for renderings 307
7.5.1 Software Render 307
7.5.2 Hardware Render 316
7.5.3 Maya Hardware 2.0 319
7.5.4 Maya Vector 324
7.6 Render layer330
7.6.1 Layer Rendering Toolbar330
7.6.2 Layer Rendering Menu bar331
Chapter 8 Rendering Module Menu339
8.1 Lighting/Shading menu339
8.1.1 Material Attributes339
8.1.2 Assign New Material339
8.1.3 Assign Favorite Material 340
8.1.4 Assign Existing Material 340
8.1.5 Transfer Maps 340
8.1.6 Make Light Links/Break Light Links 350
8.1.7 Select Objects Illuminated by Light/SelectLights Illuminating Object 350
8.1.8 Light Linking Editor 350
8.1.9 Make Shadow Links/BreakShadowLinks 351
8.1.10 Select Objects Shadowed by Light/Select LightsShadowing Object 352
8.2 Texturing menu352
8.2.1 3D Paint Tool 352
8.2.2 Create PSD Network 358
8.2.3 Edit PSD Network 358
8.2.4 Update PSD Network 358
8.2.5 Create Texture Reference Object 358
8.2.6 Delete Texture Reference Object359
8.2.7 Select Texture Reference Object359
8.2.8 NURBS Texture Placement Tool359
8.3 Render menu 360
8.3.1 Render Current Frame 360
8.3.2 Redo Previous Render 360
8.3.3 IPR Render Current Frame 360
8.3.4 Redo Previous IPR Render 360
8.3.5 Test Resolution 361
8.3.6 Run Render Diagnostics 362
8.3.7 Set NURBS Tessellation 362
8.3.8 Batch Render 365
8.3.9 Cancel Batch Render 366
8.3.10 Show Batch Render 366
8.3.11 Export Pre Compositing 366
8.3.12 Create Backburner Job367
8.3.13 Render Using 370
8.4 Toon 370
8.4.1 Assign Fill Shader 370
8.4.2 Assign Outline372
8.4.3 Create Modifier381
8.4.4 Set Camera Background Color384
8.4.5 Get Toon Example 385
8.4.6 Reverse Surfaces 386
8.4.7 Assign Paint Effects Brush to ToonLines 386
8.4.8 Convert Toon to Polygons386
8.4.9 Paint Line Attributes 387
8.5 Stereo 388
8.5.1 Editors388
8.5.2 Create 392
8.5.3 Make Links 404
8.5.4 Break Links 404
8.6 Paint Effects 404
8.6.1 Paint Effects Tool 405
8.6.2 Make Paintable 412
8.6.3 Get Brush 413
8.6.4 Template Brush Settings413
8.6.5 Reset Template Brush 447
8.6.6 Flip Tube Direction 448
8.6.7 Make Collide 448
8.6.8 Paint on Paintable Objects/ViewPlane 449
8.6.9 Apply Setting to Last Stroke 449
8.6.10 Get Settings from Selected Stroke 450
8.6.11 Apply Settings to Selected Strokes451
8.6.12 Share One Brush 451
8.6.13 Remove Brush Sharing 451
8.6.14 Select Brush/Stroke NamesContaining 451
Media comments
This book is an upgrade of the version and content on the basis of the Platinum Manual for Maya. The influence of the previous book in the market, I believe that the publication of this book will certainly become a blessing for 3D animation enthusiasts.