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PDF+video, the upper and lower volumes are complete. To browse the supporting CD video, please open the index.html file and use the browser to view it.

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There are many cases, from beginner to proficient, which is a necessary teaching manual for improving software knowledge.

2100 minute high-definition video explanation of two books, with reasonable structure and rich content.

The author has great influence in this field.

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The Martian Maya2014 Super Platinum Manual is a large multimedia teaching manual for comprehensively learning and using Maya software to make 3D animation. It explains the powerful functions of Maya in detail. This series is divided into two volumes, the first volume and the second volume, with a total of six articles, including basics, modeling, animation, rendering, special effects and compilation. The Martian Maya2014 Super Platinum Manual (I) is the first volume, namely the basic part, the modeling part and the animation part, which mainly explains the knowledge about the foundation, modeling module and animation module in Maya software. The basic part includes Maya overview, Maya basic operations, Maya interface details, Maya software settings, etc; The modeling part includes the basics of Maya modeling, creating NURBS basic objects, creating polygon geometry, Mesh menu, etc; Animation chapter includes introduction to basic animation knowledge, GraphEditor, CreateDeformers menu, Skeleton menu, etc. The Martian Maya2014 Super Platinum Manual (I) is not only suitable for Maya beginners and intermediate readers, but also can be used as a teaching aid book for 3D animation design related majors in colleges and universities or a reference book for related teachers. This series includes five DVD9s and three DVD9 multimedia teaching CDs. The teaching video lasts about 50 hours, including the specific explanation of Maya's basic chapter, modeling chapter and animation chapter, as well as the demonstration of the operation process of most examples in the book; The materials include the scenes and relevant material documents that readers need to use in the process of learning this manual.

About the author

As a member of Zhongguancun high-tech enterprises and software enterprises, the Mars Age has become a representative of Beijing's leading creative animation enterprises. Its independently created well-known teaching brand "Martian" in the industry has had more than one million readers and students since 1997. As early as 1997, the brand won the first batch of multimedia teaching awards from the State Press and Publication Administration. At present, the Mars Age has become a standard certification teaching material research and development organization recognized by Autodesk in China, and an Autodesk3ds Max/Maya authorized certification teacher training center.

Volume I Contents

PART 01 Basics

Chapter 1 Overview of Maya

1.1 Top animation software Maya

1.1.1 History of Maya

1.1.2 Maya application fields

1.2 Installation of Maya 2014

1.2.1 System requirements for Maya 2014

1.2.2 Maya 2014 installation steps

1.3 Get more Maya learning materials and help

1.3.1 1-minute Startup Movies window

1.3.2 What's New Highlight Settings window

1.3.3 Maya Help Files

1.3.4 Help Line

1.3.5 Menu Finder

1.3.6 Other learning resources

1.4 Introduction to Maya Functions

1.4.1 Maya function module

1.4.2 New features of Maya 2013/Maya 2014

Chapter 2 Creating the First Animation

2.1 Animation principle of ball bouncing

2.2 Starting Maya 2014

2.3 Preset scene frame rate

2.4 Creating Animation Scene Models

2.5 Animation

2.5.1 Jumping displacement animation

2.5.2 Bouncing sense of weight

2.5.3 Scale and stretch deformation animation

2.5.4 Rotation animation

2.6 Output Animation

2.7 Save Animation

Chapter 3 Basic Operation of Maya

3.1 Basic operation of document

3.1.1 Project window

3.1.2 Create/Save Scenarios

3.1.3 Import/Export File

3.1.4 File filing

3.1.5 Interoperability with 3ds Max

3.2 Transformation tools

3.2.1 Select Object

3.2.2 Moving objects

3.2.3 Rotating objects

3.2.4 Scale objects

3.3 Editing

3.3.1 Undo

3.3.2 Redo

3.3.3 Cut

3.3.4 Copy

3.3.5 Paste

3.3.6 Delete

3.3.7 Duplicate

3.4 View control

3.4.1 View layout

3.4.2 Setting View

3.4.3 View operation

3.5 View display

3.5.1 Display mode

3.5.2 Display acceleration

3.5.3 Lighting and texture

3.5.4 Common display shortcut keys

3.5.5 Item display filtering

3.5.6 Display render range markers

3.5.7 Grid and environment

Chapter 4 Maya Interface Details

4.1 Maya interface elements

4.1.1 Title block

4.1.2 Menu bar

4.1.3 Status bar

4.1.4 Tool rack

4.1.5 Tool box and shortcut layout

4.1.6 View panel

4.1.7 Time slider and range slider

4.1.8 Command line and help line

4.2 Common window

4.2.1 Channel box

4.2.2 Layer Editor

4.2.3 Outline

4.3 Shortcut menu

4.3.1 Hot box

4.3.2 Right click label menu

Chapter 5 Public Menu Details

5.1 File menu

5.1.1 New Scene

5.1.2 Open Scene

5.1.3 Save Scene

5.1.4 Save Scene As

5.1.5 Increment&Save

5.1.6 Archive Scene

5.1.7 Save Preferences

5.1.8 Optimize Scene Size

5.1.9 Import

5.1.10 Send to 3ds Max

5.1.11 Export All

5.1.12 Export Selection

5.1.13 Export to Offline File

5.1.14 Assign Offline File

5.1.15 View Image

5.1.16 View Sequence

5.1.17 Create Reference

5.1.18 Reference Editor

5.1.19 Project Window

5.1.20 Set Project

5.1.21 Recent Files

5.1.22 Recent Increments

5.1.23 Recent Projects

5.1.24 Exit

5.2 Edit menu

5.2.1 Undo

5.2.2 Redo

5.2.3 Repeat

5.2.4 Recent Commands List

5.2.5 Cut

5.2.6 Copy

5.2.7 Paste

5.2.8 Keys

5.2.9 Delete

5.2.10 Delete by Type

5.2.11 Delete All Type

5.2.12 Select Tool

5.2.13 Lasso Select Tool

5.2.14 Paint Selection Tool

5.2.15 Select All

5.2.16 Deselect All

5.2.17 Select Hierarchy

5.2.18 Invert Selection

5.2.19 Select Similar

5.2.20 Select All by Type

5.2.21 Quick Select Sets

5.2.22 Duplicate

5.2.23 Duplicate Special

5.2.24 Duplicate With Transform

5.2.25 Transfer Attribute Values

5.2.26 Group

5.2.27 Ungroup

5.2.28 Level of Detail

5.2.29 Parent (Create Parent Relationship)

5.2.30 Unparent

5.3 Modify menu

5.3.1 Transformation Tools

5.3.2 Reset Transformations

5.3.3 Freeze Transformations

5.3.4 Snap Align Objects

5.3.5 Align Tool

5.3.6 Snap Aggregator Tool

5.3.7 Evaluate Nodes

5.3.8 Make Live

5.3.9 Center Pivot

5.3.10 Prefix Hierarchy Names

5.3.11 Search and Replace Names

5.3.12 Add Attribute

5.3.13 Edit Attribute

5.3.14 Delete Attribute

5.3.15 Convert

5.3.16 Replace Objects

5.3.17 Paint Scripts Tool

5.3.18 Paint Attributes Tool

5.4 Create Menu

5.4.1 NURBS Primitives

5.4.2 Polygon Primitives

5.4.3 Volume Primitives

5.4.4 Lights

5.4.5 Cameras

5.4.6 CV Curve Tool

5.4.7 EP Curve Tool

5.4.8 Bezier Curve Tool

5.4.9 Pencil Curve Tool

5.4.10 Arc Tools

5.4.11 Measure Tools

5.4.12 Scene Assembly

5.4.13 Text

5.4.14 Adobe (R) Illustrator (R) Object

5.4.15 Construction Plane

5.4.16 Free Image Plane

5.4.17 Locator

5.4.18 Annotation

5.4.19 Empty Group

5.4.20 Sets

5.5 Display Menu

5.5.1 Grid

5.5.2 Heads Up Display

5.5.3 UI Elements

5.5.4 Hide

5.5.5 Show

5.5.6 Wireframe Color

5.5.7 Object Display

5.5.8 Transform Display

5.6 Window menu

5.6.1 General Editors

5.6.2 Attribute Editor

5.6.3 Outliner

5.6.4 Node Editor

5.6.5 Create Node

5.6.6 Hypergraph

5.6.7 Frame All in All Views

5.6.8 Frame Selection in All Views

5.6.9 Minimize Application

5.6.10 Raise Main Window

5.6.11 Raise Application Windows

5.6.12 Panel Toolbar

5.7 Assets menu

5.7.1 Create Asset with Transform

5.7.2 Add to Asset

5.7.3 Remove from Asset

5.7.4 Asset Editor

5.7.5 Export Proxy Asset

5.7.6 Publish Attributes

5.7.7 Unpublish Attributes

5.7.8 Publish Connections

5.7.9 Lock Unpublished Attributes

5.7.10 Unlock Unpublished Attributes

5.7.11 Publish Node

5.7.12 Unpublish Node

5.7.13 Assign Template

5.7.14 Select Asset Contents

5.7.15 Advanced Assets

5.8 Pipeline Cache menu

5.8.1 Alembic Cache

5.8.2 GPU Cache

Chapter 6 Maya Software Settings

6.1 Preferences

6.1.1 Interface

6.1.2 Display

6.1.3 Settings

6.1.4 Modules

6.1.5 Applications

6.2 Tool Settings

6.3 Performance Settings

6.4 Hotkey Editor

6.5 Color Settings

6.6 Marking Menu Editor

6.7 Shelf Editor

6.7.1 Menu bar

6.7.2 Panel

6.8 Panel Editor

6.9 Plug in Manager

Chapter 7 Maya Animation Project Production Process

7.1 Preliminary planning

7.1.1 Project script conception

7.1.2 Modeling and scene setting

7.2 Interim production

7.2.1 Scenes, props and character models

7.2.2 3D storyboard

7.2.3 Material and light

7.2.4 Bone binding

7.2.5 Animation production

7.3 Post synthesis

7.3.1 Special effects

7.3.2 Render compositing

PART 02 Modeling

Chapter 8 Fundamentals of Maya Modeling

8.1 Appreciation of Maya works

8.2 Maya modeling methods

8.2.1 NURBS modeling

8.2.2 Polygon modeling

8.2.3 Texture displacement modeling

8.2.4 Engraving modeling

8.3 Making wine cup model

Chapter 9 Creating NURBS Basic Objects

9.1 NURBS curve foundation

9.1.1 Components of curve

9.1.2 Selection and editing of curve components

9.1.3 Deleting Components

9.1.4 Curve parameters

9.2 Creating Curves

9.2.1 CV Curve Tool

9.2.2 EP Curve Tool

9.2.3 Bezier Curve Tool

9.2.4 Pencil Curve Tool

9.3 NURBS surface foundation

9.4 Creating NURBS primitive geometry

9.4.1 Sphere

9.4.2 Cube

9.4.3 Cylinder

9.4.4 Cone

9.4.5 Plane

9.4.6 Torus

9.4.7 Circle

9.4.8 Square

9.4.9 Interactive Creation

9.4.10 Exit On Completion

Chapter 10 Edit Curves Menu

10.1 Duplicate Surface Curves

10.2 Attach Curves

10.3 Detach Curves

10.4 Align Curves

10.5 Open/Close Curves

10.6 Move Seam

10.7 Cut Curve

10.8 Intersect Curves

10.9 Curve Fillet

10.10 Insert Knot

10.11 Extend

10.11.1 Extend Curve Tool

10.11.2 Extend Curve On Surface

10.12 Offset

10.12.1 Offset Curve

10.12.2 Offset Curve On Surface

10.13 Reverse Curve Direction

10.14 Rebuild Curve

10.15 Fit B-spline

10.16 Smooth Curve

10.17 CV Hardness

10.18 Add Points Tool

10.19 Curve Editing Tool

10.20 Project Tangent

10.21 Modify Curves

10.21.1 Lock Length

10.21.2 Unlock Length

10.21.3 Straighten

10.21.4 Smooth

10.21.5 Curl

10.21.6 Bend

10.21.7 Scale Curvature

10.22 Bezier Curves

10.22.1 Anchor Presets

10.22.2 Tangent Options

10.23 Selection

10.23.1 Select Curve CVs

10.23.2 Select First CV on Curve

10.23.3 Select Last CV on Curve

10.23.4 Cluster Curve

Chapter 11 Surfaces Menu

11.1 Revolve

11.2 Loft

11.3 Planar

11.4 Extrude

11.5 Birail

11.5.1 Birail 1 Tool

11.5.2 Birail 2 Tool

11.5.3 Birail 3+Tool

11.6 Boundary

11.7 Square

11.8 Bevel

11.9 Bevel Plus (additional chamfer)

Chapter 12 Edit NURBS Menu

12.1 Duplicate NURBS Patches

12.2 Project Curve on Surface

12.3 Intersect Surfaces

12.4 Trim Tool

12.5 Untrim Surfaces

12.6 Booleans

12.6.1 Union Tool

12.6.2 Difference Tool

12.6.3 Intersection Tool

12.7 Attach Surfaces

12.8 Attach Without Moving

12.9 Detach Surfaces

12.10 Align Surfaces

12.11 Open/Close Surfaces

12.12 Move Seam

12.13 Insert Isoparms

12.14 Extend Surfaces

12.15 Offset Surfaces

12.16 Reverse Surface Direction

12.17 Rebuild Surfaces

12.18 Round Tool

12.19 Surface Fillet

12.19.1 Circular Fillet

12.19.2 Freeform Fillet

12.19.3 Fillet Blend Tool

12.20 Stitch

12.20.1 Stitch Surface Points

12.20.2 Stitch Edges Tool

12.20.3 Global Stitch

12.21 Sculpt Geometry Tool

12.22 Surface Editing

12.22.1 Surface Editing Tool

12.22.2 Break Tangent

12.22.3 Smooth Tangent

12.23 Selection

12.23.1 Grow CV Selection

12.23.2 Shrink CV Selection

12.23.3 Select CV Selection Boundary

12.23.4 Select Surface Border

Chapter 13 Polygonal Geometry

13.1 Polygonal foundation

13.1.1 Polygon Modeling Menu Group

13.1.2 Creating Basic Geometry from a Shelf

13.1.3 Quick selection menu command

13.2 Create polygon primitive geometry

13.2.1 Sphere

13.2.2 Cube

13.2.3 Cylinder

13.2.4 Cone

13.2.5 Plane

13.2.6 Torus

13.2.7 Prism

13.2.8 Pyramid

13.2.9 Pipe

13.2.10 Helix

13.2.11 Soccer Ball

13.2.12 Platonic Solids

13.3 Editing polygons in the Attribute Editor

13.3.1 Subdivision Properties rollout

13.3.2 Grid component display

13.4 Creating and Editing Text

13.4.1 Creating Polygonal Text

13.4.2 Polygon Text Settings

13.5 Basic operations of editing components

13.5.1 Keep multiple components selected

13.5.2 Changing component color

13.5.3 Drawing Selection Components

13.5.4 Transform polygon components

13.5.5 Moving vertices along normals

13.5.6 Snap polygon components and UVs

13.5.7 Display polygon quantity statistics

13.5.8 Setting Custom Polygon Display Options

13.5.9 Using the Polygon Component Editor

Chapter 14 Select Menu

14.1 Object/Component

14.2 Vertex

14.3 Edge

14.4 Face

14.5 Multi Component

14.6 UV

14.7 Vertex Face

14.8 Select Edge Loop Tool

14.8.1 Selecting an Edge Loop on a Polygon Mesh

14.8.2 Selecting Partial Edge Loop

14.8.3 Selecting Multiple Edge Loops

14.9 Select Edge Ring Tool

14.9.1 Selecting an Edge Ring on a Polygon Mesh

14.9.2 Selecting a Partial Edge Ring on a Polygon Mesh

14.9.3 Selecting Multiple Circular Edges on a Polygon Mesh

14.9.4 Selection criteria for edge loop and edge ring selection tools

14.10 Select Border Edge Tool

14.11 Select Shortest Edge Path Tool

14.12 Convert Selection

14.13 Grow Selection Region

14.14 Shrink Selection Region

14.15 Select Selection Boundary

14.16 Select Contiguours Edges

14.17 Select Using Constraints

14.17.1 Common Selection Constraint Options

14.17.2 Constraint Attribute Options

14.17.3 Geometry rollout

14.17.4 Random rollout

14.17.5 Propagation option

Chapter 15 Mesh Menu

15.1 Combine

15.2 Separate

15.3 Extract

15.4 Booleans

15.4.1 Union

15.4.2 Difference

15.4.3 Intersection

15.4.4 Editing Boolean Operations Using Construction History

15.4.5 Trimming Using Polygon Boolean Operations

15.4.6 Animation polygon Boolean operation

15.5 Smooth

15.5.1 Settings

15.5.2 Exponential Controls

15.6 Average Vertices

15.7 Transfer Attributes

15.8 Paint Transfer Attributes Weights Tool

15.9 Transfer Shading Sets

15.10 Clipboard Actions

15.10.1 Copy Attributes

15.10.2 Paste Attributes

15.10.3 Clear Clipboard

15.11 Reduce

15.11.1 Settings

15.11.2 Reduction Method

15.11.3 Shape

15.11.4 Feature Preservation

15.11.5 Advanced Options

15.12 Paint Reduce Weights Tool

15.13 Cleanup

15.13.1 Cleanup Effect

15.13.2 Fix by Tessellation

15.13.3 Remove Geometry

15.14 Triangulate

15.15 Quadrangulate

15.16 Fill Hole

15.17 Make Hole Tool

15.18 Create Polygon Tool

15.19 Sculpt Geometry Tool

15.19.1 Brush

15.19.2 Sculpt Parameters

15.19.3 Stroke

15.19.4 Stylus Pressure

15.19.5 Attribute Maps

15.19.6 Display

15.20 Mirror Cut

15.21 Mirror Geometry

Chapter 16 Edit Mesh Menu

16.1 Show Modeling Toolkit

16.1.1 Menu bar

16.1.2 Selecting Modes and Tools

16.1.3 Selection constraints

16.1.4 Transformation tool

16.1.5 Transform constraints

16.1.6 Mesh editing tools

16.1.7 User defined shelf

16.2 Keep Faces Together

16.3 Extrude

16.3.1 Extrusion surface

16.3.2 Extruded edge

16.3.3 Extrusion point

16.4 Bridge

16.5 Append to Polygon Tool

16.6 Project Curve on Mesh

16.7 Split mesh with projected curve

16.8 Faces Tool

16.9 Interactive Split Tool

16.10 Insert Edge Loop Tool

16.11 Offset Edge Loop Tool

16.12 Add Divisions

16.13 Slide Edge Tool

16.14 Transform Component

16.14.1 Mobile component manipulator

16.14.2 Moving UV Points

16.15 Flip Triangle Edge

16.16 Spin Edge Forward/Backward

16.17 Edit Edge Flow

16.18 Poke Face

16.19 Wedge Face

16.20 Duplicate Face

16.21 Connect Components

16.22 Detach Components

16.23 Merge

16.24 Merge To Center

16.25 Collapse

16.26 Merge Vertex Tool

16.27 Merge Edge Tool

16.28 Delete Edge/Vertex

16.28.1 Deleting polygon vertices using the Delete Edge/Vertex command

16.28.2 Deleting polygon edges using the Delete Edge/Vertex command

16.28.3 Error message of deleting edge/vertex

16.29 Chamfer Vertex

16.30 Bevel

16.31 Crease Set Editor

16.31.1 Menu

16.31.2 Execution button

16.31.3 List of crease sets

16.31.4 Crease Set Editor Text Related Menu

16.32 Crease Tool

16.33 Remove Selected Creases

16.34 Remove all Creases

16.35 Crease Selection Sets

16.36 Assign Invisible Faces

Chapter 17 Proxy Menu

17.1 Subdiv Proxy

17.2 Remove Subdiv Proxy Mirror

17.3 Crease Tool

17.4 Toggle Proxy Display

17.5 Both Proxy and Subdiv Display

Chapter 18 Normals Menu

18.1 Display Normals

18.2 Vertex Normal Edit Tool

18.3 Set Vertex Normal

18.4 Lock Normals

18.5 Unlock Normals

18.6 Average Normals

18.7 Set to Face

18.8 Reverse

18.9 Conform

18.10 Soften Edge

18.11 Harden Edge

18.12 Set Normal Angle

Chapter 19 Color Menu

19.1 Prelight

19.2 Batch Bake

19.2.1 Attributes baked to texture

19.2.2 Bake to Vertex Attributes

19.3 Assign New Vertex Bake Set

19.4 Assign Existing Bake Set

19.5 Edit Assigned Bake Set

19.6 Create Empty Color Set

19.7 Delete Current Color Set

19.8 Rename Current Color Set

19.9 Modify Current Color Set

19.10 Color Set Editor

19.11 Set Keyframe for Vertex Color

19.12 Apply Color

19.12.1 Settings

19.12.2 Color Value

19.12.3 Color Channel Values

19.13 Paint Vertex Color Tool

19.14 Toggle Display Colors Attribute

19.15 Color Material Channel

19.16 Material Blend Setting

19.17 PerInstance Sharing

Chapter 20 Create UVs Menu

20.1 Planar Mapping

20.2 Cylindrical Mapping

20.3 Spherical Mapping

20.4 Automatic Mapping

20.4.1 Mapping Settings rollout

20.4.2 Projection rollout

20.4.3 Layout rollout

20.4.4 Shell Spacing rollout

20.4.5 UV Set rollout

20.5 Create UVs Based On Camera

20.6 Best Plane Texturing Tool

20.7 Assign Shader to Each Projection

20.8 Create Empty UV Set

20.9 Copy UVs to UV Set

20.10 Set Current UV Set

20.11 Rename Current UV Set

20.12 Delete Current UV Set

20.13 UV Set Editor

20.14 Per Instance Sharing

Chapter 21 Edit UVs Menu

21.1 Normalize

21.2 Unitize

21.3 Flip

21.4 Rotate

21.5 Layout Rectangle

21.6 Grid

21.7 Align

21.8 Warp Image

21.9 Map UV Border

21.10 Straighten UV Border

21.11 Relax

21.12 Unfold

21.13 Layout

21.14 Cut UV Edges

21.15 Split UVs

21.16 Sew UV Edges

21.17 Move and Sew UV Edges

21.18 Merge UVs

21.19 Delete UVs

21.20 UV Texture Editor

21.20.1 Flare (expansion)

21.20.2 UV Texture Editor Menu

21.20.3 UV Texture Editor Toolbar

PART 03 Animation

Chapter 22 Animation Basics

22.1 Appreciation of Maya animation works

22.2 Animation principle

22.3 Preparation

22.3.1 Introduction to settings, menus and panels related to animation

22.3.2 Common Shortcut Keys

22.4 Animation Instance Production of Character Walking Animation

22.4.1 Action analysis

22.4.2 Animation setting

Chapter 23 Animation Control

23.1 Frame, frame rate and frame rate setting

23.2 Time slider, time range slider and playback controller

23.2.1 Time Slider and Time Range Slider

23.2.2 Play controller

23.3 Animation control menu

23.3.1 Cut/Copy/Paste/Delete

23.3.2 Snap

23.3.3 Grease pencil

23.3.4 Playback Speed

23.3.5 Display Key Ticks

23.3.6 Playback Looping

23.3.7 Set Range to

23.3.8 Sound

23.4 Preview animation

Chapter 24 Graph Editor

24.1 Menu bar

24.1.1 Edit

24.1.2 View

24.1.3 Select

24.1.4 Curves menu

24.1.5 Keys menu

24.1.6 Tangents menu

24.1.7 List menu

24.1.8 Show menu

24.2 Toolbar

Chapter 25 Animate Menu

25.1 Set Key

25.2 Set Breakdown

25.3 Hold Current Keys

25.4 Set Driven Key

25.4.1 Set

25.4.2 Go to Previous

25.4.3 Go to Next

25.5 Set Transform Keys

25.5.1 Translate

25.5.2 Rotate

25.5.3 Scale

25.6 IK/FK Keys

25.6.1 Set IK/FK Key

25.6.2 Enable IK Solver

25.6.3 Connect IK/FK

25.6.4 Move IK to FK

25.7 Set Blend Shape Target Weight Keys

25.8 Create Editable Motion Trail

25.9 ATOM

25.9.1 Export Animation

25.9.2 Import Animation

25.9.3 Create ATOM Template

25.10 Create Clip

25.11 Create Pose

25.12 Ghost Selected

25.13 Unghost Selected

25.14 Unghost All

25.15 Create Animation Snapshot

25.16 Update Snapshot

25.17 Create Animated Sweep

25.18 Motion Paths

25.18.1 Set Motion Path Key

25.18.2 Attach to Motion Path

25.18.3 Flow Path Object

25.19 Turntable

25.20 Scene Time Warp

25.21 Set Time Code

Chapter 26 Geometry Cache Menu

26.1 Create New Cache

26.2 Import Cache

26.3 Disable All On Selected

26.4 Replace Cache

26.5 Merge Caches

26.6 Delete Cache

26.7 Append to Cache

26.8 Replace Cache Frame

26.9 Delete Cache Frame

26.10 Delete History Ahead of Cache

26.11 Paint Cache Weights Tool

Chapter 27 Create Deformers menu

27.1 Blend Shape

27.2 Lattice

27.3 Wrap

27.4 Cluster

27.5 Soft Modification

27.6 Nonlinear

27.6.1 Bend

27.6.2 Flare (expansion)

27.6.3 Sine

27.6.4 Squash

27.6.5 Twist

27.6.6 Wave

27.7 Sculpt Deformer

27.8 Jiggle Deformer

27.9 Jiggle Disk Cache

27.10 Jiggle Disk Cache Attributes

27.11 Wire Tool

27.12 Wire Dropoff Locator

27.13 Wrinkle Tool

27.14 Point On Curve

Chapter 28 Edit Deformers menu

28.1 Edit Membership Tool

28.2 Prune Membership

28.2.1 Cluster

28.2.2 Lattice

28.2.3 Sculpt

28.2.4 Wire

28.3 Blend Shape

28.3.1 Add

28.3.2 Remove

28.3.3 Swap

28.3.4 Bake Topology To Targets

28.3.5 Edit Normalization Groups

28.4 Lattice

28.4.1 Reset Lattice

28.4.2 Remove Lattice Tweaks

28.5 Wrap

28.5.1 Add Influence

28.5.2 Remove Influence

28.6 Wire

28.6.1 Add

28.6.2 Remove

28.6.3 Add Holder

28.6.4 Reset

28.6.5 Show Base Wire

28.6.6 Parent Base Wire

28.7 Display Intermediate Objects

28.8 Hide Intermediate Objects

28.9 Paint Blend Shape Weights Tool

28.10 Paint Cluster Weights Tool

28.11 Paint Non linear Weights Tool

28.12 Paint Jiggle Weights Tool

28.13 Paint Wire Weights Tool

28.14 Paint Set Membership Tool

28.15 Export Deformer Weights

28.16 Import Deformer Weights

28.17 Mirror Deformer Weights

Chapter 29 Skeleton Menu

29.1 Joint Tool

29.2 IK Handle Tool

29.3 IK Spline Handle Tool

29.4 Insert Joint Tool

29.5 Reroot Skeleton

29.6 Remove Joint

29.7 Disconnect Joint

29.8 Connect Joint

29.9 Mirror Joint

Volume II Contents

catalog

PART 01 Rendering 1

Chapter 1 Maya Material Basics 2

1.1 Appreciation of Maya works 2

1.2 Maya Materials, Lights, and Rendering Concepts 3

1.2.1 Material 3

1.2.2 Lights 3

1.2.3 Rendering 4

1.3 Glass material performance 4

Chapter 2 Material Editor 9

2.1 Menu bar9

2.1.1 File 10

2.1.2 Edit 11

2.1.3 View 22

2.1.4 Bookmarks 23

2.1.5 Create 24

2.1.6 Tabs 35

2.1.7 Graph 39

2.1.8 Window 41

2.1.9 Options 41

2.2 Toolbar42

2.3 Create 44

2.3.1 Favorites 44

2.3.2 Maya 44

2.4 Bins (sorting box) 45

2.4.1 Icons45

2.4.2 Editing a New Sort Box46

2.5 Classified areas47

2.6 Work Area 47

2.7 Tab toolbar 47

Chapter 3 Material Shaders 49

3.1 Surface Shader 49

3.1.1 Common attributes of surface shaders 50

3.1.2 Non generic attributes of surface shaders 59

3.2 Volumetric Shader 74

3.2.1 Env Fog 74

3.2.2 Fluid Shape78

3.2.3 Light Fog 78

3.2.4 PARTICLE CLOUD78

3.2.5 Volume Fog 80

3.2.6 Volume Shader 82

3.3 Displacement 83

3.3.1 C Muscle Shader 83

3.3.2 Displacement Shader 83

Chapter 4 Texture 86

4.1 2D Textures 86

4.1.1 General properties of 2D textures 87

4.1.2 Non general attributes of 2D procedural textures91

4.1.3 Mapping method of 2D Texture 120

4.2 3D Textures 121

4.2.1 Brownian 121

4.2.2 Cloud 133

4.2.3 Crater 138

4.2.4 Fluid Texture 3D 143

4.2.5 Granite 143

4.2.6 Leather 147

4.2.7 Mandelbrot 3D 155

4.2.8 Marble 156

4.2.9 Rock 161

4.2.10 Snow 163

4.2.11 Solid Fractal 166

4.2.12 Stucco 171

4.2.13 Volume Noise 173

4.2.14 Wood 178

4.3 Env Textures 184

4.3.1 Env Ball 184

4.3.2 Env Chrome (environmental metal) 190

4.3.3 Env Cube 194

4.3.4 Env Sky 195

4.3.5 Env Sphere 200

4.4 Other Textures 201

Chapter 5 Utilities Node207

5.1 General Utilities 207

5.1.1 Array Mapper207

5.1.2 Bump 2d 209

5.1.3 Bump 3d 211

5.1.4 Condition 211

5.1.5 Decompose Matrix 213

5.1.6 Distance Between 213

5.1.7 Height Field215

5.1.8 Light Info 216

5.1.9 Multiply Divide218

5.1.10 2d Placement 219

5.1.11 3d Placement 219

5.1.12+/- Average 219

5.1.13 Projection220

5.1.14 Reverse 224

5.1.15 Sampler Info 225

5.1.16 Set Range227

5.1.17 Stencil (pattern) 228

5.1.18 Uv Chooser 229

5.1.19 Vector Product229

5.2 Scalar Utilities 231

5.2.1 Add Double Linear 231

5.2.2 Add Matrix 231

5.2.3 Angle Between 231

5.2.4 Blend Two Attr 232

5.2.5 Choice 232

5.2.6 Chooser 232

5.2.7 Curve Info 232

5.2.8 Frame Cache 232

5.2.9 Mult double linear 233

5.2.10 Surface Info 233

5.2.11 Unit Conversion233

5.3 Switch Utilities 233

5.3.1 Double Switch 234

5.3.2 Quad Switch 236

5.3.3 Single Switch 237

5.3.4 Triple Switch 237

5.4 Color Utilities 238

5.4.1 Blend Colors238

5.4.2 Clamp 240

5.4.3 Color Profile 240

5.4.4 Contrast 241

5.4.5 Gamma Correct242

5.4.6 HSV To RGB 242

5.4.7 Luminance 243

5.4.8 Remap Color 244

5.4.9 Remap HSV 245

5.4.10 Remap Value245

5.4.11 RGB To HSV 246

5.4.12 Surf. Luminance 247

5.5 PART article Utilities 247

Chapter 6 Light 249

6.1 Maya light types 249

6.1.1 Ambient Light 249

6.1.2 Directional Light 251

6.1.3 Point Light 252

6.1.4 Spot Light253

6.1.5 Area Light 254

6.1.6 Volume Light 254

6.2 Maya light basic attributes 255

6.3 Advanced attributes of Maya light257

6.3.1 Ambient Light 257

6.3.2 Directional Light 258

6.3.3 Point Light 264

6.3.4 Spot Light 275

6.3.5 Area Light 278

6.3.6 Volume Light 278

6.4 Linking Maya lights282

Chapter 7 Rendering 285

7.1 Render View285

7.1.1 Menu bar285

7.1.2 Toolbar296

7.2 Rendering type298

7.2.1 Software Renderer298

7.2.2 Vector Renderer299

7.2.3 Hardware Renderer299

7.3 Rendering concept299

7.4 Render Settings General Panel 300

7.5 Other attribute settings for renderings 307

7.5.1 Software Render 307

7.5.2 Hardware Render 316

7.5.3 Maya Hardware 2.0 319

7.5.4 Maya Vector 324

7.6 Render layer330

7.6.1 Layer Rendering Toolbar330

7.6.2 Layer Rendering Menu bar331

Chapter 8 Rendering Module Menu339

8.1 Lighting/Shading menu339

8.1.1 Material Attributes339

8.1.2 Assign New Material339

8.1.3 Assign Favorite Material 340

8.1.4 Assign Existing Material 340

8.1.5 Transfer Maps 340

8.1.6 Make Light Links/Break Light Links 350

8.1.7 Select Objects Illuminated by Light/SelectLights Illuminating Object 350

8.1.8 Light Linking Editor 350

8.1.9 Make Shadow Links/BreakShadowLinks 351

8.1.10 Select Objects Shadowed by Light/Select LightsShadowing Object 352

8.2 Texturing menu352

8.2.1 3D Paint Tool 352

8.2.2 Create PSD Network 358

8.2.3 Edit PSD Network 358

8.2.4 Update PSD Network 358

8.2.5 Create Texture Reference Object 358

8.2.6 Delete Texture Reference Object359

8.2.7 Select Texture Reference Object359

8.2.8 NURBS Texture Placement Tool359

8.3 Render menu 360

8.3.1 Render Current Frame 360

8.3.2 Redo Previous Render 360

8.3.3 IPR Render Current Frame 360

8.3.4 Redo Previous IPR Render 360

8.3.5 Test Resolution 361

8.3.6 Run Render Diagnostics 362

8.3.7 Set NURBS Tessellation 362

8.3.8 Batch Render 365

8.3.9 Cancel Batch Render 366

8.3.10 Show Batch Render 366

8.3.11 Export Pre Compositing 366

8.3.12 Create Backburner Job367

8.3.13 Render Using 370

8.4 Toon 370

8.4.1 Assign Fill Shader 370

8.4.2 Assign Outline372

8.4.3 Create Modifier381

8.4.4 Set Camera Background Color384

8.4.5 Get Toon Example 385

8.4.6 Reverse Surfaces 386

8.4.7 Assign Paint Effects Brush to ToonLines 386

8.4.8 Convert Toon to Polygons386

8.4.9 Paint Line Attributes 387

8.5 Stereo 388

8.5.1 Editors388

8.5.2 Create 392

8.5.3 Make Links 404

8.5.4 Break Links 404

8.6 Paint Effects 404

8.6.1 Paint Effects Tool 405

8.6.2 Make Paintable 412

8.6.3 Get Brush 413

8.6.4 Template Brush Settings413

8.6.5 Reset Template Brush 447

8.6.6 Flip Tube Direction 448

8.6.7 Make Collide 448

8.6.8 Paint on Paintable Objects/ViewPlane 449

8.6.9 Apply Setting to Last Stroke 449

8.6.10 Get Settings from Selected Stroke 450

8.6.11 Apply Settings to Selected Strokes451

8.6.12 Share One Brush 451

8.6.13 Remove Brush Sharing 451

8.6.14 Select Brush/Stroke NamesContaining 451

Media comments

This book is an upgrade of the version and content on the basis of the Platinum Manual for Maya. The influence of the previous book in the market, I believe that the publication of this book will certainly become a blessing for 3D animation enthusiasts.

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