guide read Journey to the West: Black and white impermanence is a character with high explosive damage. He has two forms. When the time comes to release the big move, he will not only switch forms, but also be able to remove all of his weakening effects. Many little friends don't know how strong the skill of black and white impermanence is. Now let's let Xiao Bian lead us to see

Westward Journey The black and white impermanence of drawing westward is a single body with very high explosive damage role , he has two forms. When the time comes to release the big move, he will not only switch forms, but also be able to remove all of his weakening effects. Many little friends don't know how strong the black and white impermanence skill is. Next, let's let Xiao Bian lead us to have a look.

 A glance at the strength of black and white impermanence skill of traveling westward

A Journey to the West How about Black and White impermanence

1、 Skill introduction

1、 Lifefire (cool down for 1 round): Cause 40% damage to an enemy and 10% damage to his maximum life, restore 30% life from this damage, and [Time has come] cool down turn - 1.

 A glance at the strength of black and white impermanence skill of traveling westward

[Ruling]: Cause 20% of your maximum life damage to an enemy, penetrate the target's defense, and this skill will not trigger critical hit.

Unlock Role

When the target's HP is less than 30%, [Ruling] damage increases by 200%.

Unlock the "life grid"

There is a 50% chance to add sarcasm to the target, lasting for 1 round.

Unlock the "life grid"

Effect probability increased by 25%

2、 Connection: In the white impermanence state, when being attacked by a skill, the [Time Has Been Arrived] cools down by - 1. If being attacked by all, the [Time Has Been Arrived] cools down by - 1.

 A glance at the strength of black and white impermanence skill of traveling westward

Unlock Role

When you are critically hit, [Time is up] cools down for an extra - 1 round.

Unlock the "life grid"

The condition for additional cooling reduction has changed from being attacked by all to being attacked by range.

3、 Time is up (cool down for 9 rounds): Enter the state of no forgiveness, lasting for 3 rounds, removing all weakening effects, obtaining a new round, and recovering all your health. The cooldown time of this skill is increased to the maximum at the beginning of the battle.

 A glance at the strength of black and white impermanence skill of traveling westward

[Asking for Life]: Cause 60% of your maximum life damage to an enemy, penetrate the target's defense, and this skill will not trigger critical hit.

Unlock Role

[Asking for life] When you defeat the target, it will cause soul arrest.

Unlock the "life grid"

[Lethal] Cooling Round - 1

Unlock the "life grid"

When entering the battle, [Time is up] cool down turn - 1.

2、 Basic information

 A glance at the strength of black and white impermanence skill of traveling westward

3、 HD Vertical drawing At a glance

 A glance at the strength of black and white impermanence skill of traveling westward

4、 Combat animation

 A glance at the strength of black and white impermanence skill of traveling westward

The above is a brief summary of the strength of black and white impermanence skills of the West Journey Brush Painting West Journey. I hope it can help all players. More game strategies are in Jiuyou

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