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Heroes 6

Game type: Strategy game
Game language: Simplified Chinese
Operating environment: WinALL
Country/Region: Europe and America
Updated: 2021-11-22
Issued: 2011-09-08

Heroes of Magic 6, also known as Heroes of Magic 6, is another extension of the strategic game Heroes of Magic 6. The plot of this game has nothing to do with the previous generation. The new plot tells the story of five generations hundreds of years ago, and makes the new race appear in the game. The game is developed by Black Hole, released by Ubisoft, and has 100 tour agents in China.

[Introduction to the game]

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The narrative time of the adventure story of Heroes of Magic 6 is more than 400 years before the plot time of Heroes of Magic 5. It shows an exciting and epic story of a hero's home, where angels plot to repeat the unfinished war. The legendary archangel leader was killed in the racial war in the previous life, With a vengeance in mind, he regained his life. Under the pretext of preparing for the coming devil invasion, he gathered the people of Ashan in order to eliminate his feud. However, he underestimated the power of the humanized Griffin dynasty

The fate of Griffin heroes will be written by players. In this game, players will be able to: enjoy the highly acclaimed heroic gameplay: re produced by the well-known developer Black Hole, while many fans of the game will participate in the experience of the unique integration of turn based strategy and role playing: explore the super large adventure map, Collect a lot of resources and build an extraordinary city. Proficient in your tactics to improve the level of heroes, recruit troops, and prepare them to fight on the unique battle map

  Heroes 6 Shape Your Destiny: Heroes who lead the Griffin Principality in an interesting story. The new reputation system allows players to choose their own tracks and take their own choices, Customize your own game experience. Rediscover the richness of the magic door world: discover the wonderful scenery and creatures from the Ashan Kingdom. Enjoy the 3D design reproduction and exclusive new animal fables. Community sharing: the new intelligent network community interface provides a platform for players to post and compete with friends

[Game Features]

Area control: players no longer need to occupy mines and barracks one by one, but occupy areas

Town conversion: after occupying a town, you can change its race

Heroic ability: skill and magic become "ability"

[Introduction to Arms]

The arms are more important in the game, especially when there are 5 races in it. Different races have different arms. Players need to use them reasonably according to the battlefield. The following is a brief introduction of all arms, hoping to help players who don't understand.

Sentry (Upgrade: Guard)

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Strong guards are the first line of defense of the Holy Empire. They are volunteers who have proved their loyalty to the emperor and their belief in Elrath. They swore to protect their comrades with their heavy shields and even their own lives. They protect themselves entirely by faith.

Sentry/Guard ability:

Shield (basic and upgrade): When an enemy attacks a nearby friendly force, the guard will take 50% of the damage and reduce 25% of the damage.

Shield (basic and upgraded): reduce ranged damage taken by 25%

Shield attack (upgrade): When the enemy attacks a friendly army and is within the attack range of the guard, the guard has an additional opportunity to attack the enemy.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Crossbowman (Upgrade: Marksman)

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There are many stories about Ronan? How Falcone defeated all tribes of mankind with courage and honor, and unified them into an empire in his name. But there is another statement closer to the truth: the crossbow is the key to his victory. Even today, the reputation of the imperial crossbow still frightens the enemies in all corners of the world!

Crossbowman/marksman ability:

Armor Penetration (Basic and Upgrade): Ignore 50% of the target's physical defense.

Penetrating arrow (upgrade): can attack multiple targets in a straight line, including enemy and friendly forces.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Nuns (Upgrade: Goddess Officer)

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The nuns of Elrath dedicated themselves to the belief in the Dragon of Light and vowed to bring light and warmth to all who need it. The nuns of Elrath were deeply loved by the imperial people. During the war, they fought hard to save lives and heal the wounded at the front.

Abilities of nuns/goddess officials:

Heal (basic and upgrade): Heal friendly troops, and you can revive those who are not killed in battle. It can also be used to hurt the other party's undead, devil and orc. The algorithm is HP (+index bonus) * number, where HP is 5 for priestesses and 6 for priests.

Calm (Upgrade): The attacked enemy cannot move, attack or use any active ability, lasting for x rounds. If the target is attacked, the effect of peace will disappear.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Griffin (Upgrade: Royal Griffin)

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Griffin is the creation of the mythical era, which is formed by the magic fusion of lions and eagles. At that time, the world of Ashan was full of dragon veins, as well as the ruins left by the war between the dragon gods. The animals who drank these rivers full of blood and magic of the dragon gods were forever changed by powerful forces. It is said that an eagle, out of sympathy, rescued a lion that was swept away by the turbulence of the dragon vein, thus giving birth to this powerful creature.

Griffin/Royal Griffin Ability:

Dive attack (basic): Griffin flies out of the battlefield and attacks the selected enemy at the end of the turn, causing ordinary damage. The cooldown time is three rounds.

Unlimited counterattack (basic and upgrade): unlimited number of counterattacks

Dive Assault (Upgrade): Griffin flies out of the battlefield and attacks all enemies in a line at the end of the turn, causing ordinary damage. The cooldown is three rounds.

Light Spirit (Upgrade: Shining Spirit)

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In the spiritual realm, under the rule of Elrath, there are countless light spirits, some of which have been given higher responsibilities by the Dragon God of Light. As the embodiment of Elrath's will, the Light and Spirit were assigned to the devout believers as ambassadors and advisers. Light spirit is a kind of brilliant creature, whose shining light can even blind the enemy. The generals of the Holy Empire soon realized the purpose of this radiant creature.

Light/shine power:

Light speed (basic and upgraded): return after an attack without being counterattacked

Purifying Light (basic and upgrade): When the Light Spirit Transmission moves, it will dispel a positive state on nearby enemies and a negative state on all nearby friendly forces.

Glowing Light (Upgrade): Causes light attribute damage to the target, and has an x% chance to make the target blind. It will damage the light spirit itself, but this part will recover after the war.

Dark System Weakness (Basic and Upgrade): When suffering dark attribute damage, the damage effect increases by 25%

Spiritual body (basic and upgrade): A creature with Spiritual body ability can reduce all kinds of damage by 50% at the beginning of a battle, and the effect lasts until the creature has acted once.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Scorching Sun Warrior (Upgrade: Scorching Sun Crusader)

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There are a large number of knights in the Holy Empire, but only those who are approved by Elrath are eligible to join the Holy Scorching Sun Cavalry, which is usually called the Scorching Sun Cavalry. They are driving the magic war horse summoned from the Holy Land of Elrath. It is said that this magical mount can even gallop on the weak light.

Scorching Sun Warrior/Scorching Sun Crusader ability:

Charge (basic): 10% attack bonus will be given to each grid of the distance that you pass when attacking.

Blinding Charge (Upgrade): 10% attack bonus is given to each space of the distance passed during the attack, and there is no counter attack.

Horse of the Sun (upgrade): strengthen the mount to a light horse, ignore obstacles on the battlefield, and will not consume action opportunities of this round after active use. Each battle can only be used once

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Red Angel (Upgrade: Hao Angel)

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The angel of light, who has been tempered to become a perfect incarnation, acts as Elrath's emissary and trump card army on the surface of Ashan. Angels are taller and more beautiful than ordinary human beings, and surrounded by the aura of strength and confidence. The fiery angels are smaller than Hao Angels, and are closer to humans in appearance. With the development of the Falcon Empire, they also appeared in the world. Their true origin is still a mystery, but their endless loyalty to Elrath is an indisputable fact. On the battlefield, their weapon is a pair of blades of judgment and mercy.

Red Angel/Hao Angel Ability:

Pity Blade (basic): It can revive a designated group of fallen allies, and the morale of the revived army can be increased actively. The revived health value is 51-52 (+index bonus) * number, and cause 40 (+index bonus) * number of light damage to the surrounding undead, devil, and orc forces. Each battle can only be used once.

Blade of Judgment (basic and upgrade): when the attack target has killed our troops, the attack damage increases by 20%

Apparent Blade (Upgrade): It can revive a designated group of fallen allies. The morale and initiative of the revived army will be increased. The revived HP is 54 (+index bonus) * number. The revived army will increase 30 points of morale and 10 points of initiative. The effect lasts for 2 rounds. And cause 40 (+index bonus) * amount of light damage to the surrounding undead, devil and orc forces. Each battle can only be used twice.

Complete purification (upgrade): immune to all negative magic.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Skull (Upgrade: Skull Spearman)

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A skeleton is a decayed and dried corpse, manipulated by the will of a necromancer. Skeletons are considered excellent servants because they have absolutely blind loyalty, do not need food and water, and do not know fear and doubt.

Skeleton/Skeleton Spearman ability:

Empty Skeleton (Basic and Upgrade): Skeleton only receives 50% of physical ranged attack damage.

Bone Spear Network (Upgrade): All enemy movement forces in the target's 3 × 3 area are reduced, and the effect lasts for 2 (+index bonus,+total health bonus) rounds.

Light system weakness (basic and upgrade): damage of light system magic to undead and devil is increased by 20%, and healing light system magic causes damage to devil and undead.

Indifference (basic and upgraded): Undead have no feelings and are not affected by morale.

Undead (basic and upgrade): This kind of creature is already dead, so it can't have morale, and has 20% reduction of water attribute damage, as well as immune toxin, disease, blindness and mental magic.

Ghoul (Upgrade: Devouring Ghoul)

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Ghouls are greedy dead souls trapped in inanimate bodies by magic. Ghouls are tortured souls full of hatred for living creatures. Powerful necromancers can control them. In addition, they are violent and destructive.

The city of Heres will turn into a ghoul as the most severe punishment, which means that a soul will be permanently removed from the life and death cycle. Ghouls feed on corpses, and their blood and saliva usually carry diseases.

Ghoul/ghoul eating ability:

Immortal Body (basic and upgrade): reduce physical damage taken by 20%.

Hate the living (upgraded): When attacking the living, damage+30%, battlefield movement+2.

Light system weakness (basic and upgrade): damage of light system magic to undead and devil is increased by 20%, and healing light system magic causes damage to devil and undead.

Indifference (basic and upgraded): Undead have no feelings and are not affected by morale.

Undead (basic and upgrade): This kind of creature is already dead, so it can't have morale, and has 20% reduction of water attribute damage, as well as immune toxin, disease, blindness and mental magic.

Phantom (Upgrade: Grievant)

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When the people of the Dragon Gods died, their souls left their bodies, floated to the moon, and got eternal life under the guidance of Asha. However, unhappiness before death may lead to the birth of ghosts, which are souls bound in the material world by huge negative emotions.

Through a special ceremony, the necromancer can transform the ghost into a loyal servant under their absolute control.

Ghost/Grievance ability:

Virtual body (basic): It can cross obstacles and reduce physical damage by 25%.

Intangible (Upgrade): You can pass through obstacles and reduce physical damage by 35%.

Netherworld Wail (basic and upgrade): It can heal the undead allies. When healing, living creatures near the healing target will receive the same amount of damage. The number of points for healing or damage is 2 (+index bonus) *. A battle can only be used twice.

Seal of Death (Upgrade): reduces 50 points (+index bonus,+total HP bonus)% of the attacked target and nearby creatures when being treated, lasting for 3 rounds, only effective for creatures.

Light system weakness (basic and upgrade): damage of light system magic to undead and devil is increased by 20%, and healing light system magic causes damage to devil and undead.

Indifference (basic and upgraded): Undead have no feelings and are not affected by morale.

Undead (basic and upgrade): This kind of creature is already dead, so it can't have morale, and has 20% reduction of water attribute damage, as well as immune toxin, disease, blindness and mental magic.

Spiritual body (basic and upgrade): A creature with Spiritual body ability can reduce all kinds of damage by 50% at the beginning of a battle, and the effect lasts until the creature has acted once.

Corpse Witch (Upgrade: Big Corpse Witch)

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Some high-level necromancers (priests of the Spider Goddess) will be given a long-lived elixir extracted from the sacred venom of the Spider Goddess, and they must mix it with food.

This kind of diet makes them gradually transform into Assacus, that is, "necromancer", and their bodies become exhausted, while at the same time, they do not have to be constrained by the flesh desire. They are aging until they look like walking corpses... and the effect of the venom mixture also makes their eyes glow green.

Necromancer/necromancer ability:

Yasha's Embrace (basic and upgrade): reduces the dark magic defense ability of the target and the surrounding teams by 10% (+index bonus,+total health bonus), lasting for 2 rounds.

Drain Life (Upgrade): The necromancer is activated before attacking, and uses 20% of the damage caused by the attack to heal the selected undead target after the attack, not the necromancer itself.

Light system weakness (basic and upgrade): damage of light system magic to undead and devil is increased by 20%, and healing light system magic causes damage to devil and undead.

Indifference (basic and upgraded): Undead have no feelings and are not affected by morale.

Undead (basic and upgrade): This kind of creature is already dead, so it can't have morale, and has 20% reduction of water attribute damage, as well as immune toxin, disease, blindness and mental magic.

Lamasu (Upgrade: corruption poison Lamasu)

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As an unnatural fusion of human beings (usually slaves or prisoners) and magical creatures (here are scorpions and lions), Ramasu is a failed product of wizards in the process of creating super orcs. This kind of creature has great instability and a relatively short life span, but it has been proved that at least for necromancers, they still have a place to play. The necromancer revived their bodies and infected them with plague. As a medium for spreading disasters, Ramasu's own strength cannot be underestimated, especially their excellent mobility makes them the perfect choice for the front troops of the Undead Army.

Ramasu/Putty Ramasu Ability:

Corruption aura (basic and upgrade): Ramasu often spreads diseases, and the maximum HP of infected creatures is reduced by 5%,+5% per round. If you are far away from Ramasu, it will automatically recover.

Infection (upgrade): The corruption aura of corruption poison Ramasu becomes more infectious. The infected troops will infect the nearby troops.

Pest Breath (Upgrade): There are a lot of pests around Ramasu. Creatures near Ramasu will attack - 5 physically, defend - 5 physically, and suffer 5 (+index bonus) * soil damage from Ramasu. The cooldown time is 3 rounds.

Light system weakness (basic and upgrade): damage of light system magic to undead and devil is increased by 20%, and healing light system magic causes damage to devil and undead.

Indifference (basic and upgraded): Undead have no feelings and are not affected by morale.

Undead (basic and upgrade): This kind of creature is already dead, so it can't have morale, and has 20% reduction of water attribute damage. It is also immune to toxins, diseases, blindness and mental magic.

Vampire (Upgrade: Lord Vampire)

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With the growing power of necromancers, they may be lucky to get the support of the spider goddess, die once, and then be reborn as Akharos, or "vampires".

After experiencing an extremely painful ritual baptism, their bodies were rejuvenated and their original defects were purified. Vampires do not need to drink, eat, sleep or even breathe, because their organs have been "petrified". What flows in their blood vessels is not blood, but the holy spider venom.

However, they need to continuously absorb a certain amount of human blood to dilute this deadly poison, in order to prevent it from dissolving their bodies from inside.

Vampire/Lord Vampire ability:

Super Time (Basic and Upgrade): When a vampire chooses defense, the next attack will be automatically disabled.

Vampire Embrace (basic): The damage caused by vampires will be used to heal and revive themselves, with a proportion of 15%. (The offset and excess injuries are invalid)

Vampire Grasp (upgraded): The damage caused by vampires will be used to heal and revive themselves, with a proportion of 20%. (The offset and excess injuries are invalid)

Light system weakness (basic and upgrade): damage of light system magic to undead and devil is increased by 20%, and healing light system magic causes damage to devil and undead.

Indifference (basic and upgraded): Undead have no feelings and are not affected by morale.

Undead (basic and upgrade): This kind of creature is already dead, so it can't have morale, and has 20% reduction of water attribute damage, as well as immune toxin, disease, blindness and mental magic.

Spiritual body (basic and upgrade): A creature with Spiritual body ability can reduce all kinds of damage by 50% at the beginning of a battle, and the effect lasts until the creature has acted once.

Life Weaving Girl (Upgrade: Life Weaving Girl)

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The spinning girl is the incarnation of the spider goddess and the sacred mirror image of Asha's death incarnation. She left the goddess and materialized on the surface of Ashan. Spinning Life Girl usually appears when establishing a cemetery city to strengthen its foundation and promote its development. She is like a queen bee in a beehive. Everything in the cemetery grows under their cultivation. Under her protection, the undead look for and collect the undead everywhere to expand their army. The spinning life woman also has the ability to switch forms, including the human spider mixed state and the female form with two feet and six arms.

Ability of spinning life women/weaving life women:

Dual form (basic and upgrade): Spider Girl can freely transform form (human or arthropod), which is equivalent to using the waiting function after use, with a cooling time of one round.

Poisonous Touch (basic and upgrade): Creatures who attack or are attacked by the Spider Girl will receive 13-14 * of continuous soil toxin damage, lasting for 3 rounds.

Frozen Web (Upgrade): Enemies near the Spider Mother cannot move for 1.1 rounds (+index bonus,+total HP bonus).

Evil Vision (basic and upgrade): Creatures attacking Spider Girl will first receive 40-44 (+index bonus,+total HP bonus) * a number of dark attribute damage. This ability is only effective once in a battle, whether in melee or remote combat.

Dance of Decay (Upgrade): Cause source force damage to all nearby creatures by percentage, and accelerate the target's state with time related effects. The damage caused cannot be treated or revived.

Light system weakness (basic and upgrade): damage of light system magic to undead and devil is increased by 20%, and healing light system magic causes damage to devil and undead.

Indifference (basic and upgraded): Undead have no feelings and are not affected by morale.

Undead (basic and upgrade): This kind of creature is already dead, so it can't have morale, and has 20% reduction of water attribute damage. It is also immune to toxins, diseases, blindness and mental magic.

Spiritual body (basic and upgrade): A creature with Spiritual body ability can reduce all kinds of damage by 50% at the beginning of a battle, and the effect lasts until the creature has acted once.

Shanwei (Upgrade: Crocodile)

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In 512 of the Seven Dragons Period, the wizards of the Seven Cities Alliance created these half orcs as their guards, servants... and playthings. Even for the most powerful wizards, producing this human shark hybrid species may be one of the most absurd experiments. The creators hope that they can become invincible naval forces. However, many members of the Wizards Association did not agree with this. They decided to turn the military role of the sharks into political use: they gave this creature as a gift to the lord of Naga.

The Naga people gladly accepted this group of sharks, gave them equal status instead of slaves, and sent them to act as the glorious guards of the submarine palace. Shanwei, who knows how to repay his kindness, is proud of this and loyal to his master.

Shanwei/Crocodile ability:

Ferocious Trauma (Basic and Upgrade): When attacking an army for the first time, 10% of its physical damage lasts for 2 rounds.

Bloody Frenzy (Upgrade): increases the damage to troops with bleeding status by 30%.

Amphibious (basic and upgrade): Amphibians are immune to the effect of water system magic to reduce movement power. Yingzhou heroes can move directly on the water without ships if they only carry this type of weapon.

Water resistance (basic and upgrade): The water attribute is inherent to the Naga arms and is dominated by their dragon gods, so Naga and their allies have 50% water attribute resistance.

Lightning Weakness (Basic and Upgrade): All air damage deals 25% more damage to Naga and their allies.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Coral Priest (Upgrade: Pearl Priest)

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In Naga society, coral priests played the role of doctors and diplomats. They come from the smallest of the three branches of Naga, which inhabits lagoons and coastal coral Naga on the Jade Sea Islands. They are covered with colorful and bright scales, and have the same face as human beings.

One of the characteristics of coral naga is that their hair is composed of live snakes. These snakes are usually placed in a delicate bun to sleep. However, strong emotional fluctuations or sudden danger will awaken them.

Coral Priest/Pearl Priest Ability:

Newborn Wave (basic and upgrade): Each round removes one negative state of the selected army, and gives a continuous healing effect. Heal 3 (+index bonus,+total health bonus) * health points, lasting for 3 rounds. Each battle can only be used twice.

Medusa's Eye (Upgrade): attack reduces the target's initiative by 10 (+index bonus,+total HP bonus) points, lasting for 2 rounds.

Amphibious (basic and upgrade): Amphibians are immune to the effect of water system magic to reduce movement power. Yingzhou heroes can move directly on the water without ships if they only carry this type of weapon.

Water resistance (basic and upgrade): The water attribute is inherent to the Naga arms and is dominated by their dragon gods, so Naga and their allies have 50% water attribute resistance.

Lightning Weakness (Basic and Upgrade): All air damage deals 25% more damage to Naga and their allies.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

He Tong (Upgrade: He Tong Elder)

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The river boy, who is often teased as a descendant of a toad or a tortoise, was actually a water spirit wandering in the river and lake. Their ally, the Naga Priest, gave him the material form he is now.

Travelers who come here from across the sea always make fun of the appearance and behavior of river boys, but Naga people who know them better never underestimate the potential fighting talent of this strange creature.

Hetong/Hetong Elder Ability:

Jump (basic): You can jump a long distance to attack. Jumping distance can increase damage. The target must be in a straight line. And won't be counterattacked. The minimum range is 2 squares, the maximum range is double movement power, and the cooling time is 2 rounds.

Splash Jump (Upgrade): You can jump a long distance to attack, causing 4-6 (+index bonus) * amount of water damage to all enemies within the target's 3 * 3 range. Jumping distance can increase damage, and the target must be in a straight line. And won't be counterattacked. The minimum range is 2 squares, the maximum range is double movement power, and the cooling time is 2 rounds.

Amphibious (basic and upgrade): Amphibians are immune to the effect of water system magic to reduce movement power. Yingzhou heroes can move directly on the water without ships if they only carry this type of weapon.

Water resistance (basic and upgrade): The water attribute is inherent to the Naga arms and is dominated by their dragon gods, so Naga and their allies have 50% water attribute resistance.

Lightning Weakness (Basic and Upgrade): All air damage deals 25% more damage to Naga and their allies.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Spring Spirit (Upgrade: Water God)

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Spring spirit is the water spirit that connects the purest water source. Therefore, their figures often appear in the springs and waterfalls near the dragon vein of water or the link.

The Naga Priests often call the Spring Spirit to participate in their purification ceremony. On the battlefield, they guard the Naga warriors by integrating with their allies and providing their spiritual and magical protection.

Spring Spirit/Water God Ability:

Pain Reflex (basic and upgraded): 10% damage will be reflected when being attacked in melee, which is only effective for melee.

Spirit Link (Basic): Connect the selected army. When one side gains the buff effect, the other side will also gain it. At the same time, the target will gain the Mirror of Pain ability. You can't use it against Ravine Spirit, Chuan Spirit and linked weapons. The cooldown time is 1 round.

Protective diaphragm (upgraded): reduces damage caused by 15%.

Spiritual Trap (Upgrade): Connect the selected army. When one side gains the buff effect, the other side will also gain it. At the same time, the target will gain the ability of Mirror of Pain and Protective Diaphragm. It cannot be used against Stream Spirit, Sichuan Spirit, and linked arms. The cooldown time is 1 turn.

Amphibious (basic and upgrade): Amphibians are immune to the effect of water system magic to reduce movement power. Yingzhou heroes can move directly on the water without ships if they only carry this type of weapon.

Water resistance (basic and upgrade): The water attribute is inherent to the Naga arms and is dominated by their dragon gods, so Naga and their allies have 50% water attribute resistance.

Lightning Weakness (Basic and Upgrade): All air damage deals 25% more damage to Naga and their allies.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Spiritual body (basic and upgrade): A creature with Spiritual body ability can reduce all kinds of damage by 50% at the beginning of a battle, and the effect lasts until the creature has acted once.

Snow Girl (Upgrade: Ice Girl)

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Snow Maiden is a water spirit connecting the frozen water (ice and snow). They live alone in the secluded mountains and have lived in harmony with Naga for more than a century.

Snow girl/ice girl ability:

Touch of Ice (basic): Ice Lady's attack will be accompanied by a cold state (initiative and battlefield movement power will be reduced, and damage will be increased when suffering from fire damage).

Touch of Ice (Upgrade): reduces the initiative of the target by 10 (+index bonus,+total HP bonus) points, and the Ice Maiden's attack is accompanied by a cold state (initiative and battlefield mobility are reduced, and damage increases when suffering from fire damage).

Thunderbolt Ice (Upgrade): Create a 3 × 3 ice trap. When a creature passes this space, it receives 10 (+index bonus) * points of water attribute damage.

Amphibious (basic and upgrade): Amphibians are immune to the effect of water system magic to reduce movement power. Yingzhou heroes can move directly on the water without ships if they only carry this type of weapon.

Water resistance (basic and upgrade): The water attribute is inherent to the Naga arms and is dominated by their dragon gods, so Naga and their allies have 50% water attribute resistance.

Lightning Weakness (Basic and Upgrade): All air damage deals 25% more damage to Naga and their allies.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Swordsman (Upgrade: Swordmaster)

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These powerful soldiers with great sense of honor are members of the largest deep-sea Naga in the three branches of Naga. They are wearing dark scales, and their faces are closer to reptiles than humans. The underwater city on the emerald ocean floor is their base camp.

Swordsman/Sword Saint ability:

Challenge (basic and upgrade): After using, the damage of the first attacking enemy to other targets will be reduced by 45%. You can challenge another team only when this team is completely destroyed.

Unlimited counter attack (basic and upgrade): the number of counter attacks is unlimited.

Four Wave Chop (Upgrade): If you attacked this target last time, you can attack it once more. The maximum limit is 3 times, and each time the damage is reduced by half.

Amphibious (basic and upgrade): Amphibians are immune to the effect of water system magic to reduce movement power. Yingzhou heroes can move directly on the water without ships if they only carry this type of weapon.

Water resistance (basic and upgrade): The water attribute is inherent to the Naga arms and is dominated by their dragon gods, so Naga and their allies have 50% water attribute resistance.

Lightning Weakness (Basic and Upgrade): All air damage deals 25% more damage to Naga and their allies.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Kylin (Upgrade: Holy Kylin)

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In the Naga culture, the spirit beast unicorn that controls all forms of water (rain, hail, clouds, fog...) is not only the source of wisdom, but also the grantor of the lord.

It is said that any general who can lead the unicorn to the battlefield will be blessed by Salazar, and the whole army will benefit from the holy aura around this spirit beast.

In addition, there is also a saying that people who ride on a unicorn can gallop as fast as the wind, but only at the cost of their own life.

Kylin/Holy Kylin Ability:

Ripple flow (basic and upgrade): initiative and battlefield mobility will not be reduced.

Fog Trace (basic): Fog traces will be left where you move. Each fog trace will reduce the movement force of the enemy passing by by 1 point (in fact, it will stop directly), which is invalid for the unicorn.

Hail Aura (Upgrade): Attacks with 30 (+index bonus) * points of water attribute damage and a freezing effect. The enemy cannot counter attack, lasting for 3 rounds.

Amphibious (basic and upgrade): Amphibians are immune to the effect of water system magic to reduce movement power. Yingzhou heroes can move directly on the water without ships if they only carry this type of weapon.

Water resistance (basic and upgrade): The water attribute is inherent to the Naga arms and is dominated by their dragon gods, so Naga and their allies have 50% water attribute resistance.

Lightning Weakness (Basic and Upgrade): All air damage deals 25% more damage to Naga and their allies.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Spiritual body (basic and upgrade): A creature with Spiritual body ability can reduce all kinds of damage by 50% at the beginning of a battle, and the effect lasts until the creature has acted once.

Huge Hammer Warrior (Upgrade: Enemy Crushing Warrior)

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The Orcs' sledgehammer warriors, wearing light armour and holding huge weapons, are the basic front-line soldiers of the stronghold. Their usual tactic is to rush directly at the enemy, destroy the enemy's battle line with quantity, speed, ferocity and tenacity, and then slaughter wantonly. Their heavy shield is not an ornament, which can effectively block the enemy's long-range weapons.

Hammer Warrior/Enemy Crusher Ability:

Bloodthirsty (basic and upgrade): The minimum damage is increased by 1 for each attack, and the maximum stack is 4 times, lasting until the end of the battle.

Blessing (basic and upgrade): Damage reduced by 25% when subjected to ranged attacks.

Assault (upgrade): It is possible to attack twice (after the enemy counterattacks).

Devil lineage: because orcs have devil lineage, they also have some devil resistance and weakness. The damage from the fire attribute is reduced by 10%, and the damage from the light attribute is increased by 10%. The light healing magic can be used to heal friendly orcs, and can also be used to hurt enemy orcs.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Goblin (Upgrade: Goblin Hunter)

 Heroes 6 Pictures 24  

Goblins are a kind of "degenerate" orcs, originally the failed product of the orc experiment conducted by wizards using the blood of low-level demons (usually small demons). They have a strong reproductive capacity comparable to that of rodents, but in sharp contrast, their physique and intelligence are not developed. Goblins are usually small (4-5 feet tall) and thin, but they are very quick.

Common goblins are cunning, cowardly and stupid. Unless they have an absolute advantage in number, they will hardly take the initiative to attack, and they will use more sneak attacks or traps (crude) tactics. Often as soon as they meet a powerful opponent, they will run away. In the orc army, goblins play the role of servants, scouts or ambushes. Sometimes they are also used as sacrifices of shamans and throwing weapons of Cyclops. In case of food shortage, they are even used as food

Goblin/Goblin Hunter Ability:

Disabling Trap (basic and upgrade): design a trap on the battlefield. When the enemy passes by, it will cause some physical damage of 2 (+index bonus) * points and attach a negative state that reduces movement power. It will reduce movement power by 4 points and cool down for 2 rounds.

Cunning Strike (Upgrade): When a goblin hunter attacks an unmoved enemy unit, the damage is increased by 50%.

Devil lineage: because orcs have devil lineage, they also have some devil resistance and weakness. The damage from the fire attribute is reduced by 10%, and the damage from the light attribute is increased by 10%. The light healing magic can be used to heal friendly orcs, and can also be used to hurt enemy orcs.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Eagle banshee (upgrade: howling banshee)

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The eagle female monster is one of many "half orcs". It was born in the workshop of the Seven Cities Alliance in 512 of the Seven Dragon Age to replace the orcs and become the new guard, servant and "plaything" of witches. The half human and half raptor goblins used to serve as scouts, messengers and skirmishers in the wizard army. They won their freedom in the Orc uprising. The orcs accepted the harpies as their allies, and regarded them as children favored by the Father of the Heavenly Spirit. The goblin evolved from ravens, hawks, vultures and other different creatures has quite different characteristics.

The eagle body banshee settled on Rao Island was created by a variety of tropical birds of prey originally born in the dense forests of the East, which can explain why they wear such colorful feathers.

Eagle body banshee/howling banshee ability:

One strike remote escape (basic and upgrade): return to the original position after an attack.

No Counterattack (Upgrade): The enemy cannot counterattack

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Dreamer (Upgrade: Dream Catcher)

 Heroes 6 Pictures 26  

The orcs prayed piously to the earth and the sky, but the dreamers represented the voice of the tribal ancestors. If you want to become a dreamer, you must first enter the spiritual world for a dream trip to meet the souls of your ancestors. In this journey, the dreamer must also face the evil left on himself and destroy the chaos in his body. Many dreamers failed to survive this process, and the survivors also changed after returning: their bodies were distorted and distorted in the process of fighting against the chaotic blood in their bodies, but at the same time, they also gained a deeper understanding of the blood magic and spiritual fields.

Dream walker/dream catcher ability:

Power of heaven and earth (basic): Accelerate (increase 5 points of initiative and 2 points of movement power) a friendly army or decelerate (decrease 2 points of movement power) a non flying enemy army, and cause some earth attribute damage to it. This lasts for 1 round and cooldown lasts for 1 round.

Power of heaven and earth, group (upgrade): accelerate (increase 1 point of initiative and 1 point of movement power) all friendly forces or decelerate all non flying enemy forces (decrease 1 point of movement power), and cause some soil attribute damage to them, lasting for 1 round, and cooling down time is 1 round.

Devil lineage: because orcs have devil lineage, they also have some devil resistance and weakness. The damage from the fire attribute is reduced by 10%, and the damage from the light attribute is increased by 10%. The light healing magic can be used to heal friendly orcs, and can also be used to hurt enemy orcs.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Centaur (Upgrade: Centaur Raider)

 Heroes 6 Picture 27  

Like the eagle body banshee, centaurs also belong to half orcs. In 512 of the Seven Dragon Age, the wizards of the Seven Cities Alliance created them. Half man and half horse, they served their masters with honor and served as scouts and archers in the army. But when the wizards decided to replace them with their newly invented and activated constructors, their good days came to an end. All kinds of magic figures, stone like ghosts and Titans are easier to manage and maintain than them, and they are also much more obedient.

Centaurs were entrusted with more and more humble tasks, and finally degenerated to sending letters and pulling carts. The centaurs, whose status has become more and more humble, have accumulated a lot of discontent. They voluntarily joined the uprising of the half orcs and scattered to all parts of the Ashan continent to fight for living space, dignity and freedom.

Soon, they met the orc tribe and became its allies. They shared common interests and similar ideas.

Centaur/Centaur Raider Ability:

Alert (basic and upgrade): When the enemy enters the centaur's non attenuation range for the first time, the centaur will automatically shoot once.

Maneuver (basic and upgrade): After being attacked by melee attack, you will move to the space within the movable range and then fight back from a distance.

Smart shooter (upgrade): Centaurs can move before shooting or shoot before moving.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Cheetah Warrior (Upgrade: Panther Warrior)

 Heroes 6 Pictures 28  

Among all the orcs in Roaring Island, the cheetah warrior can be called an elite crazy warrior. They are the tallest, strongest and most violent of the clansmen. Any orc who wants to become a cheetah warrior must first kill one of the most ferocious carnivores on saber toothed tiger island with his bare hands. Needless to say, the mask of the cheetah warrior must cover up the scar they left in the ceremony of their near death. During the battle, they will rush to the enemy without thinking and attack with their obsidian claws. Cheetah warriors are often given the task of serving as glorious guards around the greatest orc chiefs and shamans.

Cheetah Samurai/Panther Samurai ability:

Wild charge (basic and upgrade): When leopard soldiers move 3 squares or more when attacking, they will not be counterattacked, and will also cause damage to nearby units of the target (including friendly forces). The cooldown time is 2 rounds.

War Fury (Basic): After the leopard warrior causes damage to the enemy, he will be immune to mental magic and reduce morale.

Claw Dance (Upgrade): When a leopard warrior moves 3 squares or more when attacking, he will not be counterattacked, and will also cause damage to nearby units of the target (including allies). The cooldown is 2 rounds.

Devil lineage: because orcs have devil lineage, they also have some devil resistance and weakness. The damage from the fire attribute is reduced by 10%, and the damage from the light attribute is increased by 10%. The light healing magic can be used to heal friendly orcs, and can also be used to hurt enemy orcs.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

Cyclops (upgrade: Angry Eye Giant)

 Heroes 6 Picture 29  

Corresponding to the goblins, the Cyclops also belong to the "failed product" of the orc experiment, but their blood relationship comes from the great devil. In their blood, the evil part has the upper hand, and this terrible giant, whether body or mind, is distorted by the surging chaos. Cyclops are usually more than 10 feet tall and undoubtedly look much uglier than humans. The most prominent feature of them is that they have only one eye and one big eye without pupil, emitting red light. No one knows the cause of this mutation, but in a more common wizard theory, it is called "the mark of chaos", that is, the symbol of the Urgash of the dragon head snake body coiled in a circle, head to tail. Some outstanding one eyed giants can even intuitively release chaos magic from the "evil eye" and burn the enemy to ashes from a long distance.

Although the nature of the Cyclops is as simple as a child, once they are hurt (physically or mentally), they will burn a pale anger in their chest. At this time, they are extremely dangerous to anyone, including their peers. Many forces tried to use their divine power, but only the orcs succeeded in "taming" them with their strength, patience and courage, and placed them in villages and towns as tireless laborers. On the battlefield, they play the role of heavy assault troops and "siege vehicles".

Cyclops/Grumpy Eyes Ability:

Smash (basic): causes ordinary damage to the target, while a small size is knocked back by one space and cannot counter attack.

Break (basic and upgrade):+1 damage caused by Cyclops to inanimate objects (walls, obstacles).

Stupid Pain (basic and upgrade): The Cyclops will only reduce the damage they received in the previous round when it is their turn to act in the next round.

Powerful Smash (Upgrade): deals 150% physical damage to the target and its nearby units, while a small size is knocked back by one space and cannot counter attack.

Burning Wrath (upgrade): The Cyclops gain the ranged attack ability and cause fire attribute damage, and will still cause 7 (+index bonus,+total HP bonus)% damage to the target in the next 2 rounds.

Devil lineage: because orcs have devil lineage, they also have some devil resistance and weakness. The damage from the fire attribute is reduced by 10%, and the damage from the light attribute is increased by 10%. The light healing magic can be used to heal friendly orcs, and can also be used to hurt enemy orcs.

Creatures (Basic and Upgrade): Creatures can be healed and revived, immune to necromancy and other similar abilities.

[Dynasty Weapons]

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In the game, dynastic weapons are the main weapons of the heroes of this generation. They come from three sources: first, they are unlocked from the battle, second, they are unlocked from the prayer altar, and third, they are special versions and scheduled gifts. These weapons will all have their own unique effects. The following section will introduce the methods of obtaining weapons from all dynasties.

1. Sword of Griffin: In the teaching campaign, after encountering the orc and the Duke decides to leave the orc in the Principality, the aunt will grant (task reward).

2. Assassin's Blade: Praying Altar, golden purchase (purchase).

3. Iron Feather Sword: the first pass of the Holy Temple Battle, you can obtain (task reward) after completing the task of stealing eggs and stealing thieves.

4. Arachni Sword: The first mission of the cemetery campaign, find it on the map. Press the o key to see the task item (map pickup).

5. Kirin Soft Sword: the second stage of the Yingzhou Campaign. You will get (task reward) after completing the task given to you by Kirin (recruit Quan Ling and Xue Nu to join the team).

6. The sword of Huisuopong: the second pass of the stronghold battle, the tear line (task reward).

7. Binding Blade: The main plot of the Hell Campaign. Defeat Sarah to get (booty).

8. Dementor: The first level of the Hell Campaign was obtained (booty).

9. Sword of the Starving Wolf: the first pass of the stronghold battle, on the way to save the princess, after defeating the nephew of the Duke of the Wolf, you can get (loot).

10. Malasu'a meat cleaver: the second pass of the stronghold, defeat Shaka to obtain (booty).

11. Elegy staff: the second pass of the Holy Hall, a branch task, can be seen by pressing the o key (map picking).

12. Urgash's wish: pray for the altar, purchase (purchase) at silver level.

13. Soul plundering staff: the same as Arachne's sword (map picking).

14. Tidal staff: the first pass of Yingzhou Campaign, branch mission (map picking).

15. Totem of Batu: Praying altar, platinum level purchase (purchase).

16. Thundering staff: the second pass of stronghold battle, blood line route (task reward).

17. Sandro's staff: The third level of the cemetery battle, there is a branch mission given to you by the lich underground. After completing it, you can recruit Lamasu (map picking).

18. Angel Alliance: the fourth stage of the Battle of the Holy Temple, a branch mission. You can get (mission reward) after saving the princess through the underground channel.

19. Perfect soft sword: unknown, not acquired in battle.

20. Dragon Flame Tongue: unknown, not acquired in battle.

21. Yasha's eight sticks: limited in the luxury version.

22. Purification staff: limited in luxury version.

23. Chaos Blade: rewards for platform reservation.

24. Swiss magic wand of Saeger: unknown, not acquired in battle.

25. Annihilation: Uplay purchase, Chinese, none.

Go left from the beginning of the last pass of Hell. There is a treasure guarded by a group of monsters. This treasure may be a random dynastic weapon!

The treasure in this location is completely random, which means it is possible to produce weapons randomly! At present, I have seen the sword of Huisuobang, the perfect Taidao, and the disc fragments of the moon. Please choose a simple mode to brush treasure. There is no monster to guard. The probability of weapons is high.

[Campaign Sequence]

 Heroes 6 Picture 31

In the game, battles can bring us a lot of plot content. But this game campaign is not streamlined. Players can choose between multiple different scripts. Many players may not know which battle scenario is better to play first. The following section will introduce detailed battle sequence recommendations.

-Heart of Nightmares (Collectors edition map), a free map for overseas luxury version, but not for domestic version

-Prologue 1, these two are probably related to teaching

- Prologue 2

-Stronghold 1

-Sanctuary 1 First Battle of Yingzhou

-Inferno 1

-Haven 1 Temple First Battle

-The First Campaign of Necropolis 1 Cemetery, an analogy

- Stronghold 2

- Sanctuary 2

- Haven 2

- Necropolis 2

- Sanctuary 3

- Stronghold 3

- Inferno 2

- Necropolis 3

- Inferno 3

- Sanctuary 4

- Stronghold 4

- Haven 3

- Necropolis 4

- Haven 4

- Inferno 4

-Epilogues Final Chapter

Configuration Requirements

CPU:Intel Pentium Core 2 Duo E4400 @ 2.0 Ghz, AMD Athlon X2 5000+ @ 2.6 Ghz

Memory: 1G/xp system, 1.5G/vista and win7

Graphics card: nVidia GeForce 8600GTS, ATI Radeon HD 2600XT, 512M video memory

The graphics card must support Vertex Shader 3.0 Pixel Shader 3.0、Vertex Texture support with R32F or R16F format、Render Target support with R32F and G16R16F format

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