This is the biggest failure in World of Warcraft. As long as it doesn't come out, this game can fight for another 10 years! That's the random group!
The random group of World of Warcraft once attracted a large number of players. However, this has also become the reason why many players have stopped moving forward. Once they have experienced the convenience and speed of the random group, many players are no longer willing to invest more time and energy to participate in the formal group. Behind this trend, there are some deep-seated problems.
The random group mechanism really brings instant satisfaction to players. There is no need to wait, no need to filter, one click to join, you can quickly join in the passion of fighting. But because of this instant satisfaction, many players have ignored the deeper game experience brought by the official group. The formal group not only requires players to invest more time and energy, but also requires cooperation and communication between players. In the official group, players can make more friends, experience more tactics and strategies, and learn more about the world view and story background of World of Warcraft.
However, the boredom of random groups has also become one of the important reasons for the loss of players. Similar to single player games, random groups lack communication and interaction with players, making the game process tedious. What players pursue in the game is not only stimulation and fight, but also interaction and social interaction with others. The random group just ignores this, making players feel lonely and bored in the game.
The planning of World of Warcraft should consider that in order to attract more players to return to the official group, game developers may need to rethink the positioning and role of random groups. Maybe players can be encouraged to participate more in the official group by increasing the attraction of the official group, such as providing more rewards and honors. At the same time, it can also optimize the mechanism of the random group, so that it is no longer the end of the players, but the starting point for them to move towards the official group.
In fact, Group G is the most suitable rhythm for everyone now, whether for equipment or money. Let's put it this way, the first few Bosses who need to be greedy for the R group and the quartered group need to finish. They will say goodbye once or twice later. They can't restrain people. No matter right or wrong, they will say goodbye if they don't agree with each other. When there was a friend in the guild, he went to fight for the R group. The fifth man broke up after he was killed twice. He said he would never fight for the R group again!
Another player said that most problems could be solved by the return of the point cards in World of Warcraft. The cost of starting the number of the studio and the cost of cashing in rose sharply, so naturally there would be less.
In fact, the reason why dkp and roll teams survived in the early years is that there are few players, and the equipment does not matter if there are few players. You can understand this psychological change by playing with public service clothes with only a few hundred people!
In fact, why is random group bad. The original purpose of Blizzard itself is to enable new players or lone wolf players to better and faster get the equipment of the group, and the BOSS of random groups is generally not difficult!
However, the current random group is easy to break out contradictions, and the most annoying thing is that several people quarrel. The BOSS of the random group generally needs cooperation. As a result, several people accuse each other and explode directly. The experience is very bad!
So now many people think that it is better to cancel random group, fixed group or G group!
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