The evaluation of "Fairy Sword World" "Wind Inspiration Test": when the "Fairy Sword" IP meets the open world game, the players' mind of the Great World of the National Wind Immortal Xia is rubbed out

Release time: 07:00, May 31, 2024 Divine comment

01
preface

Just recently, the first open world game of the "Legend of Swordsman" IP, "World of Swordsman", which was spontaneously developed by China Mobile, opened its third test.

As an old indica rice, our editor 17173 could not help sighing after participating in the complete three tests: "The game form never seen in the history of the immortal sword series has finally been rubbed out, even very good."

 Three testers of "Sword World" KV.jpg

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So what kind of game is this well-known immortal sword masterpiece? Next, we will comprehensively analyze this high-profile new immortal sword from all dimensions based on our own real experience in the three tests.

02
Suddenly I can tell stories

With a golden spoon of Fairy Sword IP, Fairy Sword World is the first game with the open world RPG as its core in the domestic game T0 IP. Although the playing methods are different, the setting of maps, buildings, characters, etc. closely revolves around the Fairy Sword IP, which not only caters to the expectations of Fairy Sword fans, but also expands a new boundary for Fairy Sword IP.

As a content oriented game with plot experience as its core, To tell the truth, during the second test, I was still sweating for "The World of Fairy Sword". One of the fatal problems is that the plot is always flat. Although there are novel settings, and the world view of Fairy Sword is fully integrated, it always makes people lose their spirits.

The dithering platform has a reference coefficient of "jumping out in five seconds". Attractive short videos often need to catch the audience in the first five seconds of the video. The story of the third test of "Sword World" has been completely reconstructed, and it successfully attracted me in the first half minute. I don't know how to get through the Ren and Du channels, and "Sword World" suddenly learned the tricks of story telling.

Several strange panoramic scene shots present a fantastic dreamy village, and the main character quickly enters the scene. A few short shots describing life scenes quickly connect us with this new main character who is not from the previous fairy sword series.

Different from the "stronghold" in the second survey, where the world view is too abrupt, this different world is also gradually peeling off its cocoon, showing its charm to the extent consistent with the understanding ability of the players: the world where everything has spirit, and the villages where ghosts roam, as the story line of the road film unfolds, it will be found that different ethnic groups have different architectural styles and ecosystems, Then learn to attach to the novelty behind you, and master the freedom of flying after the flying of the imperial sword

Every structural advance of the game can give players full pleasure and stimulation.

With the help of the light pursuit technology, the scenes, characters and objects in the game have a texture and color between reality and fantasy. Whether it is the water waves in the moonlight or the flying flowers under the blue sky, they have been shown in detail, and at the same time, they are used to simulate the rising and setting of the sun in the real world, and the ups and downs of the seasons, It has created a world full of romance and fantasy for players, and further improved their liking for this world.

The transition from single player game to multiplayer game also runs through the game process and flows naturally.

At first, in the single world, I focused on the promotion of the plot, immersed in the exploration and collection of the open world, and enjoyed the interaction with NPC and the unfolding of the main story. When the story in the first chapter moves forward to the second half, the protagonist comes to Hangzhou City from Suzhou, and the play method of the multiplayer world is unlocked immediately - Hangzhou City is a field of displaying multiplayer play methods, and this setting is refreshing. Although both Suzhou and Hangzhou have the charm of Jiangnan, in the minds of players, there is a difference between the single player mode and the multiplayer mode.

In the multiplayer mode, players can experience the intense stimulation of fighting together in teams, work together with teammates to fight against the powerful BOSS and complete the group based challenge, and also provide PVX leisure play methods. Players can create their own private space, and work together with friends to operate, decorate and interact; Be able to participate in fun competitions such as hide and seek or sword competition; Or you can freely trade, chat and socialize in the game.

As the official said, The game world is ingeniously divided into two dimensions: the single world of "heavy story experience" and the multiplayer world of "heavy entertainment and social interaction", achieving a good balance between feelings and innovation.

Three test pictures have been further improved

03
"Fairy sword flavor" is also stronger

If we use a analogy to introduce the relationship between "The World of Swords" and "The Legend of Swordsmen", I think it is most appropriate to use "The World of Swordsmen: Attacks" x "The World of Swordsmen" - the story of "The World of Swordsmen" takes place at the end of the story of "The World of Swordsmen", which is aimed at creating and processing the gaps in the story history of "The Legend of Swordsmen", which gives the game a "flavor of swordsmen" The interpretation of provides a lot of space.

On the social platform, players have high expectations for the shaping of game IP content

From our own experience, The "immortal sword flavor" in the third test of "Fairy Sword World" is stronger on the basis of the second test.

The reason is that, on the basis of guaranteeing the original IP works, the three tests of "Fairy Sword World" have also boldly and innovatively developed new content. In the game, not only original characters and plots are added, but also classic characters will have a new story line. Like the story of the original character Chen in the previous version, it was highly praised. The new Yishu related story, Yunruicao and other content also enriched the expression of the game's fairy sword elements.

This "1+1>2" experience allows players to enjoy the classic, but also feel the novelty and surprise brought by the game. Old players can retrieve the past feelings and memories, and even if new players do not understand the previous situation, it will not affect the understanding of a complete story.

Fairy Sword World This bowl of water is very flat.

In the process, players can reunite with classic characters such as Li Xiaoyao, Zhao Linger, Lin Yueru, Wang Xiaohu, etc. The settings of these characters also conform to the original work. No matter appearance, weapons, classic moves or artificial personality, there is no "eating books" situation It is believed that this is a character from the Legend of the Swordsman, not just a guest machine without feelings.

Because of this, the story in the game has repeatedly performed "memory killing" for us, making "World of Swords" and "Legend of Swords" become a whole that assists each other in content. When forming battle teams, they tend to choose their favorite roles to cultivate emotionally. The content is consistent with the creation of the original book, so that the magic sword flavor of the game is always at a high standard level.

On the other hand, since the game is called "Fairy Sword World", the world view of the game is naturally the focus of creation and polishing. On the basis of the original Fairy Sword world view, the system of "Three Emperors and Five Spirits" has been introduced to build a more grand and complex Fairy Xia world. This respect for the original setting has always kept the Fairy Sword flavor of "Fairy Sword World" at a high standard level, It also lays a foundation for the future development of Fairy Sword IP.

04
Model students in shaping the content of the big world

The game has designed a "384 square kilometers seamless world with expanded area". I didn't have a special feeling about the official statement until the game unlocked the "Royal Sword Flight" in the late days of Suzhou City. I found that this Royal Sword Flight can not only flexibly control the speed up and down, but also has no physical limitations, Compared with the previous open world category, "Fairy Sword World" has a higher degree of freedom.

Can a fairy sword that can't fly with a sword be called a fairy sword?

In the World of Swords, the design of free flying is not just a gimmick - since players are allowed to fully and freely explore every corner of the world of swords, it shows that the corners of the whole world have been well adjusted, and players are not afraid of finding fault in corners, but can find hidden surprises in various corners.

Especially in the sky above the world, in order to avoid flying into the sky, many ingenious designs have been made - beautiful lanterns floating above the city, as well as some towering Qionglou, where stars can be picked.

For example, when we were flying in the wild, we suddenly encountered a hanging rock in the distance. The first reaction was that it was probably a decoration or a model map. However, due to curiosity, the sword flew over, and when we flew close, we found that it was actually an island in the air that could land.

Not only that, when I accidentally touched the stone pillars on the empty island, I opened the door of the Earthly Cave - who would have thought that such an inconspicuous place should have another cave? How many unknown mysteries are there in this world? All of these have stimulated me to explore more, which is a very obvious positive flow point in the process of playing.

Guess what's hidden in the door?

The flying of Imperial Sword also permeates the team's deep understanding of "Immortal Xia": Immortals represent the sky of clouds, extraordinary and refined. Chivalrous men represent the Jianghu of swordsmanship. They can only know the world by walking, running and jumping. They can cultivate to be able to control the sky of swordsmanship at will, and open various adventures, ghosts and caves, and explore various replicas.

The battle of the game also brings the player's imagination of Xianxia battle into reality.

Focusing on the spirit of the Immortal Xia, the battle of "The World of Immortal Swords" fully conforms to the original work, and makes a set of battle system of "wind, thunder, water, fire and earth" where five spirits interact with each other , players can use their swords to pursue and dodge attacks in battle; A team composed of up to four people can take turns to play, and the damage value of the Five Spirits can be maximized through the order of appearance; The captured monsters can also be used as combat aids to create more abundant combat strategies.

The sense of attack of the game is very good, fast and gorgeous, but it does not deliberately disgust the players in terms of difficulty. It maximizes the game's action fighting experience and visual effects, making the fight full of strategy and pleasure. Especially in some dungeons, facing the enemies surrounded by big waves, the feeling of "one against one hundred" is no less than that of peerless games. In the BOSS section of the first chapter, a lot of dramatic performance effects and staged attacks of BOSS are interspersed, pushing the plot to a climax.

In addition, in order to create a fairy Xia atmosphere, "Sword World" has also spent a lot of effort in shaping the world, such as the use of AIGC technology.

In Sword World, AI is mainly used in NPC (non player character) intelligent interaction and UGC content. At present, I can meet an AI blessed NPC spirit in Hangzhou. Unlike the former NPC, it will not repeat the set two or three lines again and again. It can never repeat new lines, giving players a very different realistic experience.

At the same time, "Sword World" also encourages users to create independently (for example, to write stories for NPC). Maybe in the near future, players can use AI to help create pictures, words, music and other content, breaking the original situation that a small number of people create and more people just play.

This is a real live immortal world. Through multi-dimensional high-precision rendering technology, the cutting-edge application of intelligent AIGC, the content space of the seamless world and The spirit playing method of connecting all things (will be highlighted later) , making new possibilities in the field of Fairy Sword IP and even the open world.

05
What are the biggest highlights and surprises of the three tests?

However, even though "Fairy Sword World" is the first open world fairy sword, there are many outstanding players in the open world, How does "Sword World" build its own differentiated "moat"? It is necessary to mention the first "Royal Soul" game in the three tests.

After innovation, the former "spirit transformation" mechanism has evolved into a new "spirit defense" system. This system allows players to take all kinds of monsters (even BOSS) they meet in the open world under their command, fight side by side, explore and solve puzzles together, and even ride them around.

If we say that there is a certain probability of success in subduing the spirit with various types of Baohulu, it reminds us of China's Journey to the West and Japan's Baokemeng, But in fact, "The World of Swords" is more like the latest "Paru Model" that was popular at that time

The unique skills and abilities of these spirits and their corresponding five spirit attributes will become the players' effective assistants in the open world adventure. They can not only keep the spirits around like the mainstream MMORPG's pet system, but also actively attach themselves to their own pets or the spirits in the wild to do things that people cannot do—— The once attached playing method gives players a refreshing feeling, and the iterated "Royal Soul" system becomes one of the most core "cornerstone" playing methods in the game, similar to the role played by the top player in Zelda: Tears of the Kingdom.

For example, in "Tears of the Kingdom", the leading role of Link opened the player's right to freely combine objects: players can glue two pieces of wood together to facilitate climbing higher steep slopes; Or combine wood and sail into a simple boat, which is convenient for players to cross the river when their endurance is insufficient; Or you can install bombs on the shield through the probe, so that when the enemy attacks your shield, it will be directly blown over.

The material comes from Selda: Tears of the Kingdom, which combines "shield" and "bomb barrel" into special weapons through the best hands

Therefore, we can find that the top hand has connected all aspects of the systems of Tears of the Kingdom, which is an important cornerstone of the origin of fun. In the World of Swords, The positioning of the "Royal Soul" system in the play method is equivalent to the extreme hand in the "Tears of the Kingdom".

So we can see that in its exploration, the World of Swords has a richer means of solving puzzles. Different keys open the same lock; It also enables players to have a richer strategic mix in the battle, and the goblins can directly work after playing assists or even appendages; It can even let the ghosts incarnate as "social animals" to produce, plant, mine and have children in their homes, so as to provide assistance from the rear for the journey adventure.

It can be said that although Paru has been popular for so long, it is the first domestic new tour that really chews and penetrates the "Paru model", makes deep use of it, and gives full play to its fun. ad locum, "Royal Soul" has become the core to connect all systems of the game, giving the open world more freedom and playability, improving the fun of the game, and further strengthening the atmosphere and realism of the oriental romantic fantasy world.

The spirit tree demon can be used to cut wood

However, the introduction of the "Palu Mode" is not purely following the trend. There is a similar plot in the "Legend of Swordsman 2", and it is reasonable to appear again in the "World of Swordsman".

Let the spirit make a fire for the stove to refine props

06
Why is the future of "Sword World" promising?

With the concept of playing in the open world, the artistic quality of the Fairy Sword World and the popularity of the Fairy Sword IP itself, when the first CG and live video of the Fairy Sword World was released, it attracted wide attention from players:

Up to now, its CG video on station B has been played up to 5 million times, and the actual video has also exceeded 2 million times. There are only a few more clicks on the follow-up related progress video, and the number of game reservations in Taptap is nearly one million

Limited test qualifications can not bear the unlimited enthusiasm of players. In order to qualify, players have taken active actions and played hard and soft in various social media. On the social platform, the discussion and sharing about the qualification of the three tests of "Fairy Sword World" were also very active, which can be seen that many "Fairy Sword Fans" have high expectations for "Fairy Sword World" - after all, this is the first open world, high-quality Fairy Sword game.

The opening of the three tests means that the "Fairy Sword World" has stood at a new starting point, and the future is full of infinite possibilities.

However, we must be honest with the fact that in the process of three tests, both optimization problems and the occasional model sticking revealed some problems more or less. But at the current testing stage, we think these problems are not only natural, but also irrelevant.

The basic reason is that the focus of our attention in the three tests is not these minor flaws. Small technical problems can be eliminated through later polishing. Whether the game framework is reasonable and interesting is the most basic and important.

Therefore, from the innovation of the game concept to the enrichment of the content of the big world, to the successful implementation of AIGC technology, we found that the performance of the three tests of "Sword World" had given a reassuring phased answer—— The Fairy Sword World not only inherits the essence of the "Fairy Sword" IP, but also makes a breakthrough attempt in game form and proposes new possibilities, which gives the game more confidence when it officially starts.

As an important IP running through the Chinese game market for decades, "Fairy Sword" has carried the youth and memories of countless players. We are happy to see such a classic IP can continue to shine, and we are also willing to see more possibilities of Fairy Sword IP games.

Trembling
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The plot, character moves, weapons, and personality that fit IP
The first fairy sword game with the open world RPG as the core
Bold innovation on the basis of guaranteeing the original flavor of IP
The design ingenuity of "Earth Spirit Cave" in exploration
A new "Royal Soul" system connecting all things
The fighting system of five spirits and excellent sense of attack
Recommended population:
Fairy Sword IP Fans | Role playing Players
Test platform: PC