I admire the old version of Zhanshen very much in action games. The classic Chaotic Blade has been interesting enough. In the middle and late stages, it has developed into weapons such as big sword, spear, sledgehammer, which makes the weapon system of the game less monotonous and provides a good model for action fighting. The Blade of Shadows, which belongs to the domestic 3A game field, also brings a constant sense of freshness to players in the battle with the multi weapon setting.
It seems that due to the original setting, the weapon system of Black Myth: Wukong can't be so diversified, so many players may wonder: if there is only one kind of weapon, will the battle appear monotonous and without depth?
The answer is that players can rest assured.
Although the game only provides a kind of weapon, the combat system of the game integrates depth, challenge and pleasant experience. Golden stirrup cudgel support There are three different stick techniques, Each staff technique has three attack modes: light, heavy and powerful, And each has its own fighting style. More Than This, Each staff technique has an independent talent tree to unlock higher-level derivative mechanisms, This allows players to constantly find out their own playing methods and genres in the process of adding points and fighting.
with Chopping staff For example, the stored force heavy hit of the accumulated staff posture can hit a large amount of damage, and the combination of the immobilization spell can become a golden wound routine. In addition, the last stick of conventional chopping can also more easily stiffen the enemy, destroy the enemy's attack rhythm, and take the initiative in the fight in your own hands.
and Upright staff In addition to relying on derivative moves such as "wind and cloud turn" to unlock the difficult group fight, you can also stand on the top of the stick by accumulating strength - not only to avoid ground damage, but also to have an immediate effect in specific Boss battles (such as Kang Jinlong).
Poking stick It is slightly less popular, but he can open a safe distance by jumping back, and hit the enemy by extending his own stick, which is a relatively conservative stick output technique in combat.
Although the stick is fixed, there are enough kinds of "supernatural skills" that reflect the "seventy-two changes" of Monkey King in the game.
Divine power skills are divided into four categories, which can be transformed into specific forms Change These changes can be obtained through various regional tasks. Not only do they have independent attack modules, but also independent blood bars can greatly improve the fault tolerance rate of players.
Imposing state effects "Mystery" For example, the immobilization that can forcibly interrupt Boss's moves is a kind of magic.
Evasive "Body Method" , such as "gathering shape and dispersing qi" that can leave a fake body and enter the invisibility state, and "bronze head and iron arm" that can resist the Boss attack.
And those who summon their own bodies to assist in combat Millhair:
Not only that, the spirit system in the game allows players to absorb the ability of defeated monsters, and the flexible use of these abilities in combat will also have wonders, such as my favorite "Hundred Eyes Immortal" can provide me with a certain positive bonus. When facing Bosses with different characteristics, it not only increases the diversity of battles, but also adds strategic considerations.
To sum up, the supernatural skills provide players with a variety of fighting strategies and means, and the moves acquired by the spirit system can further expand and enrich these skills. Players can use supernatural skills to create favorable fighting conditions, combined with specific moves brought by the spirit system, to play more powerful continuous or combined attacks to deal with different types of enemies and battle scenes.
What we need to note is that in Black Myth: Wukong, your talent tree can be remade at any time without damage, which means you can switch your battle direction at any time and challenge Boss with various genres.
Therefore, the game combat system has certain strength and depth in building, and is fun enough and full of fun. My comment on the argument that "Black Myth: Wukong" is characterized by thin fighting and no sense of attack is as follows: If he is not a cloud, there is only one possibility, that is, I, a media editor who has been playing action games since kindergarten, am a mountain pig and have never eaten fine bran.
In addition, Black Myth: Wukong has no difficulty rating, and the difficulty design is challenging, especially for players who are new to this kind of game.
The transformation time in the game and the attack and defense rhythm in the BOSS battle need to be accurately mastered. Although some BOSS battles may be quite challenging, as players become familiar with and strengthen the skills of the protagonists, as well as continue to practice, it is not difficult to pass the BOSS battle. If it is not easy to become a "prudent brave", it is also possible to stack the BOSS with numerical values through RPG level training.
So you don't have to be discouraged because of the difficulty. The game really gives you a lot of "golden fingers".