Black Myth: Monkey King 9.5 points: The Great Sage has finally become a real winner, and the domestic 3A benchmark has been achieved

Release time: August 22, 2024 13:00 Divine comment

01
preface

What is the meaning of Black Myth: Wukong? This issue has been discussed countless times in recent years. As the first real 3A masterpiece in China, its debut marks a breakthrough in China's game industry, a milestone in China's game industry, and also provides an excellent model for domestic 3A game latecomers.

This is matched by the popularity of the game in China. Since the first Demo came out, Chinese players have always held an attitude of wholehearted welcome and great expectation. As the "hope of the whole village", the game has always been entrusted with great trust, and even put on the shelf of the unexpected high expectation - which is very dangerous.

Fortunately, Black Myth: Monkey King has achieved a soft landing by virtue of its excellent quality, and has just carried down this wave of popular reputation:

In the two days after its release, the number of online players at the same time exceeded 2.35 million at one time. In the field of single player games, the number of online players has surpassed Eldon Farring, Cyberpunk 2077 and ranked first. In addition, Black Myth: Wukong is also the only domestic game in the Top 10 list of the number of people online at the same time in the history of Steam platform.

After the complete customs clearance, we believe that the excellent quality presented by Black Myth: Wukong is worthy of all the expectations it has borne in the past four years. This is a truly competitive domestic game in the global market. In this "big year", to be honest with our editors, it is the most powerful competitor of this year's game.

In order to avoid spoilers and affect the experience of watching players, we briefly introduce what kind of game Black Myth: Monkey King is from three perspectives: game fighting, picture quality, and game theme—— Is it suitable for you and worth playing?

02
A stick makes flowers

I admire the old version of Zhanshen very much in action games. The classic Chaotic Blade has been interesting enough. In the middle and late stages, it has developed into weapons such as big sword, spear, sledgehammer, which makes the weapon system of the game less monotonous and provides a good model for action fighting. The Blade of Shadows, which belongs to the domestic 3A game field, also brings a constant sense of freshness to players in the battle with the multi weapon setting.

It seems that due to the original setting, the weapon system of Black Myth: Wukong can't be so diversified, so many players may wonder: if there is only one kind of weapon, will the battle appear monotonous and without depth?

The answer is that players can rest assured.

Although the game only provides a kind of weapon, the combat system of the game integrates depth, challenge and pleasant experience. Golden stirrup cudgel support There are three different stick techniques, Each staff technique has three attack modes: light, heavy and powerful, And each has its own fighting style. More Than This, Each staff technique has an independent talent tree to unlock higher-level derivative mechanisms, This allows players to constantly find out their own playing methods and genres in the process of adding points and fighting.

with Chopping staff For example, the stored force heavy hit of the accumulated staff posture can hit a large amount of damage, and the combination of the immobilization spell can become a golden wound routine. In addition, the last stick of conventional chopping can also more easily stiffen the enemy, destroy the enemy's attack rhythm, and take the initiative in the fight in your own hands.

and Upright staff In addition to relying on derivative moves such as "wind and cloud turn" to unlock the difficult group fight, you can also stand on the top of the stick by accumulating strength - not only to avoid ground damage, but also to have an immediate effect in specific Boss battles (such as Kang Jinlong).

Poking stick It is slightly less popular, but he can open a safe distance by jumping back, and hit the enemy by extending his own stick, which is a relatively conservative stick output technique in combat.

Although the stick is fixed, there are enough kinds of "supernatural skills" that reflect the "seventy-two changes" of Monkey King in the game.

Divine power skills are divided into four categories, which can be transformed into specific forms Change These changes can be obtained through various regional tasks. Not only do they have independent attack modules, but also independent blood bars can greatly improve the fault tolerance rate of players.

Imposing state effects "Mystery" For example, the immobilization that can forcibly interrupt Boss's moves is a kind of magic.

Evasive "Body Method" , such as "gathering shape and dispersing qi" that can leave a fake body and enter the invisibility state, and "bronze head and iron arm" that can resist the Boss attack.

And those who summon their own bodies to assist in combat Millhair:

Not only that, the spirit system in the game allows players to absorb the ability of defeated monsters, and the flexible use of these abilities in combat will also have wonders, such as my favorite "Hundred Eyes Immortal" can provide me with a certain positive bonus. When facing Bosses with different characteristics, it not only increases the diversity of battles, but also adds strategic considerations.

To sum up, the supernatural skills provide players with a variety of fighting strategies and means, and the moves acquired by the spirit system can further expand and enrich these skills. Players can use supernatural skills to create favorable fighting conditions, combined with specific moves brought by the spirit system, to play more powerful continuous or combined attacks to deal with different types of enemies and battle scenes.

What we need to note is that in Black Myth: Wukong, your talent tree can be remade at any time without damage, which means you can switch your battle direction at any time and challenge Boss with various genres.

Therefore, the game combat system has certain strength and depth in building, and is fun enough and full of fun. My comment on the argument that "Black Myth: Wukong" is characterized by thin fighting and no sense of attack is as follows: If he is not a cloud, there is only one possibility, that is, I, a media editor who has been playing action games since kindergarten, am a mountain pig and have never eaten fine bran.

In addition, Black Myth: Wukong has no difficulty rating, and the difficulty design is challenging, especially for players who are new to this kind of game.

The transformation time in the game and the attack and defense rhythm in the BOSS battle need to be accurately mastered. Although some BOSS battles may be quite challenging, as players become familiar with and strengthen the skills of the protagonists, as well as continue to practice, it is not difficult to pass the BOSS battle. If it is not easy to become a "prudent brave", it is also possible to stack the BOSS with numerical values through RPG level training.

So you don't have to be discouraged because of the difficulty. The game really gives you a lot of "golden fingers".

03
Level size can support people to death

The BOSS battle of Black Myth: Wukong is another highlight of the game.

Hundreds of BOSS have unique shapes and fighting ways, which challenge players' operating skills and tactical adaptability. There is a great difference between BOSS, and they seldom change skins. This way of "large quantity and full capacity" is a good example when 3A has cut its capacity and game duration. Compared with the conscience pricing of games close to 2A, Black Myth: Wukong is really just "making friends" with players.

BOSS has a variety of attack methods, ranging from fast melee attacks to long-range spells and missiles, to the mechanism design of frenzy and full screen attacks, as well as the influence of various regional props on the support of Boss, which is extremely playable. Forgive me for my lack of skills. It's hard to describe the cool of Black Myth Boss in words. You can watch the exclusive version of Boss Battle in the video at the bottom of the evaluation page.

What supports the major Bosses is a huge linear process world, which is somewhat similar to the "King of Benevolence" series. Through shortcuts, multiple small areas are connected to build a three-dimensional and complex big map. In each chapter of the map, there are several Bosses distributed in each corner of the map. Some of these Bosses are easy to find, and some can be triggered only through branch lines and certain exploration.

In this huge world, besides hidden checkpoints, there are also various meditation spots, elite soldiers, treasure boxes and resource props. To be honest, it has been 46 hours since I evaluated Black Myth: Wukong by the time I wrote the manuscript. Even though the main line has passed, some checkpoints still miss huge content without exploration - for example, the map of "Ziyun Mountain" in a chapter has no problem if its capacity is directly dragged out as an independent chapter.

Of course, we have to mention that the rhythm of the game level exploration is not smooth enough. First, the air wall is much complained about: the air wall is OK, but the problem of the black myth is that some air walls are abrupt.

For example, if you look at a river or a road, you can definitely cross it, but there is an invisible wall across it. This is a big discount to the experience of players who like to explore the map. In design, you can put a big stone to block it there, and clearly tell the players that it is impossible to pass, rather than the whole air wall.

The problem of getting lost also exists, but I won't mention it for the time being. I can only say that the level of level design of Black Myth: Wukong is gradually rising with the progress of the chapter as a whole. In terms of high EQ, if you don't rush to pass the customs and settle down to explore the world, you can find enough surprises when you get lost.

In terms of the design of the game's scene style, it is different from the "fairy tale version" of Journey to the West for the old and young in version 86, but as the name of the game shows, it presents a dark version of the mythical world - to be fair, this is a more faithful restoration of the original Journey to the West.

Relying on the powerful function of the illusory 5 engine, Black Myth: Wukong shows the visual effect and artistic design that are comparable to the top game masterpiece, showing gorgeous visual effects - it may be too modest to say that the rich details and exquisite environmental design presented by the game are only below the level of T0 "development monsters" such as naughty dogs. What's more frightening is that compared with those who have worked in the 3A industry for decades, game science is just a newborn with no experience.

In terms of art details, the game pays attention to every detail. Whether it is the design of the shrine at the archive or the costumes of the characters, it reveals a deep understanding and application of Chinese culture.

The buildings and sculptures in the pass, such as pagodas and ancient temples, are mostly based on Chinese historical sites, and the level of sophistication is worthy of players' careful taste. In order to welcome the birth of this game, I made a special trip to Shanxi, a large province of cultural relics, last year. Now when I return to the game, I can find the inspiration from the historical sites such as the Tiefo Temple in Gaoping, the Foguang Temple in Yizhou, the Shuanglin Temple in Pingyao... For domestic players, this inheritance of Chinese culture is impressive, and for foreign players, I believe that these visual wonders rooted in the real Chinese aesthetics can give them a little shock of heterogeneity.

04
Differences between Chinese and Western eyes

The plot of the game is also the key point, but it cannot be revealed due to the evaluation. It can only be said roughly: The Black Myth: Monkey King is based on Journey to the West. The player plays the "destiny man" who was born in Huaguo Mountain. In the journey of exploring his own destiny, he fights fiercely with all kinds of gods and monsters, which can be regarded as an afterthought of Journey to the West.

The game introduces the mythical creatures that have never been seen before, adopts imaginative design, and is full of cultural inspiration of ancient Chinese myths. These monsters are not only unique in shape, but also huge in size, such as giant dragons as high as mountains, giants with clouds overhead, huge insects that can be ridden, and so on, which reminds people of the large monsters in God of War, Wanda and Colossus, It is very different from the common monster images in other action games.

The reinterpretation and even deconstruction of classic literary works make Chinese players feel cordial and excited, because they have a deep understanding and emotion of the story and characters of Journey to the West, and also have some understanding of Buddhism.

However, for foreign players, they may not be familiar with the background knowledge of Journey to the West, and their impression of Monkey King still stays in the Dragon Ball, which is a magic transformation. They only have a superficial understanding of Buddhism, so they may encounter some obstacles in understanding the plot and role setting, which can not be solved by simply google.

This has led to differences in the scoring of domestic and foreign media: Chinese players have given high praise to the story of the game because of their familiarity with the original book and emotional input; While foreign players may be confused and difficult to fully participate in the "second creation" because of cultural differences and unfamiliar with the original.

Therefore, we can allow some differences in the scores of Black Myth: Wukong at home and abroad: based on the deep feelings of Chinese people for the westward travel IP, the game will bring more emotional bonus and immersion fun to domestic players.

When the music of Cloud Palace Thunder rings with the battle, the sound wave stimulates the eardrum, converts into a micro current and transmits it to the whole body, and the spirit is also refreshed. This is a happy buff provided by the game for Chinese people. Black Myth: Wukong aims at the world, but does not forget the fertile land where he started. This is a love letter for Chinese players.

At the same time, Black Myth: Wukong also puts forward a new proposition: how to better spread our own culture to foreign countries, so that Chinese culture can be more smoothly instilled into the heads of foreign players like Japanese comics and Korean women's groups. This is not only an issue for the game companies at sea, but also for all media related to Chinese culture communication.

05
epilogue

When the international game media generally scored 80+excellent results, the domestic players were still not satisfied. They compared the ratings of Alden Circle and Bode Gate 3, and felt that the ratings were low.

In fact, when unconvinced players compare these top players in the game industry with Black Myth: Wukong, our first 3A masterpiece has gone beyond extraordinary: A small team with no 3A experience can actually compete with the mature game industry system in foreign countries for decades and a team with thousands of people. This is a miracle comparable to Tang Seng's four person team, who has gone through ninety-nine eighty-one difficulties to obtain the scripture.

At the end, I sincerely suggest that you experience the Black Myth: Wukong, which must be your unforgettable journey of oriental mythology.

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06
Evaluation live: Lingxuzi

07
Evaluation reality: a scholar in white

08
Evaluation: Elder Jinchi

09
Evaluation: Heifeng King

ten
Evaluation: Tiger Pioneer

eleven
Evaluation: Huang Feng, the Great Sage

twelve
Evaluation: Kang Jinlong

thirteen
Evaluation: Kang Jinxingjun

fourteen
Evaluation: Chijiri Macaque

 

fifteen
Evaluation live: Huang Mei

 

sixteen
Evaluation live: right-hand worm

 

seventeen
Evaluation: Zhu Bajie

 

eighteen
Evaluation: Purple Spider

 

nineteen
Evaluation live: Hundred Eye Demon

 
Trembling
Black Company: Going to Work
nine point five
Boss War with Large Quantity and Full Management
Rich branch line content
The art and performance of Tingge
Deep combat system
Shocking picture effect
I can't understand the plot, but I feel it's awesome
The angle of view is locked and the training is poor
The design of early stages is slightly weak
Air wall
Recommended population:
Action game enthusiasts
Test platform: PS5&PC
Price: ¥268
Sale time: August 19, 2024
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