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    The core skill of Fool King is to lose manuscripts, which is a long-range attack. Long press skill can select the direction to throw the manuscript. When released, the manuscript will be thrown forward directly. When you lose a manuscript, don't build up your strength. The attack distance is the same whether you press long or short. Long press is just to adjust the attack direction. After the manuscript is lost, the fool Jin will be released. The original manuscript won't fly back at this time, but you can still attack and complete various interactive actions. The attack speed of the unarmed fool gold will be faster and the attack distance will be shorter.

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    01
    "Survival at the End of Autumn" draws on the classic waste soil exploration style. This game about survival at the end of autumn has expanded on the basis of the old radiation. Its camp construction method is very solid, and the team based fighting and resource collection mechanism is relatively new. If the players want to expand the scavenger team in the journey of "Survival at the End of Autumn", they must interact with the mushroom people scattered in the three ecological areas to attract entropy prostitutes, as well as mysterious cults and other factions, so as to gain a firm foothold in the wasteland and seek development. The team system of this work can command a team composed of up to three survivors. At the beginning of the game, the team can open up and explore the vast national park area. You can personally operate the characters to pick up materials and cut wood, or you can let go of these complicated physical work to the team-mates, and then free up your hands to do other things.
    02
    Nearly six years after the release of "Dead Stranded", its sequel "Dead Stranded 2: Above the Dead Beach" has also expanded and completed the previous work as a whole. The stage of this work has shifted from the reconstructed UCA to the Mexican border. The visual expression of the game is extremely excellent, and the realistic modeling and delicate facial expressions of the characters have also been significantly improved compared with the previous work. Some parts of Mexico are basically equivalent to tutorials, which not only include play guidance but also cover the bedding of stories and settings. The game provides a novel style scenario review mode, and has a built-in term set called corpus, which takes care of players who have not played previous games or feel that the settings are too complex.
    03
    "Mario Kart: The World" is not only the first game of Nintendo switch2, but also the first game of the series to introduce the open world game, and it is also the orthodox sequel of the highly successful Mario Kart 8 luxury version. Among them, the character lineup is super luxurious, and all modes and settings can be freely selected. As the first attempt of the series, free roaming turns the focus from racing to exploration, allowing players to drive racing cars through the vast interconnected highway network. Nintendo promises to provide hundreds of tasks in free roaming. You can encounter a task just by driving in one direction for a few seconds. These tasks are distributed all over the country.
    04
    The Fading Light series has always focused on the design concept of close combat, which has also affected the game from the feedback of every attack, to the production system that can transform household tools into lethal weapons, to the parkour mechanism that can freely shuttle among zombies. Adding guns to the formula with close combat as the core is the idea put forward by the vanishing light trapped animal in the new series. In The Lost Light: A Trapped Animal, Kyle Crane, the protagonist of the lost light in the early generation, stepped on the road of revenge after being imprisoned and experimented by the mysterious baron for 13 years. This process took place in the depths of the New Map Valley, which is a more remote and rural area than ever before.
    05
    Police District is a nostalgic sandbox game inspired by GTA. Although the size of this work is small, it patrols the streets to fight against various criminals and evil forces. This experience is really full of new ideas. What the Police District pursues is to let players whistle to the scene and save the world. How should an idealized police image protect citizens and serve the society. In the game, every day of the police career is busy and dangerous. Sometimes it is necessary to patrol on foot to watch out for damage and violence on the street. Sometimes it is necessary to patrol by car to look for carjackers on the street, or to identify drunken drivers who drive crookedly.
    06
    The Light and Shadow Expedition No. 33 was obviously inspired by many JRPGs. Its main line has almost no redundant content, and it will not fall into a lengthy and tardy narrative. Although the game process is short, its combat system is not less cheerful. The core charm lies in its real-time action mechanism, which can enhance the character's magic power through timely key operation, or avoid in the enemy's turn, which can keep players focused in the fight. When facing a boss or a difficult enemy, if the player does not carefully observe the sound effects and visual cues to grasp the attack rhythm, there is almost no chance of winning in the battle.
    07
    The Legend of Starving Wolves: The City of Wolves directly benchmarking against Street Fighter 6. It has a similar play routine, but it optimizes mechanisms such as leaping back, fighting spirit and investment cycle. The City of Wolves inherited the four pieces of fighting system that made light fist, heavy fist, light foot and heavy foot before the 1990s, and each button has two versions, far and near. One of the major differences between the City of Wolves and other modern fighting games is that it has no universal means of irresponsible close quarters, and there is no high-speed breakthrough skill that can be defended while continuously exerting pressure, and there is no universal flash skill for all players.
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