What is the role of the map in StarCraft II in defending zombie attack predators
What about the 15 nights (the specific name is forgotten)? Two methods. In the early stage, Renault can go forward to spend money, the SCV can build buildings, and there are at most 6 tanks beside the intersection of the highland. The attack range and firing speed can be upgraded. Almost dogs come to Renault to meet the highland, R stands at a slow down position, then builds automatic machine guns and slowly pushes them out. You will find that all the zombies will die when they are brushed out at the edge of the map, and there is also a blaster. In the early stage, as in the front, the attack and defense of the upgraded troops are not necessary, but only scv