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Biochemical Crisis 8 How to Open the Two Week Project

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Biochemical Crisis 8 How to Open the Two Week Project


        

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  • 2024-06-15 19:01:40

    Thank you for taking the time out of your busy schedule to read this article on how to open the biweekly program of Biochemical Crisis 8. What do you think of today's Biochemical Crisis 8, how to open the biweekly agenda, and how to open the strategic topic? You can tell me any comments on the article "How to open the biweekly program of Biochemical Crisis 8". Each of your suggestions is an affirmation and encouragement to the small editor. The editor will continue to bring you more good content tomorrow. I hope you don't miss it. Thanks for your support!

    In Biochemical Crisis 8: Villages, players can experience the wonderful story. Many players want to open their eyes to find more details, but they don't know how to open the eyes. Let's let the editor introduce the opening methods of the eyes to players, so that you can get more information during the eyes, Let's see how we can start this week.

    Correct opening mode of the two-week project:

    The correct way to open it is to let you save a customs clearance file after one week's customs clearance. This archive is extremely important and must be kept separately.

    Then, select "Load Game" in the title screen and then select the "Pass Archive" to start the real two-week project

    Two weeks, you can choose the difficulty freely, and all the weapons, money, and food will be inherited.

    And the merchants will unlock some new weapons and new accessories. For example, two accessories of pistol V61 and two accessories of shotgun SYG-12.

    In addition, once you pass the customs with any difficulty, you can buy the most aggressive Mellin gun STAKE from the merchant in two weeks' time. The gun with the highest damage in eight generations has 4500 full level damage.

    The 2-week eye mechanism of the 8th generation is similar to that of the 4th generation. Players who have played for the 4th generation will soon be familiar with this setting.

    However, many people may have only played 2 or 3 remaking, and may be used to thinking that new games would be OK for the sake of two weeks~

    Oh, don't mind too much about the difficulty of my archiving. My character is cautious and brave

    In the past two days, I have always been challenging the task of brushing money. After the upgrade of weapons, I will consider the difficulty of hard core and spooky shadow.

    After all, I have seen the spoilers before, and I will die if I challenge high difficulty when I come here

    Many people said that two weeks later, they could not buy STAKE of Merlin gun, two accessories of WCX rifle, and two other accessories of V61 pistol and SYG-12 shotgun.

    I guess the problem is probably due to the wrong opening method. Maybe they choose "new game" to start the two-week project. In that case, there's no way

    By the way, regarding the unlocking of unlimited weapons, if the CP points were not rich in the early stage, I would recommend these three weapons, the Merlin STAKE, the howitzer and the rifle WCX.

    STAKE is the most powerful gun. The howitzer attacks in the range. If you have nothing to do, blow up a wall or something. The WCX attack is not low, the firing speed is fast, and the amount of ammunition is high. It will be easier to fight the werewolf who jumps up and down with high difficulty, and the fault tolerance rate is very loose.

    The shotgun SYG-12 is also good, the most powerful of the three shotguns.

    The store has detailed instructions on unlocking weapons and unlimited ammunition. Just follow them

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