Vigorous Knight is an action RPG mobile game in dungeon mode. It is super simple, super intuitive, smooth and interesting, plus some rogue like elements. It is the best shooting game ever found on mobile phones.
Official introduction
"The world is at stake. Time is in the era of sword and magic. The magic stone that maintains the balance of the world has been taken away by high-tech alien creatures. Can you recapture the magic stone to save the world?"
We really can't make up the story. We just want to play a crazy game of fighting monsters! We believe that this is the game you have been longing for in your subconscious! Explore the dungeon, collect all kinds of strange weapons, and then the heartless war explosion monster!
Game features
*Various wonderful heroes and skills.
*A large number of unique weapons are waiting for you to find.
*Randomly generated levels have new experiences every time.
*Unique NPC can fight side by side with you.
*Automatic aiming function, no longer afraid of hand damage.
*Countless other features, just play!
Player Comments
I've played for some time. Please give me a comment (in the normal mode of customs clearance)
⊙ In the game, there are elements (Isaac is also a little bit) that are close to Enter The Gungeon, the king of waste soil, and the types of guns in the game are similar to the styles of near and waste soil (\\\\\\\\\\\\\\\\\\\\\
⊙ Personally, I like melee weapons in the above types of games, and I complained about whether there were melee weapons when I first entered the game, and then I bought a samurai sword. After a while, I complained that Mao's melee weapons could not bounce bullets (ノ=Д=) ノ Then I got the skill of bouncing bullets by coincidence [+1 ★], and I liked to use bow weapons (maybe I opened the self aiming hook and crossed it out in half hidden brackets). I liked one shot at a time [+1 ★] (I also liked the grenade machine gun and other weapons, and felt that the splitter and staff series weapons were both weak)
⊙ Then character skill design
Personally, I like rangers (those who have played near dungeons should like them) [+1 ★] are not very good at using assassins recognized by the public. Well, I feel that alchemists are a little bit, and they often can't distinguish their own poison from the poison in the poison barrel. They have a strong anti poison skill
⊙ Some suggestions: ① I hope the weapon atlas in the basement can see the attributes of this weapon ② I hope to strengthen it for pets (for example, different pets have different special skills) ③ I hope to reduce the difficulty of the game, for example, add a little invincible time or something (often in the second level of the cavalry group there is a random crash to death, as well as the boss's laser) ④ Please do a better job of freezing judgment. The enemy can still attack if it freezes the enemy often (especially the old enemy of the second level knight)
⊙ Finally, the future of domestic mobile games needs more conscientious teams like you
Congratulations on the 30 minute mobile phone code_ (: ☒ "∠) _ may be updated irregularly
Update log
*Fix the problem that the express boy and the egg twisting machine do not refresh
*Fix the problem of abnormal waiting time alert for changing devices from cloud archive
*Fix the problem of abnormal real name verification
*Fixed the problem of online mode talent confusion
*Fix the problem that the description of the spirit's passive skill is wrong. In the current version, the spirit's passive skill is "power accumulating weapon power accumulating speed up"
*Fix the problem of abnormal explosion range of one skill of spirit
*Fixed abnormal consumption and classification of forging materials for some weapons
*Fixed the problem of abnormal display of some items in the living room, including but not limited to unknown abnormalities of the character's Christmas bag map, skin name can't be displayed, etc
*Fix the abnormal function of some mecha:
-Machine A - Apocalypse Shock Wave Invisible
-Machine A - Abnormal function of signal intensifier
*Fixed a series of abnormal problems caused by refactoring weapon system code:
-Death Star Laser does not receive rebound gain
-Internet addicted teenagers and girls can't attack normally under the talent of bullet bounce
-Hammer weapon is not subject to laser roughening gain
-Melee Bounce talent causes damage to yourself
-Abnormal explosion range of continuous rail gun