The Past of the Trial is the latest work of the Dragon among the People Studio, the developer of the Dragon like series. It is also the court drama action in 2019 game The Eye of Judgment: The Last Words of Death. At the same time, the Rulong development team also said that the "Rulong" series will always be a round RPG game in the future, and the action game flag will be taken over by the "Trial" series. The "Trial" series focuses on "suspense", supplemented by smooth and straightforward "action", and then shapes a famous detective "Eight Gods Longzhi".
The opening of The Death of Justice starts with a murder case, but the protagonist of this murder case has a perfect alibi because of a sexual harassment case“ bully ”Events also slowly surfaced.
Japan ranks first in the proportion of campus violence in the world, and "bullying" has become the most important part of campus violence. But unlike direct violence, the bully and victim in campus bullying are invisible.
In the eyes of outsiders, "bullying" is just a joke that goes too far, but these jokes will slowly destroy the victims. Some victims may slowly improve after entering school, but more often they lose the courage to face life, and may even cause secondary damage to the entire victim's family. However, in this process, the bully receives very little punishment, It may not even exist.
Therefore, Rulong Studio chose "bullying" as the main driving core of the game plot, thus shaping the two core keywords of the game, "revenge" and "justice". In the case that the law cannot punish the bully and protect the victims, whether it is feasible to protect "justice" through "extra legal" means is what Rulong Studio throws to the detective, "Eight Gods Longzhi" Questions with players.
In the process of playing, players will gradually have a deep understanding of the whole campus bullying event (although this process is full of various "riddlers"), but with the progress of the game, the suspense of the main line will decline significantly, and even the whole story will be guessed when half of the game is played, leading to the tension of the ending can not be fully expressed, or even be reduced to plain.
Another main core story of this game is the "youth group drama" of various community life in the game, which will not affect the main line progress. The "roaming mode" after customs clearance can also be played, and this is the main direction of DLC in the future.
Each club has its own games, which can enhance the relationship with the members of the club and promote new regional tasks in the plot. In the dance club, players can play audio games, in the robot club, they can modify machine armor to fight, in the skateboard club, they can challenge fancy actions, and in other clubs, they can play boxing, violent motorcycle and other small games.
The plot of these clubs can be said to be real campus life. The students of dance clubs work hard to challenge the national competition as a dream. The E-sports club is struggling to move forward under the understanding of family members. Each club has unique plots and different experiences. The total volume of the whole system is about 20-30h, far more than the main task of about 15h.
However, the selection of clubs and the promotion of the plot require the player's four-dimensional index to rise, which can be slowly unlocked. Promoting the club's story and playing club games can improve the four-dimensional index. As the first club that can be joined, the dance club fully allows the player to experience the feeling that "dancing is better than going to investigate".
This work inherits the traditional action fighting of the "Like a Dragon" series. The three fighting styles of "round dance", "flash" and "flow" have their own characteristics. The fist and foot moves with particle effect during fighting are smooth and straightforward, and the theatrical performance and must kill skills with exaggerated actions that are full of tension and make people nervous are the essence (although you may get tired of it later).
Based on the two schools of "round dance" and "flash", this work has added a new set of "circulation" (similar to Aikido) that emphasizes anti counter attack and projection skills. Press L1 at the moment of enemy attack, and the protagonist can counter attack at the same time. When facing an armed enemy, you can force him to disarm his weapon (not BOSS). At the same time, the move has both damage and defense, which can be said to be very versatile.
As the combat style with the highest damage, "flash" can greatly increase the attack power after learning to dodge and after accumulating the attack power. It can be said that it is the best choice for BOSS in wartime. BOSS seems to have multiple channels of blood, but when "Flash" Under the style, one punch can be almost one tube of blood (the highest difficulty in a week), fully telling players what is called damage.
In this work, "Waltz Dance" can be said to be an epic weakening. Although it seems gorgeous, in the actual process of playing, it will be found that the damage is far lower than the other two styles. In addition, the number of soldiers in this work is relatively large, except for the number of soldiers in the final war, the number of soldiers in other times is not large, which also leads to "Waltz" The style cannot be fully used, and the low attack power can cause effective damage in the BOSS war when the average person dominates the body.
Compared with the previous work, The Death of Judgment has significantly improved, and it is also better than the previous work in terms of rhythm control and plot design Reflects the current Social problems. As another main line of the game, "Youth Group Portrait" has also greatly improved the fun of players. The bright and gorgeous fighting style has also added many new tricks in this work. However, after the dispute between Sega and Janis over whether the artist's portrait right can log on to an online platform "Steam", it may also become a "trial" The end of the series.