Four years after the release of Biochemical Crisis 7, players finally welcomed the latest work of Biochemical Crisis series《 Biochemical crisis: village 》As the second work of the biochemical trilogy plan, Biochemical Crisis 8: Village continues the world view of Biochemical Crisis 7 in the plot, and still sets Ethan as the main character of this work. At the same time, as the series of Biochemical Crisis that landed on the next generation host in the early stage, players can experience the next generation in the true sense by virtue of new functions Horror game 。
Biochemical Crisis series Capcom After 22 years of changes, the style of the game has also undergone many changes and several drastic reforms. Since Biochemical Crisis 6 was complained by players that the game has become an action game, Capcom also realized the need to make a return to the Biochemical Crisis series itself. After re holding the core of the series of IP, "Try to avoid displaying the life meter on the screen, and hope to have a movie like sense of terror," Biochemical Crisis The series returns to the previous horror style again.
After the debut of Biochemical Crisis 7, the first work returning to the core, Kapokon also defined it as the first work of the new trilogy of Biochemical Crisis. The game relies on the slow and hot plot in the early stage and gradually builds up multiple shock settings for players as the plot unfolds. Biochemical Crisis: Village, based on the previous series, It is an all-round upgrade of this sense of terror.
The plot is fascinating, and the ending is a little poor
For players who have not played Biochemical Crisis 7, experiencing Biochemical Crisis: Villages directly may be a big obstacle to the understanding of the plot. Capcom also takes this into account, so at the beginning of the game, you can choose to play a story introduction made before, so that players who play for the first time can better understand the story of the previous work.
The plot of Biochemical Crisis: Village began three years later. At the end of the previous film, the protagonist Ethan saved his wife Mia from the old house, and then was saved by Chris. In the past few years, they had a beloved daughter, but at the beginning of the game, his wife was killed, his daughter was robbed, and the protagonist Ethan was taken to a mysterious village, Here he needs to face the Virgin Miranda and the four terrible nobles to save his daughter.
In the process of playing, players can find some connection between the four nobles and the umbrella company. With the development of the story, players will experience different styles of plot scene design around the town, from the gloomy old castle, to the horrible doll house, or the rotten underwater nest, which greatly strengthens the sense of terror of players when playing. Especially in the doll house in the second chapter of the game, it has the style of traditional horror films. The thriller and escape are vividly displayed in this chapter.
AVG games with prominent RPG style
Compared with the previous focus on terror Biochemical Crisis 7 When Biochemical Crisis: Village first appeared, the players did not have too much fear like the previous one: they could get a pistol and a shotgun at the beginning, but in Biochemical Crisis 7, they need to get them in the middle and later stages of the game.
After playing the game as a whole, since the game has added more fighting and collecting elements, Biochemical Crisis 8: Villages is more like a horror style RPG.
Of course, the blessing of early equipment does not mean that players can walk sideways in the game.
The monster in this work has changed from the zombie in the previous work to the werewolf. The werewolf is not only agile, but also as bloody as an ox. With a pistol, you need to shoot four shots to kill, and with a shotgun, you need two shots. At the same time, the werewolf can dodge attacks. In addition, the self aiming of the handle is not good, As a result, players who do not operate well at the beginning of the game may need to empty a whole pistol magazine to kill a werewolf.
However, with the development of the game process and the collection of equipment and items, players will gradually find that our hero Ethan will become a "humanoid arsenal", which can be equipped with two pistols, two shotguns, a sniper gun, and even a howitzer. For those monsters who bullied players in the early days, now they will see a killing one by one, and the evil house killing god before incarnation.
After the monster is killed by the player, it will drop money, synthetic materials and money selling props. Since there is money, it must be consumed.
A mysterious merchant "Duke" in the game will provide us with a lot of help. Here, players can sell money props, buy weapon accessories and synthetic formulas, and increase the maximum backpack space; At the same time, you can upgrade your weapons, including damage, firing speed, magazine capacity and loading speed.
At the same time, the game also adds some wild animals. By killing and obtaining their meat, you can cook at the "Duke", thereby permanently improving the character attributes, but each kind of cooking can only be eaten once.
In the previous game, players will collect various mission props and synthetic materials, but these items will be placed in the item list, which will lead to a large occupation of the player's item list space. The official has also noticed this, so in this game, these items will have their own exclusive storage space, thus greatly reducing the occupancy rate of backpacks.
Perfect game optimization
Biochemical Crisis: Village not only has excellent game story, but also has matching game optimization. There is no load during the whole game (the load in the picture is file reading and death load). And even if the game can run smoothly on the PS4, this can be said to be one of the biggest highlights of this work.
This not only fully demonstrates the optimization ability of Kapoor developers, but also allows players to better experience the horrible atmosphere.
If the loading interface appears too frequently, it will inevitably destroy the sense of substitution of players, and will also frequently interrupt the horrible atmosphere created by Karp's empty effort. The unloaded reading of Biochemical Crisis 8: Villages allows players to wait for a moment at the beginning of the game, and then immerse themselves in the horrible atmosphere of pressure all the time, and can't relax for a moment. It can also be said that Capcom has achieved the goal of "a sense of horror like a movie".
The scenes in the game are not only 2D maps, but most of the scenes are realistic modeling. Players slowly explore this mysterious town and see scenes of thrilling and magnificent scenery.
But the old problem of the "Biochemical Crisis" series - the air wall still exists. It is clear that the real road can only be crossed by a fence, but the production team has to make the protagonist take a turn to reach the destination, and some scenes are even directly separated by the air wall.
The art developers of Capcom use a lot of cold colors in Biochemical Crisis: Village. In order to let players see the effect of the cold colors, the first and middle stages of the game are mostly set to daytime, which is the most different from the previous Biochemical Crisis series. Although it is daytime, the atmosphere of Xiao Sha is permeated in the air, which still makes players feel creepy.
Biochemical Crisis: Villages, as the first series of works of Biochemical Crisis that landed on the next generation of consoles, can be said to have given a relatively perfect answer. Although the main plot of the game is not long, as a horror game, if the story can not be told within an appropriate time frame, players will easily feel excessive fatigue, After all, for a horror game, it is not easy to keep a good state in a state of high mental tension, so the design of the game duration basically meets the psychological expectations and patience of most players.
Maybe Kapokun's ambition is too big, and there are still many settings and details in the game that are not clearly described in this work. Therefore, in the second half of the game, the rhythm of the plot is obviously accelerated, and there is a feeling of "inferior scribbling". However, this also depicts a more grand world view for players who have played Biochemical Crisis 8: Villages, At the same time, it will also make players look forward to the completion of the new trilogy - Biochemical Crisis 9.