intended for

  • New Unity Developer
  • Game industry jumper
  • Virtual reality enthusiasts
  • Technology upgrading job seeker
  • Continuous learning developers
About Instructor
 avatar Liu Guozhu

Course: zero student: zero
More than 20 years of software development and teaching experience, IT technology preacher, senior software engineer. Have profound experience in programming language, work as project manager and R&D manager in domestic listed enterprises, and be familiar with enterprise large-scale software operation management process and software architecture design theory. Proficient and familiar with Python, Java, C #, Unity, XNA and other development technologies, as well as various research and development technologies based on Python,. Net, J2EE and other different platforms, multi-layer architecture design, design patterns, software architecture theory and medium and large project practice and development experience. Led or participated in the development and construction of large and medium-sized IT projects in the national financial industry, tax industry, etc., and worked as project research and development manager, software architect, etc. Independent leaders have developed more than a dozen large and medium-sized IT projects: Shenzhen Development (later renamed Ping An Bank) IT service management system, Huaxia Head Office personal credit management system (Phase II), Shandong tax credit rating, etc ... has trained many large enterprises (China Unicom, FAW, etc.) in China, and has written books such as Untiy3D Game Development from 0 to 1.
Course content

Phase I

Unity Script Language Beginner Turn Master Series

Unity Script Language Beginner Turn Master Series

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    Unity Programming C # Programming "Advanced" Video Course (Part 4)

    Overall introduction to the "Advanced Chapter" (Part 4) of C # programming of Unity programming: This advanced chapter is no longer intended for students who are completely "white" in programming, but for the vast majority of Unity students who have some experience in C # programming, need to further check and fill gaps, or need to further improve their C # programming knowledge system in many aspects. I believe that through the study of this advanced chapter, the junior and intermediate developers of Unity can further learn the programming language; For the development of medium and large game projects, further lay a solid language foundation at the level of programming language. Features and contents of "Intermediate/Advanced":
    84 class hours · 20 hours and 30 minutes 68237 people study four point nine Updated on June 19, 2018
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      Unity Programming - C # Programming "Intermediate" (Part 3)

      The "Intermediate Part" (Part 3) of Unity Programming is an overall introduction: This intermediate part is no longer intended for students who are completely "white" in programming, but for the vast majority of Unity students who have some experience in C # programming, need to further check and fill gaps, or need to further improve their C # programming knowledge system in many ways. I believe that through the study of this intermediate chapter, the junior and intermediate developers of Unity can further learn the programming language; For the development of medium and large game projects, further lay a solid language foundation at the level of programming language. Features of "Intermediate": This intermediate is for beginners
      50 class hours · 13 hours and 30 minutes 46562 people study four point nine Updated on June 19, 2018
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        Unity Programming "Basic Part" of C # Programming (Part 2)

        This set of C # language tutorial adopts the case teaching mode. Combined with the specific application scenarios of C # knowledge points in actual games, let beginners learn C # language quickly and deeply, and lay a solid language foundation for further multi-faceted and efficient learning of Unity game engine, making excellent game products! The prerequisite for learning Unity well is to have a solid and solid programming foundation! Therefore, at present, most (offline) Unity training institutions in China (generally 4-5 months) will first explain C # for Unity programming enhancement courses to students. (I)
        71 class hours · 20 hours and 37 minutes 136702 people study five Updated on June 19, 2018
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          "Introduction" to C # Programming of Unity Programming (Part 1)

          Do you want to be a "Great Xia" like "Li Xiaoyao"? Do you want to own your own game products? Come on, here is the free introduction to C # for Unity. There is no need for computer foundation and programming experience, and you don't have to be a computer major college student ... As long as you are fond of games and have a certain ability of independent learning, follow Teacher Liu from "programming Xiaobai" to "game research and development" prawn "!!! The prerequisite for learning Unity well is to have a solid and solid programming foundation! Therefore, the vast majority of Unity training institutions in China (generally
          29 class hours · 10 hours and 22 minutes 216548 people study five Updated on June 26, 2018
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          Phase II

          Unity Quick Start Game Development Series

          Unity Quick Start Game Development Series

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            Unity Quick Start Series Video Course (Part 2) - Space Shooting and Mobile Terminal Publishing Technology

            For a large number of Unity beginners, they just want to quickly learn the basic use of Untiy and understand the basic development skills in a short time (for example, 2-4 weeks). Therefore, in order to meet the learning requirements of this part of students who want to get a quick start, "Liu Guozhu talks about Unity" series courses, so this set of "Unity Quick Start Series Courses" has been launched. The current contents include: 1>: project "My World": explaining the important composition window and basic use of Unity software. 2> : Item: "Billiards game": explain the basic use of scripts in Untiy, U
            27 class hours · 6 hours and 35 minutes 11048 people study five Updated on June 19, 2018
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              Unity Quick Start Series Video Course (Part 1) _ Billiards and FlappyBirds

              For a large number of Unity beginners, they just want to quickly learn the basic use of Untiy and understand the basic development skills in a short time (for example, 2-4 weeks). Therefore, in 2016, in order to meet the learning requirements of this part of students who want to get a quick start, "Liu Guozhu talks about Unity" series courses, so this set of "Unity Quick Start Series Courses" was launched, including the following contents: 1: Project "My World": explaining the important components and basic use of Unity software. 2: Project: "Billiards game": explain the basic use of scripts in Untiy,
              21 class hours · 5 hours and 24 minutes 23717 people study four point nine Updated on June 19, 2018
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              Phase III

              Unity3D Practical Technology Video Tutorial

              Unity3D actual combat technology video tutorial, including the development skills of unity teaching in all aspects, and including parkour and shooting two game projects throughout.

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                Unity3D Practical Technology Second Edition Video Tutorial (Advanced)

                Course objectives: This advanced chapter covers: NGUI plug-in technology, ray, native 2D technology development, audio encapsulation core class, preload, object buffer technology, Unity source code management (Asset Server) technology, etc. Game actual combat development: shooting types (complex project framework building, NGUI interface development technology, 3D mathematical application, path baking, enemy AI, asynchronous scene conversion technology, ray and camera attribute application, etc.), through the learning of this series of courses (introductory, basic, intermediate, advanced), truly achieve the transformation of technology in life! You
                48 class hours · 23 hours and 7 minutes 20165 people study five Updated on June 18, 2018
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                  Unity3D Practical Technology Second Edition Video Tutorial (Intermediate)

                  Course objectives: This intermediate chapter covers: important concepts and applications of 3D graphics, maps/materials/Shader shaders, physical simulation (advanced), particle systems Mecanim animation system, navigation grid pathfinding, optimization strategies commonly used in game projects (occlusion elimination, LOD, rendering approach, model and persona optimization strategies), Unity game transplantation and gesture touch recognition, lightmapping technology. Through the learning of this series of courses (introductory, basic, intermediate, advanced), we can truly achieve the transformation of technology in life! Are you ready? 1: 51Recommended by CTO School
                  52 class hours · 22 hours and 5 minutes 32402 people study five Updated on June 18, 2018
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                    Unity3D Practical Technology Second Edition Video Tutorial (Basic)

                    Course objective: This basic chapter covers: "Crazy Running" -- the original running game type. You will learn the project framework building, dynamic loading props, character model control, multi camera application, picture in screen technology, process, SendMessage, cross scene data transfer and other technologies. Through the learning of this series of courses (introductory, basic, intermediate, advanced), you will truly achieve the transformation of technology in life! Are you ready 1: 51CTO School recommends the open class of micro positions: 2018 open class of micro positions Unity R&D Engineer https://edu.
                    33 class hours · 14 hours and 40 minutes 24317 people study four point eight Updated on June 18, 2018
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                      Unity3D Practical Technology Second Edition Video Tutorial (Introduction)

                      Course objectives: This elementary chapter covers: overview of the development history of games and Unity, 3D model foundation, terrain editor, light source, audio, Unity script program foundation, GUI, import and basic application of 3D model animation, physical simulation (elementary), collision box and trigger, coordination, SendMessage data transfer technology, etc ... Through the learning of this series of courses (introductory, basic, intermediate, advanced), we can truly achieve the transformation of technology in life! Are you ready? Personal books for 18 years: I: 51CTO School recommends micro position open class:
                      34 class hours · 14 hours and 8 minutes 55762 people study five Updated on June 18, 2018
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                      Phase IV

                      Virtual Reality (VR) and Augmented Reality (AR) Course Department

                      Virtual Reality (VR) and Augmented Reality (AR) Course Series

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                        Development of Vehicle Simulation Project Based on Virtual Reality

                        Domestic development of virtual reality (VR): Since 2018, VR, augmented reality and hybrid reality (VR/AR/MR) technologies have been officially listed in the list of key industries to be developed by the state. The World VR Industry Conference and the First China International Communications Electronics Industry Expo, sponsored by China Communications Industry Association and actively participated by domestic enterprises and universities, will be held in Nanchang in mid October every year, so the next few years will be a period of great development of virtual reality technology. Features of this teaching project: this teaching video course extracts the core technical points from the enterprise real virtual reality project,
                        53 class hours · 9 hours and 41 minutes 23436 people study five Updated on October 29, 2019
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                          3D digital real estate interactive display (upper part)

                          1: Domestic development of virtual reality (VR): Since 2018, VR, augmented reality and hybrid reality (VR/AR/MR) technologies have been officially listed in the list of key industries to be developed by the state. The World VR Industry Conference and the First China International Communications Electronics Industry Expo, sponsored by China Communications Industry Association and actively participated by domestic enterprises and universities, will be held in Nanchang in mid October every year, so the next few years will be a period of great development of virtual reality technology. 2: Business value of this set of courses: 1: The project of "3D digital real estate interactive display" adopts 3D digital
                          108 class hours · 25 hours and 8 minutes 3096 people study five Updated 2022/07/19
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                            VR open class - VR industry with half sky red

                            This open class starts with what is virtual reality (VR), the main characteristics of VR, the underlying principles of VR technology, the international and domestic industrial layout, and the prediction of the future development trend of international authorities. Then it mainly introduces the product specifications and main performance indicators of major international leading brands: Oculus, HTC, SonyVR, etc. After introducing the basic development and precautions of Oculus products, the author focuses on a domestic VR product, 3Classes, to introduce the specific use, maintenance, and development of VR products. Supporting science
                            16 class hours · 3 hours and 38 minutes 16771 people study four point eight Updated on June 18, 2017
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                              AR Augmented Reality_AR elf video course

                              In the second half of 2016, a mobile game called "Pok é mon Go" ("Pok é mon Go") was launched on the IOS and Android mobile markets, which suddenly ignited the global AR game industry. Numerous domestic game companies have expressed their intention to quickly launch their AR games or application products. For the majority of game and AR/VR technology enthusiasts, it is advisable to set a small goal this year, starting with AR games, systematically learning Unity development, and engaging in the AR/VR/game industry. This course explains in detail the related theories of AR augmented reality, Qualcomm AR
                              26 class hours · 7 hours and 1 minute 14116 people study four point nine Updated on June 19, 2018
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                              Phase V

                              Enterprise level large ARPG mobile tour tutorial

                              Enterprise level large ARPG mobile tour tutorial

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                                MMOARPG Underground Protector _ Single version Practical Video Course (lower part)

                                The Underground Guardian is a dark magic style ARPG mobile game, which is a large-scale teaching case of Unity that is really developed according to the commercial technical level. This course will lead you to give a detailed explanation from the development of the important functions of the mobile game front-end (based on the MVC framework), so that students can make a qualitative breakthrough in the game R&D ability in the short term, and the "main course" is waiting for you to join. The main technical points of the stand-alone version (below): the lower part of the stand-alone version, mainly explaining "log plug-in system", "dialogue plug-in system", "novice guidance plug-in system", "main city module" (including: task system, domestic shopping mall, back
                                152 class hours · 45 hours 45 minutes 39748 people study five Updated on June 23, 2016
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                                  MMOARPG Underground Protector _ Single version Practical Video Course (Central)

                                  The Underground Guardian is a dark magic style ARPG mobile game, which is a large-scale teaching case of Unity that is really developed according to the commercial technical level. This course will lead you to give a detailed explanation from the development of the important functions of the mobile game front-end (based on the MVC framework), so that students can make a qualitative breakthrough in the game R&D ability in the short term, and the "main course" is waiting for you to join. Main technical points of the stand-alone version: 1. The front-end layered MVC architecture design, and the development of customized resource dynamic loading plug-ins, audio plug-ins, dialog system plug-ins, event monitoring plug-ins, and customized powerful object buffer pool script plug-ins
                                  83 class hours · 25 hours and 5 minutes 44031 people study five Updated on January 23, 2016
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                                    MMOARPG Underground Protector _ Single version Practical Video Course (upper part)

                                    Underground Patronus The underground Patronus is a dark magic style ARPG mobile game, which is a large-scale teaching case of Unity that is really developed according to the commercial technical level. This course will lead you to make a detailed explanation from the development of the important functions of the mobile game front-end (based on the MVC framework), so that students can make a qualitative breakthrough in the game development ability in the short term, and the "main process" is waiting for you to join. The main technical points of the stand-alone version: 1. The front-end layered MVC architecture is built, and customized resource dynamic loading plug-ins, audio plug-ins, dialog system plug-ins, event monitoring plug-ins, etc. are developed. 2: UI particles
                                    47 class hours · 14 hours and 39 minutes 88021 people study five Updated on April 27, 2020
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                                    Phase VI

                                    Enterprise level framework design series courses

                                    Enterprise level framework design series courses

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                                      Game UI Interface Framework Design Series Video Course

                                      This course is generally divided into seven parts: First, a brief introduction to the UI framework design concept, including the functional design and core class design of the UI framework to be developed by you, so that you can have an overall and general understanding. 2: In order to simplify the difficulty of learning the framework, we will first lead you to develop a simple version similar to "Hello World", so that students can quickly understand and reduce the difficulty of learning the core ideas of the framework. 3: Form level management Level management is the key and difficult point of the UI framework. This chapter spent a lot of time on the core development concepts
                                      72 class hours · 16 hours and 8 minutes 64753 people study five Updated on June 19, 2018
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                                        Unity Client Framework Design PureMVC Video Course (I)

                                        This course is generally divided into five parts: First, the basic design concept of MVC first explains why games (including VR and AR) and software projects need architecture and framework. Then it explains the difference between the game engine, server and client framework, and combs and analyzes the current mainstream game client architecture model in China, as well as the advantages and disadvantages. And the overall technical analysis of PureMVC and StrangeIOC MVC open source architectures. 2: The PureMVC open source framework plug-in downloads and builds the basic environment. The author takes the development of a simple "Hello World" as an example,
                                        43 class hours · 9 hours and 20 minutes 22494 people study five Updated on June 19, 2018
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                                          Unity Client Framework Design PureMVC Video Course (Part 2)

                                          Course introduction This course is divided into two parts: the upper part solves the problem of applying PureMVC framework development project, and the lower part focuses on in-depth learning of the framework source code core, thorough learning of framework ideas, and establishing framework thinking, laying a solid foundation for developing your own exclusive framework (and becoming a game architect)! The next part of this course consists of four major parts: First, based on the summary of PureMVC Framework Design (Part I), the application layer architecture design further elaborates the three-tier flow diagram of PureMVC, and explains the relationship and differences between PureMVC and standard MVC design. Explain Pur
                                          64 class hours · 13 hours and 8 minutes 15893 people study four point nine Updated on June 19, 2018
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                                            AssetBundle Framework Design_Frame Video Course

                                            Course introduction: This course is generally divided into two parts: Theory and Architecture. AssetBundle Architecture: 1. Explain the reasons and solutions why Unity native AssetBundle is not suitable for engineering practice development. 2: Detail the design schematic diagram of the AssetBundle framework and the core design concept. 3: The untiy editor interface fully automates the creation of AssetBundles and packaging concepts and code implementation. 4: About the integrated loading and management of a single AssetBundle package and the corresponding test implementation. 5: A
                                            55 class hours · 9 hours and 40 minutes 35244 people study five Updated on June 19, 2018
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                                            Stage 7

                                            Enterprise level lua hot update comprehensive solution

                                            Enterprise level lua hot update comprehensive solution

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                                              Xlua Basic Video Course of Hot Update Framework Design

                                              General introduction to the series of courses of hot update framework design: This series of courses consists of three courses: Xlua Foundation of Hot Update Framework Design, Hot Change Process and Hot Patch Technology of Hot Update Framework Design, and Game Client Framework of Hot Update Framework Design. The three courses are an indivisible organic whole. The author led everyone to go deeper and deeper. On the basis of understanding the essence of hot, he designed a "low coupling", "low intrusion" and "high reusability" game client hot change framework through high-end architecture design. Tips: This set of courses needs to have a certain frame
                                              39 class hours · 7 hours and 30 minutes 19872 people study five Updated on November 2, 2018
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                                                Lua Hot Update Technology Video Course (Intermediate)

                                                Course introduction: This course is divided into two parts: basic and intermediate. It discusses various knowledge points of the Lua language respectively. After learning this course, it provides a strong language technology guarantee for the subsequent learning of Xlua (Tolua and other frameworks) technology. This set of Lua courses adopts two kinds of development IDEs for teaching: the entry level SciTE built-in IDE and the commercial level IDEA Lua plug-in. After learning this set of courses, it will have a strong guiding role in VR, AR, large-scale commercial applications, embedded device development and other fields in addition to traditional mobile games.
                                                82 class hours · 13 hours and 54 minutes 53616 people study four point eight Updated on June 19, 2018
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                                                  Hot Update Framework Design Hot Change Process and Hot Patch Video Course

                                                  General introduction to the series of courses of hot update framework design: This series of courses consists of three courses: Xlua Foundation of Hot Update Framework Design, Hot Change Process and Hot Patch Technology of Hot Update Framework Design, and Game Client Framework of Hot Update Framework Design. The three sets of courses are an inseparable organic whole. The author led everyone to go deeper and deeper. On the basis of understanding the essence of the hot, we completed the design of a "low coupling", "low invasion" and "high reuse" game (VR/AR) client hot change framework through high-end architecture design. Hot Change Process and Hot Supplement Technology of Hot Renewal Framework Design
                                                  48 class hours · 9 hours and 25 minutes 17398 people study four point eight Updated on January 10, 2019
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                                                    Client Hot Change Framework for Hot Update Framework Design (I) Video Course

                                                    General introduction to the series of courses of hot update framework design: This series of courses consists of three courses: Xlua Foundation of Hot Update Framework Design, Hot Change Process and Hot Patch Technology of Hot Update Framework Design, and Game Client Framework of Hot Update Framework Design. The three sets of courses are an inseparable organic whole. The author led everyone to go deeper and deeper. On the basis of understanding the essence of the hotter, * * completed the design of a "low coupling", "low intrusion" and "high reuse" game (VR/AR) client hotter framework through high-end architecture design. Hot Update Framework Design - Client Hot Change Framework
                                                    18 class hours · 3 hours and 28 minutes 3451 people study five Updated on April 22, 2019
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                                                      Client side hot change framework (middle) video course of hot update framework design

                                                      General introduction to the series of courses of hot update framework design: This series of courses consists of three courses: Xlua Foundation of Hot Update Framework Design, Hot Change Process and Hot Patch Technology of Hot Update Framework Design, and Game Client Framework of Hot Update Framework Design. The three sets of courses are an inseparable organic whole. The author led everyone to go deeper and deeper, and on the basis of understanding the essence of the hot, he designed a "low coupling", "low intrusion", and "high reuse" game (VR/AR) client hot change framework through high-end architecture design. Course introduction of Hot Update Framework Design - Client Hot Change Framework:
                                                      30 class hours · 5 hours and 18 minutes 4792 people study five Updated on June 3, 2019
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                                                        Client side hot change framework (lower part) video course of hot update framework design

                                                        General introduction to the series of courses of hot update framework design: This series of courses consists of three courses: Xlua Foundation of Hot Update Framework Design, Hot Change Process and Hot Patch Technology of Hot Update Framework Design, and Game Client Framework of Hot Update Framework Design. The three sets of courses are an inseparable organic whole. The author led everyone to go deeper and deeper. On the basis of understanding the essence of the hotter, * * completed the design of a "low coupling", "low intrusion" and "high reuse" game (VR/AR) client hotter framework through high-end architecture design. Hot Update Framework Design - Client Hot Change Framework
                                                        23 class hours · 3 hours 47 minutes 3235 people study five Updated on June 20, 2019
                                                        Course outline
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                                                        Stage 8

                                                        Unity integrated technology

                                                        Includes technical courses such as Visual Effect Graph new particle system, ProBuilder, ECS, Unity version upgrade, QP project, UGUI, etc

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                                                          Visual Effect Graph New Particle System Complete Handout

                                                          *What is Visual Effect Graph? Visual Effect Graph is a new particle effect technology released after 2018.3. It uses a graphics card to render special effects, which is different from the CPU rendering special effects technology of the traditional Patial system. This is a tool for building real-time visual effects in Unity. This tool uses the calculation shader run by GPU and node based workflow. Compared with the original particle system, this tool is more systematic, and can handle the entire life cycle of special effects, and can use graphics
                                                          37 class hours · 6 hours and 21 minutes 1997 people study four point eight Updated 2021/06/18
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                                                            ProBuilder Rapid Prototype Development Technology

                                                            *What is ProBuilder? Simply and intuitively, ProBuilder is a quick modeling tool that is easy to use and use. Compared with the traditional powerful but complex modeling tool: 3Dmax/Maya/Zbrush, ProBuilder is flexible, simple and fast. It is very suitable for early game creation, 3D project inspiration design and other links of small and medium-sized games (VR/AR). *What ProBuilder can do: build, edit, and texture custom geometry in Unity. Using Pro
                                                            35 class hours · 5 hours and 48 minutes 1685 people study five Updated 2021/01/20
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                                                              Unity ECS (II)

                                                              1: What is ECS? ECS is a new architecture mode (for Unity itself, of course), which replaces GameObject/Component. Its pattern follows the principle of combination over inheritance. Every basic unit in the game is an entity, and each entity is composed of one or more components. Each component only contains data representing its characteristics (that is, there is no method in the component). A system is a tool that handles a collection of entities that have one or more of the same components. It only has behavior (that is, there is no data in the system).
                                                              13 class hours · 2 hours and 27 minutes 8061 people study five Updated on July 30, 2019
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                                                                New features of Unity2017: video course explaining the three core technologies of Keynote Conference

                                                                New features of Unity2017: Explanation of the three core technologies of Keynote Conference In 2017, with the release of Unity5.6, Unity5. x officially announced that Unity5. x had become a "past time", and Unity2017 version was launched. According to the US GDC/E3 Conference at the end of 2016 and the Global R&D Conference held by Unity in China, many new features were revealed! On May 12, 2017, at the Unity 2017 Global R&D Conference, technical director Luc
                                                                19 class hours · 3 hours and 51 minutes 1978 people study five Updated on June 19, 2018
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                                                                  Unity3D educational "three consumptions": "happy consumptions" (product level) video course

                                                                  Three consumer games have always been particularly suitable and popular for group entertainment, especially for urban white-collar women and teenagers. By the end of 2014, the cumulative downloads of the three consumer games in the domestic market represented by "Happy Xiaole" had exceeded 100 million person times! GungHo Company in the Japanese market, relying on a "three consumptions hybrid product" -- the mobile game product of "Smart Dragon Enchanted City", has brought the company an average monthly revenue of 50 million dollars, and its market value has soared since then. At its peak, it once surpassed Ren Tiantang as the largest game company in Japan with a market value of 15.1 billion dollars!
                                                                  26 class hours · 8 hours and 46 minutes 28683 people study five Updated on June 19, 2018
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                                                                    Learning Unity must use the "5" method: Unity5 new features _ full version

                                                                    Unity is currently the world's best game (virtual reality) development engine, which benefits from its cross platform nature, powerful, complete, easy to use, and quick to start efficient game development editor. According to the authoritative release of the official company Unity in August 2014, Unity occupies 45% of the full function game engine market worldwide, ranking No.1 in the world. The competitor closest to Unity has only one-third of its market share. At present, there are 600 million players in the world and 8.7 billion downloads in total! The performance of Unity game engine in China is particularly eye-catching. Up to now
                                                                    37 class hours · 12 hours and 32 minutes 7959 people study four Updated on June 19, 2018
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                                                                    Data download
                                                                    Download the materials of Teacher Liu Guozhu's Unity Disciple level Permanent Learning Card (Game+VRAR Metauniverse)
                                                                    Unity Programming C # Programming "Advanced" Video Course (Part 4) 10 materials
                                                                    Data name file size
                                                                    C # Advanced Learning Materials Download Link 416.40KB
                                                                    13_Chapter1_IO(20161021) 127.42KB
                                                                    19_Chapter2_Regex 44.42KB
                                                                    28_Chapter3_AdvDelegate 129.96KB
                                                                    38_Chapter4_Reflection 89.83KB
                                                                    49_Chapter5_Linq 69.92KB
                                                                    62_Chapter6_Threading 89.41KB
                                                                    69_Chapter7_Socket 168.84KB
                                                                    72_UnitySocketProjectDemo 547.14KB
                                                                    83_UnitySocketProjectDemo 1.03M
                                                                    Development of Vehicle Simulation Project Based on Virtual Reality 8 materials
                                                                    Data name file size
                                                                    Project development material package (final) 53.61M
                                                                    Virtual Reality_Vehicle Simulation Development_Course Overview 1.95M
                                                                    Virtual Reality_Vehicle Simulation Development C_0922Ver 1.36M
                                                                    4_CarSimulationProject_Building the Overall Project Environment (0924) 73.92M
                                                                    11_CarSimulationProject Set Main Camera Control Parameters 74.54M
                                                                    22_CarSimulationProject rotation function realization (190926) 74.55M
                                                                    36_CarSimulationProject Perfect Basic Functions of Vehicle Cruise 190930 95.21M
                                                                    CarSimulationProject_End of Course BF 96.80M
                                                                    MMOARPG Underground Protector _ Single version Practical Video Course (lower part) 5 materials
                                                                    Data name file size
                                                                    8_Underground Guardian God_stage Advanced "Log System" Module Development_ToAll 0.00KB
                                                                    9_Underground Guardian Gods_Module Development of "Dialogue System" _ToAll 0.00KB
                                                                    10_Underground Patronus _ "Novice Guide" Module Development _ToALL 0.00KB
                                                                    11_Underground Guardian Gods_Main City Development_ToAll 0.00KB
                                                                    12_Underground Guardian Gods_Replica Development_ToAll 0.00KB
                                                                    Unity Quick Start Series Video Course (Part 2) - Space Shooting and Mobile Terminal Publishing Technology 4 data
                                                                    Data name file size
                                                                    Lesson 21 _ Space Shooting (Complete) 45.24M
                                                                    Space Shooting and Mobile Terminal Publishing Technology Learning Materials Download Link 420.76KB
                                                                    Mobile terminal project to be released 26.19M
                                                                    6_Mobile end platform release (full) 592.37M
                                                                    Game UI Interface Framework Design Series Video Course 23 materials
                                                                    Data name file size
                                                                    1_UI interface framework design_overall introduction 1.01M
                                                                    2_UI interface framework design_architecture design concept 1.88M
                                                                    Game framework SUIFW demo version (2017) 32.74M
                                                                    3_UI interface framework design_minimum version development 1,020.01KB
                                                                    UI Interface Framework Design Learning Materials Download Link 439.74KB
                                                                    18_SUIFWDemo (Up to Lesson 18, synchronize projects) 23.71M
                                                                    SUIFW frame material 13.23M
                                                                    31_SUIFWDemo (Synchronizing projects up to Lesson 31) 23.72M
                                                                    4_UI Interface Framework Design_Form Hierarchy Management 799.39KB
                                                                    31_SUIFWDemo (Synchronizing projects up to Lesson 31) 23.72M
                                                                    41_SUIFWDemo (Synchronizing projects up to Lesson 41) 24.95M
                                                                    50_SUIFWDemo (Up to Lesson 50, synchronize projects) 24.97M
                                                                    5_UI interface framework design_model form management 599.35KB
                                                                    50_SUIFWDemo (Up to Lesson 50, synchronize projects) 24.97M
                                                                    61_SUIFWDemo (Synchronizing projects up to Lesson 61) 25.02M
                                                                    6_UI Interface Framework Design_Log Debugging and Configuration Management 652.73KB
                                                                    61_SUIFWDemo (Synchronizing projects up to Lesson 61) 25.02M
                                                                    7_UI Interface Framework Design_Message Transfer Center 766.31KB
                                                                    72_Final Demo Version_SUIFWDemo (Synchronizing projects up to Lesson 72) 25.04M
                                                                    SUIFW frame material 13.23M
                                                                    Game framework SUIFW demo version (2017) 32.74M
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                                                                    72_Final Demo Version_SUIFWDemo (Synchronizing projects up to Lesson 72) 25.04M
                                                                    Unity3D Practical Technology Second Edition Video Tutorial (Advanced) 12 materials
                                                                    Data name file size
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                                                                    Advanced (2018) Supporting Learning Materials Download Link 0.13KB
                                                                    3_12_UGUIAndNGUI 150.32M
                                                                    A17_Unity project development_shooting type 1,021.28KB
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                                                                    Biochemical crisis project comprehensive resource package _ distributed to students (August 2014 version) 186.84M
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                                                                    A13_ray 914.17KB
                                                                    3_16_AssetServer 37.01M
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                                                                    3_14_UnityNative2DTools 14.95M
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                                                                    Data name file size
                                                                    0_Hot Update Framework Design Series Courses 907.04KB
                                                                    1_Xlua Basics_Course Overview 842.01KB
                                                                    2_Xlua Foundation_xlua Hot Update Introduction 700.14KB
                                                                    (Original Xlua project) xLua-master_V2.1.10 7.70M
                                                                    3_Xlua Basic_lua File Loading Method 564.01KB
                                                                    6_XluaDemoProject 7.27M
                                                                    4_Xlua Foundation_C # Call lua 579.60KB
                                                                    12_XluaDemoProject 7.64M
                                                                    19_XluaDemoProject 7.66M
                                                                    23_XluaDemoProject 7.67M
                                                                    5_Xlua Basic_lua Calling C# 733.48KB
                                                                    26_XluaDemoProject 7.69M
                                                                    30_XluaDemoProject 7.70M
                                                                    33_XluaDemoProject 7.70M
                                                                    38_XluaDemoProject 7.72M
                                                                    Visual Effect Graph New Particle System Complete Handout 4 data
                                                                    Data name file size
                                                                    VEG Student PDF Handout 8.88M
                                                                    VEG learning kit download materials 998.10M
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                                                                    Engineering download materials for VEG courses 2 713.90M
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                                                                    Data name file size
                                                                    1_ProBuider Overview and Installation 1.96M
                                                                    1_ProBuilderDemo 33.93M
                                                                    2_ProBuider Foundation 887.93KB
                                                                    3_ProBuider Exclusive Operation View 1.72M
                                                                    Irregular model and material of 4_PB 1.61M
                                                                    5_Model fine engraving 3.54M
                                                                    6_PB Advanced Operation 1.45M
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                                                                    35_ProBuilderDemo (end of course) 187.90M
                                                                    List of PB Operation Menu 1.67M
                                                                    Supporting development materials 174.41M
                                                                    Unity Programming - C # Programming "Intermediate" (Part 3) 8 materials
                                                                    Data name file size
                                                                    Unity Programming C # Intermediate Part (1) _Net Framework Explanation _ToALL 1.45M
                                                                    Unity Programming C # Intermediate Part (2) _ In depth Learning Object Properties_ToALL 2.39M
                                                                    C # intermediate learning material download link 417.79KB
                                                                    Lesson 14 _CSharp Intermediate 3.52M
                                                                    Unity Programming C # Intermediate Chapter (3) _ Deep Learning of Set Properties_ToALL 1.90M
                                                                    22_C # Intermediate Text_Deep into Collection Characteristics_ (Lessons 1-22) 242.13KB
                                                                    Unity Programming C # Intermediate Part (4) _ Delegate and Event_ToALL 1.48M
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