Phase I: Unity Script Language Beginner Turn Master Series
4 courses two hundred and thirty-three thousand nine hundred and forty
Unity Script Language Beginner Turn Master Series
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Unity Programming C # Programming "Advanced" Video Course (Part 4)
84 sections 20 hours and 30 minutes
Course objectives: Overall introduction to the "Advanced Chapter" (Part 4) of C # programming of Unity programming: This advanced chapter is no longer intended for students who are completely "white" in programming, but for the vast majority of Unity students who have some experience in C # programming, need to further check and fill gaps, or need to further improve their C # programming knowledge system in many aspects. I believe that through
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Unity Programming - C # Programming "Intermediate" (Part 3)
50 knots 13 hours and 30 minutes
Course objectives: Overall introduction to "Intermediate Part" (Part 3) of C # Programming of Unity Programming: This intermediate part is no longer intended for students who are completely "white" in programming, but for the vast majority of Unity students who have some experience in C # programming, need to further check and fill gaps, or need to further improve their C # programming knowledge system in many ways. I believe that through
![](https://s2.51cto.com/images/201507/38bff3407094bf520b4148d661809ce74f2b36.jpg?x-oss-process=image)
Unity Programming "Basic Part" of C # Programming (Part 2)
71 sections 20 hours and 37 minutes
Course objectives: This set of C # language tutorial adopts the case teaching mode. Combined with the specific application scenarios of C # knowledge points in actual games, let beginners learn C # language quickly and deeply, and lay a solid language foundation for further multi-faceted and efficient learning of Unity game engine, making excellent game products! Really learn well
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"Introduction" to C # Programming of Unity Programming (Part 1)
Section 29 10 hours and 22 minutes
Course objectives: Do you want to be a "Great Xia" like "Li Xiaoyao"? Do you want to own your own game products? Come on, here is the free introduction to C # for Unity. There is no need for computer foundation and programming experience here, and you don't have to be a computer major college student As long as you love games
Phase II: Unity Quick Start Game Development Series
2 courses forty-three thousand one hundred and forty
Unity Quick Start Game Development Series
![](https://s2.51cto.com/images/201608/b65c229425638b78395791bebb0670f191df66.png?x-oss-process=image)
Unity Quick Start Series Video Course (Part 1) _ Billiards and FlappyBirds
21 sections 5 hours and 24 minutes
Course objectives: For a large number of Unity beginners, they just want to quickly learn the basic use of Untiy and understand the basic development skills in a short time (for example, 2-4 weeks). Therefore, in 2016, in order to meet the learning requirements of those students who want to get a quick start, "Liu Guozhu talks about Unity" series courses were launched“
Stage 3: Unity3D practical technology video tutorial
4 courses two hundred and sixty-six thousand and four hundred
Unity3D actual combat technology video tutorial, including the development skills of unity teaching in all aspects, and including parkour and shooting two game projects throughout.
![](https://s2.51cto.com/wyfs02/M02/4D/67/wKiom1RQrbPTWfBUAAGtilr8VRw689.jpg?x-oss-process=image)
Unity3D Practical Technology Second Edition Video Tutorial (Advanced)
48 sections 23 hours and 7 minutes
Course objectives: Course objectives: This advanced chapter covers: NGUI plug-in technology, ray, native 2D technology development, audio encapsulation core class, preload, object buffer technology, Unity source code management (Asset Server) technology, etc. Game actual development: shooting type (complex project framework
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Unity3D Practical Technology Second Edition Video Tutorial (Intermediate)
52 sections 22 hours and 5 minutes
Course objectives: Course objectives: This intermediate chapter covers: important concepts and applications of 3D graphics, maps/materials/Shader shaders, physics simulation (advanced), particle system, Mecanim animation system, navigation grid pathfinding, common optimization strategies for game projects (occlusion culling, LOD, rendering approaches, models and
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Unity3D Practical Technology Second Edition Video Tutorial (Basic)
33 sections 14 hours and 40 minutes
Course objectives: Course objective: This basic chapter covers: "Crazy Running" -- the original running game type. You will learn the project framework building, dynamic loading props, character model control, multi camera application, picture in screen technology, coordination, SendMessage, cross scene data transfer and other technologies
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Unity3D Practical Technology Second Edition Video Tutorial (Introduction)
34 sections 14 hours and 8 minutes
Course objectives: Course objectives: This preliminary chapter covers: overview of the development history of games and Unity, 3D model foundation, terrain editor, light source, audio, Unity script program foundation, GUI, import and basic application of 3D model animation, physical simulation (preliminary), collision box and trigger, coordination, SendMe
Stage IV: Virtual Reality (VR) and Augmented Reality (AR) Course Department
4 courses one hundred and sixty-three thousand six hundred and eighty
Virtual Reality (VR) and Augmented Reality (AR) Course Series
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Development of Vehicle Simulation Project Based on Virtual Reality
53 sections 9 hours and 41 minutes
Course objectives: Domestic development of virtual reality (VR): Since 2018, VR, augmented reality and hybrid reality (VR/AR/MR) technologies have been officially listed in the list of key industries to be developed by the state. The World VR Industry Conference and the First China International Conference sponsored by China Communications Industry Association and actively participated by major domestic enterprises and universities
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3D digital real estate interactive display (upper part)
108 sections 25 hours and 8 minutes
Course objectives: 1: Domestic development of virtual reality (VR): Since 2018, VR, augmented reality and hybrid reality (VR/AR/MR) technologies have been officially listed in the list of key industries to be developed by the state. The World VR Industry Conference and the First VR Industry Conference sponsored by China Communications Industry Association and actively participated by major domestic enterprises and universities
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VR open class - VR industry with half sky red
16 sections 3 hours and 38 minutes
Course objectives: This open class starts with what is virtual reality (VR), the main characteristics of VR, the underlying principles of VR technology, the international and domestic industrial layout, and the prediction of the future development trend of international authorities. Then it mainly introduces the main international leading brands: Oculus, HTC, SonyVR and other product specifications
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AR Augmented Reality_AR elf video course
Section 26 7 hours and 1 minute
Course objectives: In the second half of 2016, a mobile game called "Pok é mon Go" ("Pok é mon Go") was launched on the IOS and Android mobile markets, which suddenly ignited the global AR game industry. Numerous domestic game companies have expressed their intention to quickly launch their AR games or application products. For general tour
Stage 5: Enterprise level large-scale ARPG mobile tour tutorial
3 courses three hundred and seven thousand seven hundred and forty
Enterprise level large ARPG mobile tour tutorial
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MMOARPG Underground Protector _ Single version Practical Video Course (lower part)
152 sections 45 hours 45 minutes
Course objectives: The Underground Guardian is a dark magic style ARPG mobile game, which is a large-scale teaching case of Unity that is really developed according to the commercial technical level. This course will lead you to give a detailed explanation from the development of the important functions of the mobile game front-end (based on the MVC framework), so that students can make a qualitative breakthrough in the game R&D ability in the short term
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MMOARPG Underground Protector _ Single version Practical Video Course (Central)
83 sections 25 hours and 5 minutes
Course objectives: The Underground Guardian is a dark magic style ARPG mobile game, which is a large-scale teaching case of Unity that is really developed according to the commercial technical level. This course will lead you to give a detailed explanation from the development of the important functions of the mobile game front-end (based on the MVC framework), so that students can make a qualitative breakthrough in the game R&D ability in the short term
![](https://s2.51cto.com/images/201512/f204e459330c3a5a9a3956055059b8b82a7058.PNG?x-oss-process=image)
MMOARPG Underground Protector _ Single version Practical Video Course (upper part)
47 sections 14 hours and 39 minutes
Course objectives: Underground Patronus The underground Patronus is a dark magic style ARPG mobile game, which is a large-scale teaching case of Unity that is really developed according to the commercial technical level. This course will lead you to restore and explain in detail from the development of important functions in the front end of mobile games (based on MVC framework), so that students can develop their game R&D ability in a short period of time
Stage 6: Enterprise level framework design series courses
4 courses one hundred and seventy-three thousand seven hundred and sixty
Enterprise level framework design series courses
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Game UI Interface Framework Design Series Video Course
72 sections 16 hours and 8 minutes
Course objectives: This course is generally divided into seven parts: First, a brief introduction to the UI framework design concept, including the functional design and core class design of the UI framework to be developed by you, so that you can have an overall and general understanding. 2: In order to simplify the difficulty of framework learning, we first lead you to develop a simple version like "Hello"
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Unity Client Framework Design PureMVC Video Course (I)
Section 43 9 hours and 20 minutes
Course objectives: This course is generally divided into five parts: First, the basic design concept of MVC first explains why games (including VR and AR) and software projects need architecture and framework. Then explain the difference between game engine, server and client framework, and sort out and analyze the current mainstream game client architecture model in China, as well as the advantages and disadvantages
![](https://s2.51cto.com/images/201704/f4591a2058510512e51857dfdb7f1b415bc72d.jpg?x-oss-process=image)
Unity Client Framework Design PureMVC Video Course (Part 2)
64 sections 13 hours and 8 minutes
Course objectives: Course introduction This course is divided into two parts: the upper part solves the problem of applying PureMVC framework development project, and the lower part focuses on in-depth learning of the framework source code core, thorough learning of framework ideas, and establishing framework thinking, laying a solid foundation for developing your own exclusive framework (and becoming a game architect)! The next part of this course is four
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AssetBundle Framework Design_Frame Video Course
55 sections 9 hours and 40 minutes
Course objectives: Course introduction: This course is generally divided into two parts: Theory and Architecture. AssetBundle Architecture: 1. Explain the reasons and solutions why Unity native AssetBundle is not suitable for engineering practice development. 2: Detail the design schematic diagram of the AssetBundle framework, as well as the core
Stage 7: Enterprise level lua hot update comprehensive solution
6 courses one hundred and fifty-six thousand one hundred and twenty
Enterprise level lua hot update comprehensive solution
![](https://s2.51cto.com/images/201810/28/c87e5b7001e384d291f97ccfa659e21e.jpg?x-oss-process=image)
Xlua Basic Video Course of Hot Update Framework Design
Section 39 7 hours and 30 minutes
Course objectives: General introduction to the series of courses of hot update framework design: This series of courses consists of three courses: Xlua Foundation of Hot Update Framework Design, Hot Change Process and Hot Patch Technology of Hot Update Framework Design, and Game Client Framework of Hot Update Framework Design. The three courses are an inseparable organic whole
![](https://s2.51cto.com/images/201806/15/470508cbeb1075381ede7888b7405794.jpg?x-oss-process=image)
Lua Hot Update Technology Video Course (Intermediate)
82 sections 13 hours and 54 minutes
Course objectives: Course introduction: This course is divided into two parts: basic and intermediate. It discusses various knowledge points of the Lua language respectively. After learning this course, it provides a strong language technology guarantee for the subsequent learning of Xlua (Tolua and other frameworks) technology. This set of Lua courses adopts two development IDEs: entry-level and commercial level
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Hot Update Framework Design Hot Change Process and Hot Patch Video Course
48 sections 9 hours and 25 minutes
Course objectives: General introduction to the series of courses of hot update framework design: This series of courses consists of three courses: Xlua Foundation of Hot Update Framework Design, Hot Change Process and Hot Patch Technology of Hot Update Framework Design, and Game Client Framework of Hot Update Framework Design. The three courses are an inseparable organic whole
![](https://s2.51cto.com/images/201904/21/cd1b2342022b190bbac3ad7dd39ca31f.jpg?x-oss-process=image)
Client Hot Change Framework for Hot Update Framework Design (I) Video Course
18 sections 3 hours and 28 minutes
Course objectives: General introduction to the series of courses of hot update framework design: This series of courses consists of three courses: Xlua Foundation of Hot Update Framework Design, Hot Change Process and Hot Patch Technology of Hot Update Framework Design, and Game Client Framework of Hot Update Framework Design. The three courses are an inseparable organic whole
![](https://s2.51cto.com/images/201906/03/b63da1ecfcbe9cb063410af929ed0f20.jpg?x-oss-process=image)
Client side hot change framework (middle) video course of hot update framework design
30 knots 5 hours and 18 minutes
Course objectives: General introduction to the series of courses of hot update framework design: This series of courses consists of three courses: Xlua Foundation of Hot Update Framework Design, Hot Change Process and Hot Patch Technology of Hot Update Framework Design, and Game Client Framework of Hot Update Framework Design. The three courses are an inseparable organic whole, and the author leads everyone from
![](https://s2.51cto.com/images/201906/19/9bd67edb02c496b5c4b78a5948815b97.jpg?x-oss-process=image)
Client side hot change framework (lower part) video course of hot update framework design
Section 23 3 hours 47 minutes
Course objectives: General introduction to the series of courses of hot update framework design: This series of courses consists of three courses: Xlua Foundation of Hot Update Framework Design, Hot Change Process and Hot Patch Technology of Hot Update Framework Design, and Game Client Framework of Hot Update Framework Design. The three courses are an inseparable organic whole
Stage 8: Unity integrated technology
6 courses one hundred and forty-three thousand and one hundred
Includes technical courses such as Visual Effect Graph new particle system, ProBuilder, ECS, Unity version upgrade, QP project, UGUI, etc
![](https://s2.51cto.com/images/avater/202106/b862e8662efd7e4180963300bf9e4644bb17e7.jpg?x-oss-process=image)
Visual Effect Graph New Particle System Complete Handout
37 sections 6 hours and 21 minutes
Course objectives: *What is Visual Effect Graph? Visual Effect Graph is a new particle effect technology released after 2018.3. It uses a graphics card to render special effects, which is different from the CPU rendering special effects of the traditional Patial system
![](https://s2.51cto.com/images/202101/20/31db556b8bccf1582729b8e893c0ced7.jpg?x-oss-process=image)
ProBuilder Rapid Prototype Development Technology
35 sections 5 hours and 48 minutes
Course objectives: *What is ProBuilder? Simply and intuitively, ProBuilder is a quick modeling tool that is easy to use and use. ProBuilder is flexible and simple compared with the traditional powerful but complex modeling tools: 3Dmax/Maya/Zbrush
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Unity ECS (II)
Section 13 2 hours and 27 minutes
Course objectives: 1: What is ECS? ECS is a new architecture mode (for Unity itself, of course), which replaces GameObject/Component. Its mode follows the principle of combination over inheritance. Every basic unit in the game is an entity
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Unity3D educational "three consumptions": "happy consumptions" (product level) video course
Section 26 8 hours and 46 minutes
Course objectives: Three consumer games have always been particularly suitable and popular for group entertainment, especially for urban white-collar women and teenagers. By the end of 2014, the total number of downloads of three consumer games in the domestic market, represented by "happy consumer games", had exceeded 100 million person times, GungHo in the Japanese market relies on
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Learning Unity must use the "5" method: Unity5 new features _ full version
37 sections 12 hours and 32 minutes
Course objectives: Unity is currently the world's best game (virtual reality) development engine, which benefits from its cross platform nature, powerful, complete, easy to use, and quick to start efficient game development editor. According to the authoritative release of Unity's official company in August 2014, Unity occupies the leading position of full-featured games worldwide
Liu Guozhu, teacher Unity, disciple level permanent learning card (game+VRAR metauniverse) information download