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Introduction to VR - 3D Graphics Outline:
Chapter I Fundamentals of Graphics
Chapter II Shader 1.0
Chapter III Shader 2.0
Chapter V Surface shader
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Chapter I Fundamentals of Graphics (five chapters in total are being updated) -
1-1 Try Introduction to Graphics 15:42 -
1-2 Try Rendering process 41:20 -
1-3 Try Shader structure 18:45 -
Chapter II Shader 1.0 -
2-1 Try Attribute definition 22:24 -
2-2 Try Light settings 24:35 -
2-3 Try Texture addressing principle 28:14 -
2-4 Try Texture Settings 29:33 -
Chapter 3 Shader 2.0 -
3-1 The structure and semantics of shader2.0 18:18 -
3-2 Shader2.0 matrix transformation 16:59 -
3-3 Shader2.0 fluctuation 15:30
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