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Leisure and social game: Gold Rushing Castle - commercial level independent tour development process 16 hours and 26 minutes Best selling Learn the whole process development mode of leisure games, from one line of C # code to one line of game page MVC construction, complete your finished game Course Introduction 003Start scenario UI building Course Introduction Phase II 004Start scenario code writing Teaching style display - use aircraft to capture meteorites No score temporarily ninety class hour three hundred and eighteen Human learning ¥ two hundred and thirty-eight 2024/08/16 -
[Wonderland] OpenGL Principle and Practice 2020 20 hours and 48 minutes Best selling Let the game industry personnel go deep into the bottom layer of graphics rendering, master OpenGL graphics interface and basic algorithms, and use the commercial engine more quickly Introduction to this course and learning suggestions OpenGL core mode - principle analysis OpenGL GLFW project configuration Analysis of OpenGL Shader Principle OpenGL-VBO Usage and Essence Analysis five eighty-four class hour sixty-eight thousand five hundred and ninety-seven Human learning ¥ three hundred and twenty 2021/06/23 -
Game UI Interface Framework Design Series Video Course 16 hours and 8 minutes Quickly learn the design concept, principle, function design and full technical implementation of UI interface framework based on Unity engine Overall Course Introduction Configuration Management_Json Introduction Modal window_basic principle explanation (A) Hierarchical management_stack data structure Establish UI framework project and import resources five seventy-two class hour sixty-three thousand five hundred and thirty-one Human learning ¥ two hundred and seventy-nine 2018/06/19 -
Lua Hot Update Technology Video Course (Intermediate) 13 hours and 54 minutes Learn all aspects of Lua language, and provide a strong language foundation guarantee for further learning of Xlua (Tolua framework) and other technical solutions. Lua Intermediate Text_Course Overview Lua Intermediate Title_Table Advanced Level Table Essence Lua Intermediate Chapter_Advanced String_Character to Ascii Code Conversion Lua Intermediate Chapter_Metatable_MetaTable Concept Explanation Lua intermediate treatment_advanced function_conclosure_conclosure definition four point eight eighty-two class hour fifty-one thousand one hundred and sixteen Human learning ¥ three hundred and ninety-nine 2018/06/19
OpenGL Graphics Principle Practice Family Bucket
A total of 3 courses+84 materials
MMOARPG Underground Protector - Single Version Practical Topic
Total 3 courses+16 materials
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MMOARPG Underground Protector _ Single version Practical Video Course (Central) 25 hours and 5 minutes Learn common design patterns, architecture design, flexible application of various important algorithms and design patterns in the project, and reach the level of senior R&D personnel after learning. 46_Underground Guardian God_MVC Model Layer_MVC Model Layer Function Description 78_Underground Guardian God_ combat system module_development virtual key 64_Underground Guardian God_MVC Visual Layer_Development Actor Basic UI Interface (A) 47_Underground Guardian God_MVC Model Layer_Creating Player Value Class 65_Underground Guardian God_MVC Visual Layer_Development Actor Basic UI Interface (B) five eighty-three class hour forty-four thousand and twenty Human learning ¥ two hundred and ninety-nine 2016/01/23 -
[Li Ning] Learn the video tutorial of Cocos2d-JS from scratch 15 hours and 28 minutes Let the college fully understand the use methods and skills of Cocos2d-JS. Introduction to Cocos2d-JS Sprite Foundation Use of Cocos Code IDE in Cocos2d-js development environment SpriteBatchNode How to compile and run the demo provided with Cocos2d JS four point eight one hundred and twenty class hour forty-one thousand one hundred and eighty-two Human learning ¥ four hundred and ninety-nine 2023/08/08 -
MMOARPG Underground Protector _ Single version Practical Video Course (lower part) 45 hours 45 minutes Learn common design patterns, architecture design, various important algorithms and flexible application of design patterns in the project, and reach the level of senior R&D personnel after learning 129_Log System_Custom Log System Plug in Overview 185_Main City_Scene Joint Debugging_Control Layer Asynchronous Loading Script (A) 170_New guide _ architecture design theory of this module 239_Copy System_Phase Review 149_dialog system_summary log system and overview dialog module five one hundred and fifty-two class hour thirty-nine thousand five hundred and sixty Human learning ¥ four hundred and seventy-nine 2016/06/23 -
Unity3D Practical Technology Second Edition Video Tutorial (Intermediate) 22 hours and 5 minutes This course is an introductory course for Unity, which can be learned by students with a certain C # language foundation. (There is a free C # language introductory course in this course system). This course is an intermediate part of the whole set of Unity3D Practical Technology (Second Edition) video tutorials, which lays a good foundation for students to further study Unity. Day 15 _ Lesson 1 _ Game Engine History Day 15 _ Lesson 2 _ Unity History Day 16 _ Lesson 1 _3D Graphics and Essential Components Day 16 _ Lesson 2 _ Core Class_GameObject Class Day 16 _ Lesson 3 _ Core Class MonoBehavor_ Script Lifecycle five fifty-two class hour thirty-two thousand three hundred and sixty-seven Human learning ¥ four hundred and twenty-nine 2018/06/18 -
Cocos2d Lua (quick) Game Development Video Tutorial [Advanced] 5 hours and 41 minutes Can use LUA to easily develop mobile applications Lua Advanced Chapter Lesson 1 _ Opening Lua Advanced Chapter Lesson 2 _Hello_quick Lua Advanced Chapter Lesson 4_display Lua Advanced Chapter Lesson 3_Layer Lua Advanced Chapter Lesson 5_Text four point one twenty-eight class hour twenty thousand three hundred and sixty-one Human learning ¥ two hundred and ninety-nine 2015/03/19 -
Hot Update Framework Design Hot Change Process and Hot Patch Video Course 9 hours and 25 minutes Learn the basics, theory, development practice and other skills of framework design based on Lua language, and become an excellent game framework designer! Course Overview HotFix technology_configuring hot patch environment Define Lua help class IIS installation and configuration_IIS installation Schematic diagram of thermal renewal principle four point eight forty-eight class hour sixteen thousand seven hundred and fifty-two Human learning ¥ two hundred and ninety-nine 2019/01/10 -
Cocos2d-x data persistence and network communication__Part 3 14 hours 42 minutes Let the zero base mobile game developers learn the cocos2d-x development technology, learn the cocos2d-x design tool, and be able to independently develop mobile game developers, release games, and invest in mobile game development. Course Introduction of [Cocos2D-x Live Course] [Cocos2D-x Live Course] Learning Roadmap - Introduction to Knowledge Points 14.1.1 Cocos2d-x file access - using FileUtils to access the file directory 14.1.2 Cocos2d-x File Access FileUtils Access File Example: File Read Write 14.1.3 Cocos2d-x file access FileUtils access file instance: path search three point five fifty-two class hour nine thousand one hundred and eight Human learning ¥ three hundred and ninety-nine 2018/01/27 -
Cocos2d-x Project Practice - Shooting Game Lost Route_Part 6 16 hours Let the zero base mobile game developers learn the cocos2d-x development technology, learn the cocos2d-x design tool, and be able to independently develop mobile game developers, release games, and invest in mobile game development. Course Introduction of [Cocos2D-x Live Course] [Cocos2D-x Live Course] Learning Roadmap - Introduction to Knowledge Points 24.1.1 Background of Lost Route Story 24.1.2 Lost Route Demand Analysis 24.1.3 Prototype design of lost route five seventy-six class hour eight thousand and seventy-five Human learning ¥ three hundred and ninety-nine 2022/10/21 -
[Li Ning] Cocos2d-x 3. x Project Practice: Star Wars (shooting games) 10 hours and 55 minutes This video has been upgraded to Cocos2d-x 3.6. This course allows students to use the cocos2d-x game engine to develop more complex shooting games. Let students have a deep understanding of how to combine action, animation, particle system, physics engine and various algorithms to write a commercial shooting game. Demonstration of the effect of Star Wars shooting game Structure of Star Wars Create game project Cache resources used in the game Create Game Main Window five fifty-four class hour eight thousand and eleven Human learning ¥ three hundred and ninety-nine 2023/08/08 -
Learning Unity must use the "5" method: Unity5 new features _ full version 12 hours and 32 minutes Provide more comprehensive technical explanation services for the majority of Unity students. Unity5 new features _ Lesson 1 _ increasingly becoming a standard Unity game engine Unity5 New Feature_Lesson 9_Unity5 Shader (A) Unity5 new features _ Lesson 3 _ Unity5 editor interface changes (A) Unity5 new features _ Lesson 13 _ Unity5 audio reverberator (A) Unity5 new features _ Lesson 5_Unity5 major image updates _ theory explanation four thirty-seven class hour seven thousand nine hundred and fifty-eight Human learning ¥ four hundred and ninety-nine 2018/06/19 -
U3D 2D action game -- Spine bone animation video course 16 hours and 36 minutes Learning this lesson will be of great help to how to use Spine bone animation to develop games. This course is a complete system, including skill system, combat system, Buff system, message event encapsulation, file encryption, etc. Introduction to the game Spine File Introduction Game architecture File encryption UI Container four point eight fifty-six class hour six thousand seven hundred and twenty-two Human learning ¥ four hundred and ninety-nine 2015/05/13 -
Video course for development and design of chess and card game server 10 hours and 34 minutes Through the study of this course, you can learn the development and design of the chess and card game server, which is essential for the main process. Course Introduction Development environment configuration Server architecture network layer Encapsulate the MySQL storage module four point nine twenty-one class hour six thousand and twenty-two Human learning ¥ three hundred and twenty-eight 2020/04/22
Language of Unity full stack development C # language
6 courses+20 materials in total
Recommended learning path for unity development engineers
Total 10 courses+55 materials
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[Li Ning] Actual combat of Cocos2d-x 3. x project: WeChat like airplane battle video course 8 hours and 17 minutes Let students know how to use Cocos2d-x 3. x to develop a shooting game Game effect demonstration (including introduction to Cocos2d-x learning roadmap) Basic structure of the game Preload audio files, and play, pause, and resume background music Show welcome interface and animation After the welcome interface is closed, enter the game scene five thirty-eight class hour five thousand five hundred and thirty-seven Human learning ¥ two hundred and ninety-nine 2023/08/29 -
Advanced level of C # 13 hours and 59 minutes There is no language barrier in game development. It is as easy as fish in water. Curriculum and concepts of generics Course resources and source code Linq Introduction and Data Preparation Introduction and definition of entrustment Introduction to the concept of reflection and Type class four point seven ninety-one class hour five thousand one hundred and thirty-eight Human learning ¥ two hundred and ninety-eight 2022/06/29 -
Learning video of COCOS2DX+Creator 52 hours and 13 minutes You will have a deeper understanding of the courses cocos2dX and creator to help students develop various types of games more efficiently and quickly Course introduction and tool preparation Getting Started with LUA Environment configuration and creation project Creator and VSCode software installation C++Advanced: Bubble Sort five one hundred and thirty-four class hour four thousand five hundred and forty-five Human learning ¥ three hundred and fifty-eight 2019/06/16 -
U3D Smart Agriculture 4 hours and 44 minutes After learning this lesson, basically master the use of graphic data U3D Course Introduction U3D Smart Agriculture Course Introduction U3D smart agriculture video UI construction U3D smart agriculture pipeline model construction Smart Agriculture Histogram c # - json Data Writing - Lesson 4 five thirty-one class hour four thousand five hundred and thirteen Human learning ¥ three hundred and fifty-eight 2023/11/13 -
Little White Becomes a Great God -- Making Your First VR APP Video Tutorial 2 hours and 59 minutes By making your first vr app, you can know that VR technology is not far away from you. Start making your first VR App! Introduction to Unity Editor Installation of Unity Rotating camera Control the behavior of 3D objects with code five twenty-one class hour three thousand eight hundred and forty-four Human learning ¥ two hundred and ninety-nine 2016/08/19 -
Unity 3D online game UI design - two part video course 10 hours and 7 minutes It mainly implements the UI architecture design of mobile games, which is divided into two parts. The first part uses the finite state machine, and the second part uses the traditional mode architecture design. UI design architecture Game architecture idea UI Event System Traditional UI architecture design UI finite state machine design five thirty-four class hour three thousand and ninety-eight Human learning ¥ two hundred and ninety-nine 2015/06/28 -
Python central control simulator mobile game practice - combined with YOLOV5 automatic attack 4 hours and 46 minutes Students will learn how to use python automatic operation simulator, play games through graphics and colors, and implement graphics and color operations with YOLOV5 training pictures. 1. Android simulator operation foundation 2. Python operated lightning simulator 3. Configuration of pyqt5 and external tools 4. Pyqt5 center console design 5. Pyqt5 central control displays simulator information five thirty-one class hour two thousand two hundred and forty-three Human learning ¥ four hundred and ninety-nine 2023/03/14 -
Unity interactive naked eye 3D development 6 hours and 49 minutes 3D art, Unity program basic knowledge and key to realize naked 3D image deformation in unity Course presentation 08 Export FBX 03 Prepare the modeling arc corner screen scene 30 Integrate scene resources 10 Add Role five eighty-four class hour one thousand six hundred and sixty-five Human learning ¥ four hundred and ninety-nine 2021/08/13 -
Zero base Android mobile game memory introductory course 6 hours and 7 minutes You will learn how to write the memory read-write framework for Android mobile games and draw the box for FPS mobile games 0. Course arrangement 1. ubuntu system configuration 2. CLion configuration 3. Initial project interpretation 4. Basic data type of C language five fifty class hour one thousand four hundred and sixty Human learning ¥ four hundred and ninety-nine 2023/03/14 -
Unity Knowledge - Advanced 5 hours and 48 minutes Design a framework that can be used for hot change of projects, provide functions such as resource loading, differentiated updating, and integrate ILRuntime to realize script generation 01. Assetbundle Course Introduction 01. Hot update framework and course introduction 01. Introduction to ILRuntime course 02. Resource Packaging 02. Hot update environment configuration five thirty-six class hour nine hundred and thirty-seven Human learning ¥ two hundred 2020/04/19 -
2D skill set of shader foundation 9 hours and 14 minutes Learn ASE, skillfully and manually write shader code, and learn how to write multi-functional and high-performance shader Course Introduction Introduction to multi-functional special effect shader UV flow special effect - laser Introduction to common 2D features and shader library Skill CD icon implementation five thirty-two class hour six hundred and ninety-two Human learning ¥ three hundred and sixty-eight 2020/05/09 -
Fisherman game development - collision detection 5 hours Consolidate the basis of game mathematics, strengthen the ability of spatial imagination, and learn the core algorithm and idea of collision detection Course Introduction Basic Mathematics Review - Matrix 01 Introduction to Separation Axis Algorithm Closest point problem - plane and line segment Definition of basic data structure four point three twenty-seven class hour six hundred and seventeen Human learning ¥ three hundred and ninety-eight 2019/10/03 -
Unity Game Development Quick Start Video Course 9 hours and 37 minutes Learn Unity theory and develop it with examples. Unity Primary Case | Shooting Disc Preparation of development environment, how to view Unity API Event function Time class How to create game objects five forty-seven class hour four hundred and thirty-two Human learning ¥ two hundred and ninety-nine 2018/07/11 -
Infrastructure of Unity framework design and project practice 9 hours and 49 minutes Build an automated, visual and commercial client development framework from scratch. What is Framework_Course Goal Prefs tool preview and basic interface Script Exporter Base Class Function Center Preview Project Initialization and Import Odin five sixty-eight class hour four hundred and twenty-nine Human learning ¥ two hundred and thirty-five 2020/01/31