Lecturer: Mr. Ouyang
Applicable to: students with basic iOS development
Video introduction: This topic mainly uses the specific project AngryBirds to explain how to develop a commercial game project with Cocos2D and Box2D, including Cocos2D introduction, CCScene theater, anchor and progress bar, CCMenu menu, CCAction, particle effect, theater animation switching, game selection, coordinate conversion, wizard data processing, OpenGL line drawing, Cocos2D event mechanism Box2D physics engine, simulation of physical world, collision detection, etc.