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Teacher Liu Guozhu Unity Disciple level Permanent Learning Card (Game+VRAR Metauniverse)
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  • Course Introduction
  • Course outline

Suitable for:

C # programming beginner, C # programming intermediate student, C # programming advanced student

You will learn:

The functions and applications of physical materials and rays are explained.

Course introduction:

It is suitable for beginners who are just about to learn Unity and Unity. It mainly explains the functions of rigid body components, collider and trigger components, joint components and related APIs in the 3D physical system, and also explains the functions and applications of physical materials and rays.

1. Course introduction

2. Introduction to rigid body components

3. Common methods for rigid bodies

4. Collider and trigger

5. Common function of force

6. Physical material

7. Joint assembly

8. Radiation


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