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Course Introduction -
Course outline
Introduction to VR - 3D Graphics Outline:
Chapter I Fundamentals of Graphics
Chapter II Shader 1.0
Chapter III Shader 2.0
Chapter V Surface shader
Chapter 1 Fundamentals of Graphics (five chapters in total are being updated) (1 hour and 15 minutes 3 sections) 1-1 Introduction to Graphics 01 Introduction to Graphics Click "Only for paying users" to download "view01. docx" [15:42] Start learning 1-2 Rendering process 02 Rendering process Click "Only for paying users" to download "opengl process. docx" [41:20] Start learning 1-3 Shader structure 03 Shader structure Click "only for paying users" to download "unity3d shader03. docx" [18:45] Start learning Chapter 2 Shader 1.0 (1 hour and 44 minutes Section 4) 2-1 Attribute definition 04 Attribute definition-1 Click "Only for paying users" to download "unity3d attribute definition 04. docx" [22:24] Start learning 2-2 Light settings 05 Light setting Click "shader1.0Light05.docx" to download "only for paying users" [24:35] Start learning 2-3 Texture addressing principle 06 Texture addressing principle "Only for paying users" Click to download "Texture Addressing Principle 06. docx" [28:14] Start learning 2-4 Texture Settings 07 Texture settings "Only for paying users" Click to download "Shader1.0 texture setting 07. docx" [29:33] Start learning Chapter 3 Shader 2.0 (2 hours and 59 minutes Section 9) 3-1 The structure and semantics of shader2.0 08shader2.0 Structure and Semantics Click "Only for paying users" to download "Shader2.0 structure. docx" [18:18] Start learning 3-2 Shader2.0 matrix transformation 09shader2.0 matrix transformation Click "Only for paying users" to download "Shader2.0 matrix transformation. docx" [16:59] Start learning 3-3 Shader2.0 fluctuation 10shader2.0 undulation-1 Click "Only for paying users" to download "Shader2.0 fluctuation. zip" [15:30] Start learning 3-4 River effect 11 River Effect-1 "Only for paying users" click to download "River effect 11. zip" [22:08] Start learning 3-5 loading 12loading-1 "Only for paying users" Click to download "Loading interface. zip" [24:23] Start learning 3-6 outline 13outline-1 Only for paying users, click to download 'OutLine13. zip' [13:29] Start learning 3-7 blurning 14blurning-1 Click "Only for paying users" to download "Blurred screen. zip" [19:25] Start learning Chapter 4 test (1 hour 56 minutes 6 sections) 4-1 alpha testing This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card. Click "Only for paying users" to download "Alpha test. docx" [16:14] Start learning 4-2 Template test This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card. "Only for paying users" Click to download "Template Test. docx" [28:17] Start learning 4-3 Deep Cache This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card. "Only for paying users" Click to download "Deep Test. docx" [19:40] Start learning 4-4 In depth test practice This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card. "Only for paying users" Click to download "Deep Test Practice. zip" [17:32] Start learning
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Chapter -
Data name -
file size -
download
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1-1 view01.docx Game Graphics Optimization and Special Effects Practical Course -
14.68KB -
Click Download
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1-2 OpenglProcess.docx OpenGL rendering process and graphics core knowledge -
27.38KB -
Click Download
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1-3 unity3d shader03.docx VR Game Graphics: Shader Language and Technology Application -
15.96KB -
Click Download
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2-1 Unity3d attribute definition 04.docx VR game graphics: shader and light interaction technology -
16.95KB -
Click Download
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2-2 shader1.0Light05.docx VR game graphics development: OpenGL rendering and lighting settings -
72.38KB -
Click Download
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2-3 Texture Addressing Principle 06.docx Game Graphics: Texture Addressing and Sampling Technology -
53.21KB -
Click Download
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2-4 Shader1.0 texture settings 07.docx VR Game Graphics: Texture Addressing and Setting Skills -
15.04KB -
Click Download
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3-1 Shader2.0 structure.docx Shader 2.0 Programming and Graphics Package -
14.78KB -
Click Download
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3-2 Shader2.0 Matrix Transformation.docx VR Graphics: Shader 2.0 Matrix Transformation -
14.49KB -
Click Download
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3-3 Shader2.0 Fluctuation.zip VR Game Graphics: Shader Fluctuation Example Tutorial -
13.55KB -
Click Download
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3-4 River effect 11.zip VR Graphics: River Effect and UV Animation Technology -
93.02KB -
Click Download
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3-5 Loading interface.zip VR game graphics: UV animation and GPU rotation technology -
46.38KB -
Click Download
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3-6 OutLine13.zip VR Game Graphics - Analysis of Contour Rendering Technology -
17.63KB -
Click Download
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3-7 Blurred Screen.zip U3D screen post effect and Gaussian blur technology -
702.56KB -
Click Download
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3-8 Blood.zip VR game graphics: screen effects and blood scintillation technology -
20.17KB -
Click Download
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3-9 Wave16.zip VR Game Graphics: Analysis of Water Ripple Special Effect Technology -
12.25KB -
Click Download
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4-1 Alpha Test.docx VR Game Graphics: Analysis of Alpha Testing Technology -
13.87KB -
Click Download
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4-2 Template Test.docx VR Game Graphics: Template Testing and Rendering Technology -
23.61KB -
Click Download
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4-3 Depth Test.docx VR Game Graphics: Deep Testing and Caching Technology -
38.02KB -
Click Download
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4-4 Deep Test Practice.zip VR game graphics depth test actual combat data package -
72.22KB -
Click Download
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4-5 Blend21.zip VR Graphics Blender Instruction and Pixel Mixing Technology -
98.16KB -
Click Download
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4-6 RenderQueue.zip Unity3D rendering queue explanation and application -
20.04KB -
Click Download
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5-1 RenderPath23.docx Unity Game Graphics Rendering Pipeline and Render Pass -
101.23KB -
Click Download
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5-2 Surface structure 24.zip VR Game Graphics Development: Analysis of Surface Shadow Technology -
12.09KB -
Click Download
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5-3 SurfaceVertex25.zip VR Game Graphics: Vertex Change and Shader Technology -
12.83KB -
Click Download
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5-4 Clip shader 26.zip VR game graphics: fragment shader technology analysis -
174.16KB -
Click Download
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5-5 Parameter pass 27.zip VR game graphics: parameter transfer and shader application -
174.42KB -
Click Download
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5-6 Vector operation 28.docx Game Graphics - Detailed Introduction to Vector Operation -
34.54KB -
Click Download
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5-7 Lighting Principle 28.docx 3D graphics: light principles and material rendering -
72.35KB -
Click Download
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5-8 Lighting Realization.docx VR Game Graphics: A Guide to Lighting Model Implementation -
15.74KB -
Click Download
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5-9 Normal Map 31.zip VR Game Graphics: Analysis of Normal Mapping Technology -
600.46KB -
Click Download
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5-10 Edge Detection.zip Analysis of edge lighting special effect technology in game graphics -
122.28KB -
Click Download
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5-11 CubeMap.zip VR Graphics: Analysis of Cube Mapping Technology -
28.51KB -
Click Download
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5-12 Refraction 34.zip VR Game Graphics: Refraction Principle and Implementation -
285.86KB -
Click Download
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5-13 Fenier. zip VR Game Graphics: Fresnel Effect and Light Refraction and Reflection -
12.48KB -
Click Download
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5-14 Fog 36.zip Unity3D Game Graphics: Analysis of Fog Effect Technology -
37.04KB -
Click Download
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5-15 BRDF.zip Game Graphics BRDF and Heterogeneity Technology Analysis -
182.27KB -
Click Download
















