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Course Introduction -
Course outline
Introduction to VR - 3D Graphics Outline:
Chapter I Fundamentals of Graphics
Chapter II Shader 1.0
Chapter III Shader 2.0
Chapter V Surface shader
Chapter 1 Fundamentals of Graphics (five chapters in total are being updated) (1 hour and 15 minutes 3 sections) 1-1 Introduction to Graphics 01 Introduction to Graphics Click "Only for paying users" to download "view01. docx" [15:42] Start learning 1-2 Rendering process 02 Rendering process Click "Only for paying users" to download "opengl process. docx" [41:20] Start learning 1-3 Shader structure 03 Shader structure Click "only for paying users" to download "unity3d shader03. docx" [18:45] Start learning Chapter 2 Shader 1.0 (1 hour and 44 minutes Section 4) 2-1 Attribute definition 04 Attribute definition-1 Click "Only for paying users" to download "unity3d attribute definition 04. docx" [22:24] Start learning 2-2 Light settings 05 Light setting Click "shader1.0Light05.docx" to download "only for paying users" [24:35] Start learning 2-3 Texture addressing principle 06 Texture addressing principle "Only for paying users" Click to download "Texture Addressing Principle 06. docx" [28:14] Start learning 2-4 Texture Settings 07 Texture settings "Only for paying users" Click to download "Shader1.0 texture setting 07. docx" [29:33] Start learning Chapter 3 Shader 2.0 (2 hours and 59 minutes Section 9) 3-1 The structure and semantics of shader2.0 08shader2.0 Structure and Semantics Click "Only for paying users" to download "Shader2.0 structure. docx" [18:18] Start learning 3-2 Shader2.0 matrix transformation 09 shader2.0 matrix transformation Click "Only for paying users" to download "Shader2.0 matrix transformation. docx" [16:59] Start learning 3-3 Shader2.0 fluctuation 10shader2.0 undulation-1 Click "Only for paying users" to download "Shader2.0 fluctuation. zip" [15:30] Start learning 3-4 River effect 11 River Effect-1 "Only for paying users" click to download "River effect 11. zip" [22:08] Start learning 3-5 loading 12loading-1 "Only for paying users" Click to download "Loading interface. zip" [24:23] Start learning 3-6 outline 13outline-1 "Only for paying users" Click to download "OutLine13. zip" [13:29] Start learning 3-7 blurning 14blurning-1 Click "Only for paying users" to download "Blurred screen. zip" [19:25] Start learning Chapter 4 test (1 hour 56 minutes 6 sections) 4-1 alpha testing This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card. Click "Only for paying users" to download "Alpha test. docx" [16:14] Start learning 4-2 Template test This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card. "Only for paying users" Click to download "Template Test. docx" [28:17] Start learning 4-3 Deep Cache This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card. "Only for paying users" Click to download "Deep Test. docx" [19:40] Start learning 4-4 In depth test practice This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card. "Only for paying users" Click to download "Deep Test Practice. zip" [17:32] Start learning