Unity3d Game Graphics Theory and Practice Intensive Video Course

Graphics is the key and difficult point of game development. Understanding graphics is a skill to do a good game. At present, there are few video tutorials that can be explained clearly

52903 people study

primary 37 class hours Updated on September 30, 2017

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  • Course Introduction
  • Course outline

Suitable for:

VR basic beginner | unity 3d

You will learn:

Graphics is the key and difficult point of game development. Understanding graphics is a skill to do a good game. At present, there are few video tutorials that can be explained clearly

Course introduction:

Introduction to VR - 3D Graphics Outline:


Chapter I Fundamentals of Graphics

This chapter starts from opengl The bottom layer explains the principles of graphics. Let the reader have an overall understanding of graphics. Lay a solid theoretical foundation for the following knowledge.


Chapter II Shader 1.0

This chapter Mainly from shader 1.0 Original graphics card programming starts , by Easy to difficult. And combine unity3d realization shader 1.0 programming And understand the principle. yes shader Programming has a preliminary understanding.


Chapter III Shader 2.0

This chapter Mainly from shader 2.0 Explain with a large number of examples 3D Mathematics, post screen special effects, etc. Let the reader learn more about graphics There is an essential understanding and skill improvement

 

 

Chapter IV Testing

This chapter Main learning gbuffer Relevant knowledge. There can be one operation for pixels Deep understanding and understanding of the underlying working principle of the graphics card There is a qualitative leap.


Chapter V Surface  shader

This chapter Main introduction unity3d Idiosyncratic Surface shader, And combined with examples Deep understanding Lighting principle. There is also a clear understanding of the use of lights and maps. They also have a better understanding of algorithms.

 


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Course outline- Unity3d Game Graphics Theory and Practice Intensive Video Course

  • Chapter 1 Fundamentals of Graphics (five chapters in total are being updated) (1 hour and 15 minutes 3 sections)

  • 1-1

    Introduction to Graphics 01 Introduction to Graphics

    Click "Only for paying users" to download "view01. docx"

    [15:42]
  • 1-2

    Rendering process 02 Rendering process

    Click "Only for paying users" to download "opengl process. docx"

    [41:20]
  • 1-3

    Shader structure 03 Shader structure

    Click "only for paying users" to download "unity3d shader03. docx"

    [18:45]
  • Chapter 2 Shader 1.0 (1 hour and 44 minutes Section 4)

  • 2-1

    Attribute definition 04 Attribute definition-1

    Click "Only for paying users" to download "unity3d attribute definition 04. docx"

    [22:24]
  • 2-2

    Light settings 05 Light setting

    Click "shader1.0Light05.docx" to download "only for paying users"

    [24:35]
  • 2-3

    Texture addressing principle 06 Texture addressing principle

    "Only for paying users" Click to download "Texture Addressing Principle 06. docx"

    [28:14]
  • 2-4

    Texture Settings 07 Texture settings

    "Only for paying users" Click to download "Shader1.0 texture setting 07. docx"

    [29:33]
  • Chapter 3 Shader 2.0 (2 hours and 59 minutes Section 9)

  • 3-1

    The structure and semantics of shader2.0 08shader2.0 Structure and Semantics

    Click "Only for paying users" to download "Shader2.0 structure. docx"

    [18:18]
  • 3-2

    Shader2.0 matrix transformation 09 shader2.0 matrix transformation

    Click "Only for paying users" to download "Shader2.0 matrix transformation. docx"

    [16:59]
  • 3-3

    Shader2.0 fluctuation 10shader2.0 undulation-1

    Click "Only for paying users" to download "Shader2.0 fluctuation. zip"

    [15:30]
  • 3-4

    River effect 11 River Effect-1

    "Only for paying users" click to download "River effect 11. zip"

    [22:08]
  • 3-5

    loading 12loading-1

    "Only for paying users" Click to download "Loading interface. zip"

    [24:23]
  • 3-6

    outline 13outline-1

    "Only for paying users" Click to download "OutLine13. zip"

    [13:29]
  • 3-7

    blurning 14blurning-1

    Click "Only for paying users" to download "Blurred screen. zip"

    [19:25]
  • 3-8

    Blood 3-8 Blood

    Click "Only for paying users" to download "Blood. zip"

    [30:07]
  • 3-9

    wave 16wave-1

    "Only for paying users" Click to download "Wave16. zip"

    [18:58]
  • Chapter 4 test (1 hour 56 minutes 6 sections)

  • 4-1

    alpha testing This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card.

    Click "Only for paying users" to download "Alpha test. docx"

    [16:14]
  • 4-2

    Template test This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card.

    "Only for paying users" Click to download "Template Test. docx"

    [28:17]
  • 4-3

    Deep Cache This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card.

    "Only for paying users" Click to download "Deep Test. docx"

    [19:40]
  • 4-4

    In depth test practice This chapter mainly focuses on learning about gbuffer. You can have a deep understanding of the operation of pixels and have a qualitative leap in the underlying working principle of the graphics card.

    "Only for paying users" Click to download "Deep Test Practice. zip"

    [17:32]
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