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two $\begingroup$ I would say this is a maths question, not about Blender. Basically you have to look up triangle formulas, how long must one leg of a right triangle be so that the adjacent angle is 75°, then subtract this length from the radius of the cylinder and divide it by the radius. Then you have the scaling factor for the small face. This could be a Blender question if you would ask how to implement this in Blender. Like this it is just asking a maths question and so it's off topic here. $\endgroup$ – Gordon Brinkmann May 19 at 0:05 -
$\begingroup$ @GordonBrinkmann I rephrased the question to make it more of a blender question rather than a math one. $\endgroup$ – Harry McKenzie May 19 at 8:31 -
two $\begingroup$ @HarryMcKenzie I just do not know how exact cable_pair needs the "specific 75-degree angle", because with scaling like in your answer it will most likely only be almost 75° and not exactly. So if were the OP I would prefer a mathematical solution. Without maths doing it just with editing in Blender, I would not use a cylinder at all to start with. $\endgroup$ – Gordon Brinkmann May 19 at 11:31 -
$\begingroup$ @GordonBrinkmann yes I agree. I would definitely do it the math way if I needed to model this but since the OP asked how he can scale the top face, I just added that as the simple answer to their question :D $\endgroup$ – Harry McKenzie May 20 at 9:19 -
one $\begingroup$ @GordonBrinkmann yeah haha anyway what matters is we have some more "documentation" on this site to help the community learn how to do this in different ways :D $\endgroup$ – Harry McKenzie May 20 at 11:42
3 Answers
Now to the part how you can use maths in Blender
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$\begingroup$ ... if you are lazy like me and prefer to avoid maths at all costs. : D $\endgroup$ May 19 at 19:57 -
$\begingroup$ +1 That's exactly what I had in mind when writing my comment under the question: "Without maths doing it just with editing in Blender, I would not use a cylinder at all to start with." 😁 But since I'm not avoiding maths at any costs I gave my mathematical answer 😉 The only problem would be if a specific height was to be achieved as well (I would then make it larger and just cut it at the desired height). $\endgroup$ May 19 at 22:18 -
$\begingroup$ Might be easier to cut the single edge at the start with Auto Merge and Split Edges and Faces enabled since one can easily move a vert to the correct height and then just extruding and edge to intersect is really easy. I don't know, might just be my thing, I do things like that quite a lot and might just be used to that. Not sure if that makes sense to do for newer users. $\endgroup$ May 19 at 22:54 -
$\begingroup$ Yes, I said I would cut it, too. How or when in the process does not really matter. I was just pointing that out because if a cylinder should also have a specific height and a beginner is already struggling to find a way to get the angle, it might not be so obvious how to get or preserve the correct height as well. Again, I'm thinking way too much ahead because I learned that people often do not automatically know what I assumed or it turns out they want more or different things than given in the question. Just my usual overthinking, sorry 😆 $\endgroup$ May 20 at 7:16