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As a new top stream, various peripheral products of Black Myth: Wukong are also popular. Among them, a 40cm high "Destiny and Man" hand-operated, highly restored the shape of the game. It is reported that this handmade physical collection gift box is priced at 1998 yuan, limited to 10000 sets, and sold out within one minute after it was launched. In addition, on various live broadcast platforms, almost all game bloggers are broadcasting the game experience of Black Myth: Wukong. In addition, the tourism in Shanxi, where the game was taken, continued to rise, and the local government also launched the activity of "following Wukong to visit Shanxi".
Ma Liang said that the game industry is online consumption, but it is also deeply integrated with offline consumption scenes to drive the new consumption format of online and offline integration. For example, E-sports competitions and E-sports hotels are mature consumption scenarios, while the imagination space of other consumption fields is also huge. In particular, the first launch economy focuses on setting up first stores in the world, the country or each city Want to watch TV dramas online for free , and the endless emergence of new products in the e-sports game industry also provides a huge space for the development of the first launch economy.
According to the data of the Ministry of Commerce, in the first half of 2024, China's service trade will continue to grow rapidly, with a total service import and export of 3598.03 billion yuan Want to watch TV dramas online for free With a year-on-year increase of 14%. Among them, the export was 1467.58 billion yuan, up 10.7%; Import was 2130.45 billion yuan, up 16.4%; The service trade deficit was 662.87 billion yuan. Among them Want to watch TV dramas online for free The trade in knowledge intensive services continued to grow. The areas with rapid growth include intellectual property royalties, personal culture and entertainment services.
Sun Jiashan believes that in the era of mobile Internet, games have become high-dimensional media. In his view, games have become an important part of the common cultural experience of global teenagers. At present, the contemporary Chinese experience represented by film and television, games, and e-sports is constantly spilling over, which is a cultural fact that the world is constantly perceiving. Looking forward to the future, we should especially create more masterpieces focusing on Chinese discourse and Chinese narrative system, such as Black Myth: Monkey King, with a more cultural and confident attitude, through the way of modern cultural industry, to comprehensively improve the international communication efficiency.
🤗 (Writer: Gong Zhicheng)