The Challenge of Douluo Continent Wu Soul Awakening Dispute Elegy Event is opened, and the Dispute Elegy has certain difficulty. Many players are looking for the way to deal with the Dispute Elegy. Here is a guide to Douluo Continent Wu Soul Awakening Dispute Elegy 3-4, which will teach you to pass the level quickly.
Players can make different adjustments according to the local lineup, try their best to choose a lineup that can restrain the other side, so that they can pass the pass faster. They can make different adjustments according to the lineup they play on hand, and also match different effects
Introduction to the skill of Douluo Continental Wuhun Awakening Bibidong:
1. Soul master positioning: group wound output, vulnerable control
2. Skill introduction:
① Skill 1 [Eternal Wound] (active): deals 180% of the attack power to the three units with the lowest HP of the enemy. If you kill the target, the target will trigger a self explosion and cause 50% of the damage to nearby units (triggered at most once per round, can't be stacked);If the target is not killed, apply [Vulnerable] effect to all enemies.
[Vulnerable]: all damage taken by the unit with this state is increased by 15%. This effect cannot be stacked and purified. It lasts for 2 rounds
② Skill 2 [Death Spider Web] (active): deals magic damage of 210% of the attack power to all enemy units, and has a 70% chance to add [Deceleration] and [Binding] effects
[Decelerate]: the speed of the unit carrying this status is reduced by 10%, lasting for 2 rounds
[Binding]: The unit with this status cannot move, lasting for 1 round
③ Skill 3 [Holy Lady of Luocha] (passive): increase 40% attack power, 20% HP and 5% damage bonus compared with Bidong;
④ Skill 4 [death field] (passive): Bibidong releases "death field" at the beginning of the third round and lasts until the end of the battle;All allies' dark soulkeepers and female soulkeepers gain [Pope's Truth] additionally
[Field of Death]: Increase the damage caused by our soulmate by 10%, and increase the speed by 10% until the end of the battle. During this period, every time you kill an enemy unit, the effect increases by 5%. Each battle can trigger up to 5 times
[Pope's Truth]: The control effect that immunity receives for the first time cannot be dispelled
⑤ "Wulin Immortal": the third round starts, temporarily increases your attack rate by 30% and critical hit rate by 15%, lasting for 4 rounds