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Royal War

 Royal War

Type: Strategic tower defense Version: v3.3074.1 Language: Simplified Size: 194.3M System: Android, above 4.0 Updated: 2023/01/14 08:00 Developer: Beijing Lexiang Ark Game Technology Co., Ltd Game version: ISBN 978-7-89988-603-8 Official website: https://games.qq.com/tencent/AAAAAceshi/

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The Royal Family Warfare Chinese version is the developer of Tribal Conflict COC from Finland Supercell Latest of Card Type works, also called《 Tribal conflict Royal war Chinese version: If you look at the game interface roughly, you will find that the picture style of this game is very similar to that of Tribal Conflict COC.

Official introduction

Tribal Conflict: Royal War is another masterpiece created by the leading members of the mobile game Tribal Conflict, which is popular all over the world. Here, you can see the various characters in your favorite Tribal Conflict and the newly unveiled royal family members. In addition, there are more surprises waiting for you. Lead your royal war family to win!

 

Game features

● Real time with players all over the world Duel , defeat them and win trophies
● Unlock the treasure chest to obtain powerful new cards and upgrade your existing cards
● Destroy the other party's royal tower to win the crown and obtain the crown treasure chest full of surprises
● Collect royal war family members and your familiar Tribal Conflict armies, spells and defense Build and upgrade your deck with cards like Architecture.
● Match out your ultimate battle card set to defeat your opponent at one stroke
● At all levels sports Challenge other players on the field to reach the peak step by step
● Establish or join a tribe, donate cards with members to create their own unique battle alliance
● Friendly competition mode to challenge your tribe members and friends
● Watch the peak duel video, and learn about various battles of top players strategy

 

Civilian 5000 points strategy

The first set of cards I want to share is based on the card set I have published before. I just replaced ordinary barbarians with elites. Please refer to the old post for the specific play method (pictures and text).

What is worth mentioning about this new set of cards is that the defensive counterattack becomes more effective after the elite man. He also began to perform well in the challenge (in the first try, he did not play many times to find a 12 win player):

 Royal War

Next, let's talk about today's key and highlight cards. This set of cards is a card group with the elite and barbarians at the core, and a simple and ruthless card group with no brains and three crowns:

These are two variables of my deck. You can choose what you like. I am using the second one personally, because I first wore a mirror to copy the Skull Sea and occasionally copied barbarians. Later, I felt that the effect of the iceman was similar, but it can attack and defend, and also save some holy water.

Now let's talk about the core of this suit psychology Read, except for the elite barbarians, this set of cards can be of low level (conversely, you must raise the elite barbarians as soon as possible, the higher the better, the higher the growth rate of the elite barbarians is, the more scary the higher the level is, but fortunately, the elite barbarians are white cards that are easy to collect). Many people have a reaction when they see my card, and there is no defensive card at all?

Yes, I don't defend! Is to fight with each other!

 Royal War

So how can we win if we don't defend or defend a few cards? First of all, from the perspective of tower pushing efficiency, elites are faster than all cards (damage, movement speed, and HP), and elites have the potential to win three titles in one breath. Next, I will talk about how to do it.

What does the advantage of speed and damage mean? It means that this set of cards is playing rhythm The word rhythm is involved in many strategy games. I believe you are not unfamiliar with it. In most cases, what is the definition of rhythm? It is to take advantage of yourself and keep it until the other side is defeated. In the game of royal war, rhythm is not reflected in 90% of the cases, because the damage such as arms, magic and so on is well balanced very difficult Play rhythm, so all cards basically follow several principles, such as how to attack, how to defend, how to defend and turn to attack, and how to earn holy water advantage. This deck does not follow these principles. We only have one principle, seize the opportunity to pour out and kill each other! (This is also one reason why this suit only carries fast weapons.) Other cards should consider the damage to the opponent and the exchange rate of holy water. Here you don't need to consider this factor. The premise of considering this factor is that if you lose too much holy water, the opponent can punish you by passing only one or two holy water gaps, but if the opponent can do this, he is still alive, and this suit is to hit the key point directly, If you lose, you will lose. Anyway, if your opponent dies, you don't have to pay back the debt.

 Royal War

Now let's start with the tactical question. At the beginning, you need to identify the opponent's strength and possible cards. I have three choices for the beginning: Goblin, Fire Elf, Ice Elf, Skull Sea and Little Fly (the priority level is the same as described). First, we need to test how the opponent responds to the first wave. The limit of human reaction ability is 0.1 seconds, and the speed of troops is 1 second, Then it will take about 0.3 seconds to slide over and select soldiers. That means I will use these soldiers to cheat the opponent's magic or followers (don't wait for 10 holy waters, and then go in to do it!). That means if I can't go down to Goblin from the bridge, I will give the opponent 1.5 seconds time To respond, I will put Goblin down in front of my tower to see how the opponent can solve it. At this time, there are four situations: the first one uses a small electric roller to solve it, the second one uses a same or low cost weapon to solve it, the third one uses a high cost weapon or spell to solve it, and the fourth one is puzzled. Let's put aside the softness and talk about what to do next:

Situation 1: After you remove it, you start to throw a few other soldiers I mentioned, because you two have the same consumption of holy water at this time. Continue to test, and then continue to observe according to the above four conditions.

Situation 2: If the same consumption is handled according to situation 1, if the consumption is low, wait for 10 holy water (you 9 holy water) to see how the other party reacts.

Situation 3: Throw another wave of soldiers to continue to test, and then continue to respond according to the situation 1 to 4.

Situation 4: The other party is confused. Usually you give him a response time and still don't understand that he is going to place a big order. In order to punish you for "misusing" the holy water, wait for him to place 10 holy water (your 7 or 8 holy water) to see what soldiers he will place.

Maybe you asked why the soldiers should harass me first. The answer is that I need to use the cards of my opponent against the barbarians first, in order to prepare for the barbarians to attack him at one go, Fireplace (Only one or two of them can't kill my barbarian raid, but they can cheat out one by one to prepare for the next raid.)

Now let's talk about several possible results after the extension of 1234:

Situation 1: After you two spend the same amount of money harassing each other, the other side will definitely play a super defense card (this is the kind of defense card I need to cheat) that consumes more than you or consumes the same amount of money to prepare for defensive counterattack. Then you can wait for his soldiers to come over after defense, and usually the opponent will send some soldiers when crossing the river auxiliary His defensive counterattack, at this time the opponent sent a strong signal to you, I have no holy water! Come and fuck me!, At this time, the direct elite man+the iceman pushed forward (with the small lightning in his hand) and started the other way! 99% of the time, the opponent struggled twice and then lost one tower. If you continue to follow up, the opponent will waste more blue to defend your attack, because the elite can do three towers at a time, no matter how they follow up the attack, the opponent will lose an iceman, Goblin, flies, and Skull Sea in the middle of the field immediately after the tower is lost, Ice elves attract fire from another tower. At this time, it is impossible for the King Tower to deal with elites alone, so force the opponent to continue to attack or use magic to defend your attack.

Situation 2: The same consumption will be treated as 1. When the low consumption is full of holy water, see how he plays cards. If the opponent has a high consumption soldier at this time, treat it as situation 1 and directly raid the other way. (In this set of cards, the cancer card group of playing Tengu Stone Man is basically that the opponent's Tengu Stone Man has not touched my tower before he has been pushed by me.) Then if the opponent sends a pawn, you throw a pawn to harass him on the other way, and then continue to react according to the situation of 1234.

Situation 3: At this time, the opponent knows that you are 1 to 2 holy waters worse than him, and he will not let you go easily. Usually, this is the next high consumption soldier, and then you know.

Situation 4: The opponent doesn't understand. He basically tells you that he is going to make a big purchase, especially when he doesn't understand. He also tells you to wish you good luck. Be ready to bully him in another way. (I like such people best. They usually win three titles in a few times.)

Now let's talk about the attack formation (from front to back):

Less than 1 minute

1: Iceman, Barbarian (lightning preparation)

2: Iceman, Barbarian, Ice Elf (lightning preparation)

3: Barbarians, ice elves, fire elves (lightning preparation)

4: Skull Sea, barbarians, fire elves (lightning is ready but not pulled down. Lightning is nothing more than preventing Skull Sea, but this formation can't prevent Skull Sea, and you will find it through actual combat)

5: Barbarians, flies, ice elves or lightning

The formation within one minute is basically the same, but try to add the Iceman to the 345 formation to lead the formation

Goblin can also consider whether it is icing on the cake according to the situation.

The above mentioned attack formations do not mean that there is no solution, but try to avoid possible solutions. The essence of the sudden attack on the other way and the playing rhythm is also here. Even if the opponent is full of cards to defeat you, he has no holy water to defeat you, which will explode instantly.

Now let's talk about how the other side fell a tower:

The most frightening part of this deck is here. If the opponent falls down one tower, he will be a general. If you fall down the tower, I will take another tower. If you fail to fall down, I will take your king tower. If you leave the building, I can use a small soldier to pull it out at any time.

Now let's talk about two common questions of friends who use my deck:

What about the first stove? Friends playing this set of cards usually wither when they encounter the stove. My solution to the stove is very simple. Use small soldiers to quickly grind it down, such as Skull Sea, flies, Goblin (of course, you should also keep track of the time, don't be killed by fireballs in the past). Besides, small soldiers should not overdo it to make him feel that he doesn't understand, That is to say, your little soldier died after hitting the furnace. At this time, your opponent usually didn't understand your little soldier because he wanted to save holy water. If he solved the problem, he would grind his second wave. This situation is only for the opponent who likes to throw the furnace in the middle of the field. Those who are side by side with the tower or behind don't need to do anything. When the grinding is dead, you are ready to start!

The second one asked me what should I do with the log? What about the blue fat man? What about the whirlwind? What about the grave?, Your attack can't be prevented by one of them alone, so you can only be prevented by two other soldiers or even more, which means that you have not followed the 1234 situation and are still fighting with traditional thinking.

That's all for the introduction. Let's summarize what this deck needs:

1: This set of cards is about thinking, and you must be good at understanding the mentality of the other party.

2: You should have a good attitude. For example, when you attack, the other side will also hit you. Don't be distressed. Remember that you are faster and more efficient than him! Every bite of your tower is to lay a solid foundation for your attack in holy water! It means to put a skeleton sea at most.

3: Forget the traditional rules, forget the traditional mode, just like playing basketball. It is said that there are complicated tactics, positions and coaches, but the purpose is surprisingly simple, that is, put the ball into that box. Here is the same. I am here to harvest your King Tower. (Now there is a guild treasure chest, and the efficiency of this set of cards is also surprisingly high)

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