Dream Westward Journey Mobile game is a cosplay Similar to mobile games, Dream Westward Journey Netease The game is developed based on the original end game Dream Westward Journey 2, which continues the background and setting of the end game. Six classic characters such as swordsman, bone spirit, dragon prince, tiger head monster, Wu Maner, Xuan Cai'e, escort, ghost hunting and other classic elements are also restored after optimizing the features of smart phones. At the same time, the end game features system , such as gang, business, master apprentice marriage system, etc. have also been transplanted to the mobile version of Dream Westward Journey.
Introduction to the game
"Dream Journey to the West" mobile tour opens up the three worlds of the past, and explores the truth of love and hate with a new chapter of karma! The characteristics of the school's mission have been revised, and the story has been hidden in various forms of life. The relationship between schools is complex and contradictory! The exclusive Inner Pill is new, stimulates the unlimited potential of your pet, and gallops with your pet. Each copy of karma painting has its own history, and the way to learn scriptures has ups and downs. The five masters and disciples have different life experiences. You can also collect props to obtain transformation cards for dyeing!
close social contact , classic round, everyone loves to play, "Dream Journey to the West" mobile tour, beautiful style, superb skills, audio-visual shock. Map escort, school ghost hunting, easy voice communication and fighting, manual automatic switching, and various playing methods interest Unlimited, attracting hundreds of millions of players to travel west!
Game Dynamics
The new school is full of ups and downs, joining forces and competing schools!
Pets The exclusive internal medicine is updated to fully stimulate the potential of pets!
Open a new volume of karma painting and explore the three worlds of psychedelic past!
Enjoy the holiday in Taoyuan Camping, and celebrate the Dragon Boat Festival with Zongli Dragon Boat!
Game highlights
Gang Duel , conquer cities and territories—— strategy Ten thousand, attack and defend!
Guild upgrading, love gathering in Jiuzhou - to set up a gang and establish a career, to gather justice in the three realms!
Artifacts come, exquisite thinking - new copy, challenge and upgrade!
Encounter you in the vast sea of people - warm heart like a dream
Everyone plays everywhere! As a national level round mobile game, Dream Journey to the West presents a prosperous era of the Tang Dynasty and opens an exclusive youth round trip for hundreds of millions of players by virtue of fresh and beautiful pictures, authentic story experience, and the integration of new characters such as Mo Shaojun, personalized mounts, Moon Palace Sect and other innovative play methods.
Game features
-Guild to Guild War, Attacking Cities and Areas
The two gangs fight to the end! The new gang war is hot, and you can experience the unprecedented round of fun!
-Guild upgrade, love gathering in Jiuzhou
Gather all over the world and gather all the heroes! Guild upgrade friendship is coming, and we will make concerted efforts to pursue dreams and travel west!
-Delicate thought when the artifact comes
This is the ultimate challenge! The new plot is upgraded to find the root Traceability The mystery of artifact!
-Meet you in the vast sea of people
Accompany you and pursue love! Emotional chord? Sign a lucky chance? Passion Letter? Dance together!
-Everyone plays everywhere
Since the launch of Dream Journey to the West, the number of newly registered users has exceeded 100 million, and with its inexhaustible charm, it has continuously attracted new players, proving the excellent quality of national mobile games with facts. In the future, it will continue to rewrite history , continue your love for each player!
Introduction
[The latest sect adjustment is coming, and PK experts will lead you to interpret it!]
The number of pets playing increased
Elite group 3 → 4
Yongwu Group 4 → 5
Concubine: I think the promotion version will be stronger. Sibo Babies may reduce the number of Qingbao Babies, and perhaps more will be "killing". The original three wave baby is already popular, but the tendency of the four wave baby will become more and more obvious
Elder: The number of 89 babies has increased, which means that rhythm It is getting closer and closer. Because now Shenwei's words are five babies plus one child. As for the promotion of this baby, first of all, I think it will be more advantageous for a push play, because our baby used to have four, so there may be one less pet for the push play. As a result, my baby has lost all the medicine on the opposite side. But now after five waves, it is possible that the medicine on the opposite side has been used up while our baby is still alive. So this should improve the way of playing violent games to a certain extent. After the number of babies increases, it will also be more powerful for some ordinary bosses to get more babies. The hardware gap can be widened
Adjustment of Demon King [Screaming]
Roaring · Inlay:
Increases the critical hit probability of 15% spells when the Demon King comes. If you die during the duration, an explosion will be triggered in your own battlefield
Concubine: First of all, if the chance of magic explosion is increased, the quick push of the card will definitely be strengthened. Second, I think the impact on double mockery is still small. The double mockery and the mark of flame of the Double Demon King are still very strong. One small impact may be that if there is such an explosive effect when playing defense or being inferior on the field, I think it may not be very good. How to grasp the timing and mark the mark, Maybe the demand for command will be higher and higher
Adjustment of Dragon Palace [Thunder Waves Penetrate the Cloud]
Increase the target's damage result by 15%, and deduct 10% of the damage's magic value. This lasts for 3 rounds and cools down for 8 rounds
Director: To be honest, Lei Lang pierced the clouds and never tried it. But it's better and better to play blue, because now Putuo can pull ghost babies and likes to fry blue
Elder: I think the skill of Lei Lang Piercing the Cloud should be given to the opposite side. If Fang Cun still lacks blue after suffering a lot of spell damage, it will lead to a medicine pot in the whole court at one speed. If he wants to make a move every round, he must eat blue. If the speed is not matched at one speed, it is likely that the whole court will not be able to play
New Mount Skill: Smart
When a pet is knocked off (when a ghost falls to the ground), immediately release a spell attack to the target who knocks it off
Sword Concubine: As far as this skill is concerned, it depends on how much damage this spell does. If it is high, it will work a little, but if it is not high, it will not work. It may have a little effect on ghost babies, but it's useless to be a god
Elder: In fact, this riding skill is not very useful. For ghost babies, it is also a ghost pet. It is useless to cause spell damage if it is attacking pet. If this mount skill is launched, I think it will work better with Thunder Wave Piercing the Cloud, but the specific value will not be observed until later
Guild is strong
Increase maximum HP, increase existence ability
Swordsman: If it's attack and push, I think the gang is strong. First of all, the equipment of the body must be greatly improved. Second, I think the difference between Minnaire or magic endurance, power endurance or power body, magic body and body sensitivity is still strong in attack and push. But if it's hit by talismans or group push, I think this advantage will be more obvious. In the future auxiliary Two sets of equipment may be prepared
Elder: The strength of the sect promotes the character's life. Generally speaking, this is strong. It should strengthen the resistance of the character, which makes the character less likely to fall to the ground. I will think again when I choose to kill the character
Weak fighter control
After being revived by the medicine, double defence and treatment effect will be reduced, lasting for 3 rounds
Concubine: I have strengthened the fight of "killing the enemy", and the effect is more obvious. I think I rely on Putuo especially. I think this is a little disguised to strengthen Putuo
Elder: I think this weakness is to restrict some corpse fighting teams, such as those lion camel teams in the sword club, and the baby can pull up the plane. This is a mechanism to speed up the battle rhythm. Your characters should not fall down frequently
The new version has been tested in the test clothes, and is expected to be released in two weeks.
After watching the players' analysis, I wonder if it is different from what the babies think?
[The battle mechanism is updated, and the weak and strong are tested by hand]
Conclude first
Weak state belongs to debug
Last for three rounds
When repeatedly acquiring weak state
Debuff will cover each other
Weakness reduces the treatment effect by about 30%
Reduce double prevention by about 25%~30%
Preparation before test
Prepare two template numbers for cultivation:
Attacker's attack method cultivation level 10, and the target's physical defense cultivation level 0
This is equivalent to an additional 20% damage increase for the attacker
This part needs to be deducted when calculating the result
(PS. If babies want to do their own tests
Remember to eliminate cultivation interference too~)
reduce Physics defense test
The test number is a Huasheng Temple account
Physical defense is 485
Attacking Chong chose a new boy named Forgotten Chuan
Forgetting Sichuan Boy obtained through Jin Liulu
No continuous attack, sudden advance, sneak attack, concentration
These skills interfere with physical output results
Adjust physical damage of Forgotten River to 885
The damage result of Forgetting the River attack should be about 400
Add the bonus of cultivation level
The final physical output is about 400 * 1.2=480
Here Linger popularizes a knowledge,
Regardless of cultivation and array bonus
The damage result caused by physical attack is:
Attacker's physical damage - physical defense of the attacked party
The results fluctuated between 95% and 105%.
If the physical damage - physical defense is less than 0,
Then the damage is guaranteed damage.
The minimum damage is the attacker's level * 1
After adjusting these attributes
Linger is happy to test
After testing 10 groups, the following data are obtained
Theoretical damage is valid around 480
Some fluctuations may be due to the cultivation level
The damage taken after weakness ranges from 626 to 655
The maximum value range is 630
It is concluded that the damage increase is about 30%
Considering that there may be fluctuation of level 10 cultivation level
So conservative estimation
The physical defense reduced after weakness is about 25%~30%
Reduce spell defense test
The idea of testing reduced magic defense
It is roughly the same as the test of reducing physical defense
The physical defense decreased by about 25%~30% due to weakness
So guess that the range of reducing legal defense is the same
Linger continues to test
Is still our lovely embryo
Reset the attribute point
Happily turned into a single method
(ps: If the babies do their own tests
Remember that a single spell has an additional spell damage bonus)
The test process will not let go
Directly release the test results for everyone
Ten groups of data are still averaged
The result of normal legal injury is about 440
The result of legal injury received after weakness is about 560
It is concluded that the damage increased is about 27%
The value range is consistent with the physical defense reduction
Eliminate the cultivation level gap
come to conclusion
The reduced magic defence after weakness is about 25%~30%
Reduce the treatment test received
There are many interference factors in the drop therapy test
In theory, Putuo is the best test
The more HP the target loses when pushing qi through the palace
The more HP recovered
Due to the existence of drug resistance
So there will be a small deviation in the amount of blood recovered each time
There is also a small deviation in the amount of blood recovered after pushing qi through the uterus
First, Linger's transformation fell to the ground
Pets use Buddha Light Sarira to revive characters
After the weak state disappears in the next three rounds
Test the amount of life restored by pushing qi through the uterus
In contrast, after Huasheng fell to the ground
Use pet resurrection to directly push qi through the palace
Record the recovered HP at this time
Still get a set of data
The average value of recovering life without weakness is 660
Average 460 under weak condition
It is concluded that the reduction of treatment is about 30%
The fluctuation range of this value is very small
Eliminate the interference of the skill of pushing qi through the palace
come to conclusion
Reduce the treatment received after weakness by about 30%
Test on the new skills of the gang
First of all, we will answer your most concerned questions:
Only players above 1.69 and 69 can learn to be strong
2. Prerequisites for starting a guild to learn to be strong are
Guild Research - The skill level of Body Strengthening Skill is at least 101
3. Strong HP increases to skill level * 0.2
This bonus is calculated after all other HP bonuses
The test results show that,
Whether it's a temporary talisman to hit HP at ordinary times
It's better to change the equipment with physical strength
Even with a few light stones
The actual increased blood volume is much larger than before
Take Putuo of Shenwei Group as an example,
2000 physical defense 1500 speed
Points full of strength can totally reach 8000 HP
(Who can stand it? T T)
The new gang skills are strong
It provides us with stronger survivability
And the new weak mechanism
It increases the point killing profit in the battle
It is believed that after these two adjustments are released
The battle between PVE and PVP will change a lot
Update log